“Detonators of the Wasteland: Exploding Ghouls and Super Mutant Suicider Variants in Fallout 5”




 Exploding Ghouls

1. Bloated Rad-Ghouls

  • Overfilled with radiation and gases.

  • Burst into a radioactive cloud when killed, damaging and irradiating enemies/players in close range.

2. Molten Ghouls

  • Found near volcanic zones, geothermal plants, or fire hazards.

  • Their flesh glows from within, and on detonation they release burning tar-like plasma that sticks to surfaces.

3. Spore Ghouls

  • Infested with fungal growths (like the Fog Crawlers in Far Harbor but ghoulified).

  • Explode into a burst of toxic spores that cause hallucinatory effects or poison.

4. Cryo Ghouls

  • Experiments from Vault cryo-facilities.

  • Freeze when they explode, causing an AOE ice blast that slows movement and reduces attack speed.

5. Shrapnel Ghouls

  • Metal fragments and rusted armor fused into their decayed bodies.

  • On detonation, send metal shards outward like a frag grenade.

6. Static Ghouls

  • Contain jury-rigged power cells in their flesh.

  • Burst into arcs of electricity, stunning or damaging enemies within a radius.


 Super Mutant Suicider Variants

1. Classic Nuke Carrier

  • Standard mutant carrying a mini-nuke, iconic to Fallout 4.

2. Plasma Bomb Suicider

  • Instead of a mini-nuke, carries a rigged plasma caster core.

  • Explosion is green-blue, vaporizes flesh, and causes lingering plasma burns.

3. Cryo-Core Suicider

  • Carries stolen cryo tech from Vaults or military bases.

  • Detonation freezes enemies solid within range.

4. Incendiary Suicider

  • Strapped with improvised flamethrower tanks.

  • Explodes into a massive fireball with napalm-like burning damage.

5. Junkyard Suicider

  • Covered in scrap metal, wielding unstable powder kegs, pipe bombs, or fuel canisters.

  • Explosion is less uniform, creating multiple smaller blast zones.

6. Tesla Suicider

  • Outfitted with Tesla coils or salvaged energy weapon batteries.

  • Discharge chains lightning arcs through nearby targets before exploding.

7. Mutagen Suicider

  • Carries a volatile container of Forced Evolutionary Virus (FEV).

  • Explosion infects survivors with temporary mutations (e.g., debuffs like extra limbs, slowed vision, or radiation poisoning).

8. Ghoul Bomb Suicider

  • Carries restrained or half-dead ghouls strapped as living bombs.

  • On detonation, releases both an explosion and a small swarm of feral ghouls.


 Gameplay Integration Ideas

  • Environmental Tie-ins: Certain types spawn only in specific biomes (Cryo Ghouls near frozen Vaults, Molten Ghouls in volcanic zones, Spore Ghouls in forests/caves).

  • Faction Use: Raider factions might harness or “direct” Suiciders by leashing them or drugging them before combat.

  • Progression: Early game = weaker junkyard or bloated variants; late game = Tesla or Mutagen variants with devastating AOE effects.

  • Dynamic Encounters: Suiciders could occasionally fight among themselves if carrying unstable explosives, creating emergent battlefield chaos.



No comments:

Post a Comment

“Eternal Echoes of the Wasteland: The Resurrection of Fallout’s Factions”

  Survivors & Variants of Past Fallout Factions 1. The Brotherhood of Steel – Splintered Legacies Cryo Custodians: An enclave of Br...