Exploding Ghouls
1. Bloated Rad-Ghouls
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Overfilled with radiation and gases.
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Burst into a radioactive cloud when killed, damaging and irradiating enemies/players in close range.
2. Molten Ghouls
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Found near volcanic zones, geothermal plants, or fire hazards.
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Their flesh glows from within, and on detonation they release burning tar-like plasma that sticks to surfaces.
3. Spore Ghouls
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Infested with fungal growths (like the Fog Crawlers in Far Harbor but ghoulified).
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Explode into a burst of toxic spores that cause hallucinatory effects or poison.
4. Cryo Ghouls
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Experiments from Vault cryo-facilities.
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Freeze when they explode, causing an AOE ice blast that slows movement and reduces attack speed.
5. Shrapnel Ghouls
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Metal fragments and rusted armor fused into their decayed bodies.
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On detonation, send metal shards outward like a frag grenade.
6. Static Ghouls
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Contain jury-rigged power cells in their flesh.
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Burst into arcs of electricity, stunning or damaging enemies within a radius.
Super Mutant Suicider Variants
1. Classic Nuke Carrier
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Standard mutant carrying a mini-nuke, iconic to Fallout 4.
2. Plasma Bomb Suicider
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Instead of a mini-nuke, carries a rigged plasma caster core.
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Explosion is green-blue, vaporizes flesh, and causes lingering plasma burns.
3. Cryo-Core Suicider
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Carries stolen cryo tech from Vaults or military bases.
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Detonation freezes enemies solid within range.
4. Incendiary Suicider
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Strapped with improvised flamethrower tanks.
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Explodes into a massive fireball with napalm-like burning damage.
5. Junkyard Suicider
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Covered in scrap metal, wielding unstable powder kegs, pipe bombs, or fuel canisters.
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Explosion is less uniform, creating multiple smaller blast zones.
6. Tesla Suicider
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Outfitted with Tesla coils or salvaged energy weapon batteries.
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Discharge chains lightning arcs through nearby targets before exploding.
7. Mutagen Suicider
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Carries a volatile container of Forced Evolutionary Virus (FEV).
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Explosion infects survivors with temporary mutations (e.g., debuffs like extra limbs, slowed vision, or radiation poisoning).
8. Ghoul Bomb Suicider
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Carries restrained or half-dead ghouls strapped as living bombs.
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On detonation, releases both an explosion and a small swarm of feral ghouls.
Gameplay Integration Ideas
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Environmental Tie-ins: Certain types spawn only in specific biomes (Cryo Ghouls near frozen Vaults, Molten Ghouls in volcanic zones, Spore Ghouls in forests/caves).
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Faction Use: Raider factions might harness or “direct” Suiciders by leashing them or drugging them before combat.
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Progression: Early game = weaker junkyard or bloated variants; late game = Tesla or Mutagen variants with devastating AOE effects.
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Dynamic Encounters: Suiciders could occasionally fight among themselves if carrying unstable explosives, creating emergent battlefield chaos.
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