[Fallout 5 Character] Target Practice
Real Name: Elias “Bullseye” Harker
Nickname: Target Practice
Role: Wasteland marksman, trap survivor, living warning sign
Faction Tie: Former raider property / possible companion / anti-raider vigilante
Location: An abandoned outdoor shooting range turned death maze called The Chalkline Range
Character Concept
Target Practice is a man who was once used as a living training dummy by a sadistic raider gang.
They didn’t kill him right away. They tied him up in the middle of an old pre-war shooting range and forced new recruits to shoot near him, around him, over his shoulders, between his legs, and at bottles placed on his head. Every miss left a scar. Every “lesson” taught him something.
Over time, he learned how raiders aim, how they panic, how they reload, how they show fear before pulling the trigger.
Then one day, the raiders made the mistake of leaving him alive too long.
Now he hunts raiders by turning their own training grounds into traps.
They called him Target Practice as an insult.
He kept the name as a warning.
Visual Design
Target Practice should look like a man who survived being turned into a game.
He wears:
- A torn pre-war shooting-range vest full of bullet holes.
- A cracked shooting-range headset hanging around his neck.
- One old target sheet stitched into his coat like armor.
- Metal plates shaped like bullseyes strapped to his shoulders.
- A faded red circle painted over his chest, daring enemies to aim there.
- Bandages around his hands, neck, and ribs.
- A scoped rifle made from range parts, pipe fittings, and old hunting rifle pieces.
His most iconic feature is the painted bullseye on his back.
Not because he is careless.
Because he wants raiders to chase him.
Personality
Target Practice is calm in a disturbing way.
He does not talk loud. He does not threaten people with big speeches. He speaks like someone who already knows exactly how the fight will end.
He has a dry, dark sense of humor.
Example lines:
“They used to tell recruits to aim for center mass. Funny thing is… most of them still missed.”
“You hear that click? That’s not your gun jamming. That’s me teaching.”
“Raiders made me a target. I made them predictable.”
“Everybody thinks they’re a shooter until something shoots back.”
He is not crazy, but he is deeply damaged. He does not enjoy innocent people suffering, but he has very little mercy for raiders, slavers, or people who treat others like props.
Combat Style
Target Practice is not just a sniper. He is a counter-marksman and ambush specialist.
He fights by studying enemy behavior.
Combat Abilities
1. Bait Shot
He exposes himself briefly to make enemies fire early, then punishes them while they reload.
2. Ricochet Memory
He can use metal signs, pipes, and range walls to bounce shots into enemies behind cover.
3. Breathing Room
When enemies get too close, he drops smoke, flash traps, or shotgun-wire traps to reset distance.
4. Panic Pattern
The longer a fight goes, the better he predicts enemy movement. Raiders become easier for him to cripple.
5. Center Mass Curse
Enemies who aim at his torso have a chance to hit his reinforced bullseye plate, causing reduced damage and stunning them with a ricochet.
Companion Perk
Perk Name: “Hard Target”
When Target Practice is your companion:
- Enemies have reduced accuracy against you while you are moving.
- You gain bonus damage against enemies who recently missed a shot.
- Raider-type enemies are more likely to panic, flee, or reload at bad times.
This perk rewards movement, patience, and punishing reckless attackers.
Signature Weapon
Weapon Name: The Lesson
A custom suppressed marksman rifle built from pre-war range equipment.
Weapon Effect:
Every missed enemy shot temporarily increases your accuracy against that enemy.
The idea is simple:
The more they miss, the more Target Practice teaches them why they should have run.
Questline: “Aim Small, Die Smaller”
The player first hears about him through raider rumors.
Raiders say there is a ghost at the old shooting range. They say if you shoot at him and miss, you die before you can reload. They say he wears a target on his chest because he wants you to try.
When the player reaches The Chalkline Range, they find bodies posed like shooting targets. Some are tied to old wooden boards. Some have notes pinned to them:
“Too slow.”
“Pulled left.”
“Bad trigger discipline.”
“Should’ve checked the wind.”
The player eventually meets Target Practice from a distance. He has the player in his sights and gives them a test.
He does not ask who they are.
He asks:
“You here to shoot, or here to listen?”
Quest Choices
Path 1: Help Him Wipe Out the Raiders
The player helps Target Practice destroy the gang that tortured him. This leads to a brutal stealth/sniper/trap mission where the player and Target Practice turn the range into a kill box.
Path 2: Convince Him to Save Captives
Target Practice wants revenge first. The player can persuade him to rescue prisoners before wiping out the raiders. This makes him more human and opens him up as a companion.
Path 3: Let Him Become the Monster
The player can encourage his revenge obsession. He becomes more ruthless, killing raiders, informants, and anyone connected to the gang. This version is powerful but morally darker.
Path 4: Kill Him or Turn Him In
Some settlements may see Target Practice as too dangerous. The player can betray him, though this should feel morally uncomfortable because his violence came from survival.
Companion Conflict
Target Practice should not be a simple “good guy sniper.”
His flaw is that he sees raiders everywhere.
If a former raider is trying to reform, Target Practice may not believe them. If a settlement hires ex-raiders as guards, he may threaten to leave. If the player shows too much mercy to brutal people, he gets angry.
But if the player protects captives, helps abused people, and punishes sadistic gangs, his loyalty grows.
Likes
Target Practice approves when the player:
- Saves prisoners.
- Kills or exposes raider leaders.
- Uses stealth, traps, or smart tactics.
- Protects settlements without exploiting them.
- Gives enemies a chance only when they truly deserve one.
Dislikes
He disapproves when the player:
- Helps raiders.
- Mocks victims.
- Uses innocent people as bait.
- Sides with slavers or chem gangs.
- Wastes ammunition for fun.
Settlement Role
If recruited to a settlement, Target Practice can create a special defensive structure:
Structure: “The Practice Lane”
A defensive shooting lane that improves settler accuracy and settlement defense.
It includes:
- Training dummies.
- Makeshift barricades.
- Spotter towers.
- Tripwire alarms.
- Ammunition discipline training.
Settlers trained by him become better defenders, but some may say he is too intense.
Deeper Fallout Theme
Target Practice fits Fallout because he is tragic, darkly funny, and morally complicated.
He represents one of the core ideas of the wasteland:
The world turns people into objects.
A worker becomes a skeleton at a desk.
A vault dweller becomes an experiment.
A prisoner becomes entertainment.
A man becomes target practice.
But Fallout is also about what people become after that.
Target Practice took the name they used to break him and turned it into a weapon.
Best Line From Him
“They made me stand still so they could learn how to shoot. Now I move, and they learn how to die.”
Full Character Title
Elias “Bullseye” Harker
Known As: Target Practice
Wasteland Type: Counter-sniper, trap tactician, trauma survivor, raider hunter
Companion Role: Long-range support / ambush specialist / settlement defense trainer
Moral Alignment: Good intentions, dangerous methods
Backstory Expanded
Before the wasteland turned him into Target Practice, Elias Harker was not a soldier, not a mercenary, and not some born killer.
He was a repairman.
He worked on old gun-range machinery, target rails, pulley systems, scoring lights, sound dampeners, ammo counters, and pre-war safety equipment. He understood shooting ranges better than most people understood their homes.
After the bombs, that knowledge kept him alive. He knew how to maintain weapons. He knew how to fix old range doors. He knew how to rig lights, alarms, and mechanical targets.
That made him useful.
Then raiders found him.
At first, they forced him to repair their guns and range equipment. Then they forced him to teach recruits how to shoot.
But raiders do what raiders always do. They got bored.
One of their leaders, a woman named Red Dot Rena, decided old paper targets were not entertaining enough. So she tied Elias to the far end of the range and made her recruits shoot around him.
They placed bottles on his shoulders.
They hung cans beside his ears.
They painted circles on his chest.
They laughed when bullets grazed him.
They called it training.
They called him Target Practice.
The name was supposed to make him feel less than human.
Instead, it became the last name many raiders ever heard.
The Raider Gang That Created Him
Faction Name: The Red Dot Gang
The Red Dot Gang is a raider faction obsessed with marksmanship, intimidation, and public executions. They are not just random chem-heads with rusty guns. They are organized shooters who use fear as a recruitment tool.
They believe every wastelander is either:
- A shooter
- A target
- A lesson
Their symbol is a red painted circle with a bullet hole through it.
They take over ranges, hunting cabins, rooftops, and highway overpasses. They force captives to run through open fields while recruits practice shooting moving targets.
Target Practice was their greatest victim.
Now he is their greatest mistake.
Main Villain Connected to Him
Red Dot Rena
Role: Raider boss / former shooting champion / sadistic instructor
Weapon: Custom lever-action rifle called “Teacher’s Pet”
Personality: Calm, cruel, theatrical
Red Dot Rena should not act like a generic raider boss. She should be intelligent, patient, and cold. She sees killing as education. She calls her raider recruits “students.”
She does not scream like a maniac. She corrects people.
Example lines:
“No, no, no. You’re jerking the trigger. Kill with discipline.”
“Fear makes the target move. Anticipate the fear.”
“Elias was always a good teacher. He just didn’t understand the lesson.”
Her relationship with Target Practice makes the quest personal. She did not only torture him. She studied him. She knows how he thinks, and he knows how she teaches.
That makes their final encounter feel like a duel between two damaged instructors.
The Chalkline Range Expanded
Location: The Chalkline Range
The Chalkline Range is a massive pre-war outdoor shooting complex built into an old hillside.
It includes:
- Rifle lanes
- Pistol lanes
- Clay pigeon launchers
- Underground ammo storage
- Observation towers
- Bulletproof instructor booths
- Automated target rails
- A competition scoreboard
- A ruined gift shop
- A hunting simulator building
- A concrete bunker under the range
After the war, the range became a raider training ground. After Target Practice escaped, it became a graveyard.
The player should feel watched the moment they enter.
Targets move by themselves.
Tin cans swing in the wind.
Distant shots hit near the player’s feet.
Old speakers crackle with broken range instructions.
Then Target Practice speaks through the intercom:
“Lane one is open. Step carefully.”
Environmental Storytelling
The Chalkline Range should tell his story without forcing long exposition.
The player finds:
1. Bullet-marked restraint chair
A chair bolted to the ground with dried blood and bullet holes around it.
2. Training notes from raiders
Notes like:
“Recruit Jax missed left. Hit the target’s arm. Rena laughed. Harker didn’t scream.”
3. Old target sheets
Some have painted faces. Some have names. Some have apology notes written by captives.
4. Elias’ repair logs
Early logs show him trying to stay useful. Later logs become survival notes.
Example:
“They think I’m fixing the target rails. I’m mapping every wire.”
5. Raider recruit recordings
Audio logs of raiders laughing at him, slowly becoming afraid of him after his escape.
First Encounter Scene
The player enters the range and sees a raider corpse tied to a target board. A note is pinned to him:
“He missed.”
Then another shot rings out.
A bullet hits a can ten feet from the player.
Then another bullet hits a sign beside them.
The sign reads:
DO NOT CROSS THE FIRING LINE
Target Practice speaks from somewhere unseen:
“Most people ignore signs. Most people die tired.”
The player has dialogue options:
Player Options
1. “I’m not here to fight you.”
Target Practice:
“That’s what people say when they’re bad at it.”
2. “Show yourself.”
Target Practice:
“That’s what targets ask shooters to do.”
3. “Nice shot.”
Target Practice:
“It was a warning. Compliment the next one.”
4. “I’m looking for the Red Dot Gang.”
Target Practice:
“Then you’re already standing in their grave.”
Recruitment Quest
Quest Name: “Don’t Miss Twice”
The recruitment quest begins after Target Practice tests the player.
He does not trust anyone easily. To earn his trust, the player must move through the shooting range without killing innocent captives or triggering traps meant for raiders.
The player has to prove they can tell the difference between a threat and a victim.
That is important because Target Practice struggles with that himself.
Quest Objectives
Objective 1: Survive the Test Lane
Move through a trapped shooting lane while Target Practice watches.
The player can:
- Disable traps
- Shoot moving targets
- Use stealth
- Talk him down
- Hack the range terminal
- Trigger old training systems against raiders
Objective 2: Rescue the “Live Targets”
The Red Dot Gang has captives tied up in different parts of the range.
The player can save them quietly or use them as bait.
Target Practice judges this heavily.
If the player saves them, he says:
“Good. A target that walks away is a person again.”
If the player ignores them, he says:
“I know that look. Raiders had it too.”
Objective 3: Kill or Capture Red Dot Rena’s Lieutenant
The lieutenant, Scope-Lick Sam, is one of the raiders who used Elias as training equipment.
You can kill him, interrogate him, or turn him over to a settlement.
Target Practice prefers killing him, but he respects justice if the settlement has real consequences.
Objective 4: Choose Target Practice’s Future
At the end, the player can push him toward:
- Revenge
- Justice
- Protection
- Isolation
This choice affects his companion personality.
Companion Versions
Target Practice can develop into different versions depending on player choices.
1. The Protector Version
This is the best version of him.
He still hunts raiders, but he prioritizes saving victims.
His perk becomes stronger around settlements and captives.
He says:
“A clean shot is good. A saved life is better.”
2. The Executioner Version
This version is darker.
He kills raiders, ex-raiders, informants, and anyone he believes helped the Red Dot Gang.
He becomes more lethal but less stable.
He says:
“Mercy is just bad aim with better manners.”
3. The Ghost Version
This version refuses to fully join society.
He travels with the player but never settles emotionally.
He approves of stealth and avoids big settlements.
He says:
“Walls don’t make people safe. Sightlines do.”
Companion Affinity Mission
Quest Name: “Center Mass”
After enough time traveling together, Target Practice reveals that one of the Red Dot Gang’s former recruits is alive and living under a new name in a peaceful settlement.
The recruit was young when it happened. He shot near Elias but intentionally missed every time. He later helped loosen Elias’ restraints, which helped him escape.
Target Practice still wants him dead.
The player must decide what justice means.
Quest Outcomes
Kill the Former Raider
Target Practice approves at first, but later becomes colder. His Executioner path deepens.
He says:
“One less bad memory breathing.”
Spare Him Without Accountability
Target Practice disapproves.
He says:
“You didn’t forgive him. You just walked away from the damage.”
Force Him to Confess Publicly
Best moral outcome.
The former raider admits what happened, apologizes, and helps identify other Red Dot survivors.
Target Practice does not forgive him instantly, but he begins to change.
He says:
“I wanted him dead. Didn’t expect the truth to hurt worse.”
Recruit Him Into Settlement Defense
Hardest outcome.
The former raider must spend the rest of his life protecting the same kind of people he once helped terrorize.
Target Practice says:
“Fine. Let him stand guard. But if he ever paints a target on someone again, I’ll paint one on him.”
Unique Gameplay Mechanic: Fear Accuracy
Target Practice introduces a new companion mechanic called Fear Accuracy.
When enemies miss shots against the player or Target Practice, they build fear. The more fear they build, the worse their aim gets.
But Target Practice becomes more accurate.
This makes him perfect against:
- Raiders
- Gunners
- Slavers
- Chem gangs
- Sniper nests
- Ambush factions
He is weaker against:
- Robots
- Feral ghouls
- Creatures with no fear
- Heavy armor enemies who do not rely on accuracy
- Melee rushers if they close distance fast
Special Companion Commands
Target Practice should have unique tactical commands.
1. Mark the Shooter
The player can command him to identify the most dangerous ranged enemy.
He says:
“Blue jacket. Rust rifle. Bad trigger discipline. Dropping him first.”
2. Set the Lane
He creates a temporary kill zone. Enemies entering that area take bonus damage from ranged attacks.
3. Bait the Shot
He exposes himself briefly, causing enemies to fire at him. If they miss, he counters.
4. Suppress the Nest
He pins down enemy snipers or turret operators.
5. Don’t Shoot
This command prevents him from killing certain enemies, useful in hostage or surrender situations.
That command matters because Target Practice needs control. Without it, he may execute raiders who are trying to surrender.
His Settlement Defense System
Workshop Object: Target Practice’s Range
Once recruited, he unlocks a unique settlement build category.
Structures Include:
1. Sightline Tower
Increases settler detection range.
2. Tripwire Bell Line
Alerts the settlement before an attack.
3. Moving Target Rig
Improves settler accuracy over time.
4. Kill Lane Barricade
Funnels attackers into defensive zones.
5. Ammo Discipline Bench
Reduces ammo waste by settlement defenders.
6. No-Cross Line
Marks protected civilian zones. Settlers avoid running into fire lanes.
This would make him more than a companion. He becomes a defensive asset for the player’s whole world.
His Relationship With Other Companion Types
Target Practice would have strong reactions to different personalities.
He Respects:
- Former soldiers who protect civilians
- Doctors who treat captives
- Mechanics who understand traps
- Quiet people who listen before shooting
- Settlers who learn to defend themselves
He Clashes With:
- Reckless gunslingers
- Chem users
- Raiders pretending to be reformed
- Mercenaries who take any job
- Companions who joke during hostage situations
He Softens Around:
- Children
- Victims of captivity
- Old people who survived raids
- People learning to shoot for defense, not cruelty
He does not like people shooting bottles for fun.
If the player shoots random cans near him, he might say:
“Careful. Some of us remember being the thing next to the bottle.”
Possible Romance?
Target Practice should probably not be a traditional romance companion.
His trauma is too central, and making him a simple romance option could weaken the character.
But he could have a deep trust bond.
Instead of romance, he gives the player something more meaningful: his old range whistle.
Gift Item: Elias’ Range Whistle
Description:
“A cracked pre-war range whistle. Elias says it used to mean ceasefire. Now he hopes it can mean something again.”
That is more powerful than a shallow romance.
Idle Dialogue
At a settlement:
“Bad fence line. Too many blind spots.”
“Teach them to breathe before shooting. Panic wastes ammo.”
“That kid’s got good eyes. Don’t let anyone turn that into cruelty.”
In a raider camp:
“I know this smell. Oil, blood, cheap chems, bad aim.”
“They’ll shoot first. They always do. Let them.”
After the player misses a shot:
“Misses happen. Second misses are choices.”
After a clean headshot:
“Efficient. Don’t get proud.”
When entering an old gun store:
“People used to buy these for protection. Funny how many forgot what protection means.”
When fighting Gunners:
“Better training than raiders. Worse excuses.”
When fighting Super Mutants:
“Big targets. Small patience.”
When fighting robots:
“Machines don’t flinch. Aim for function, not fear.”
Moral Dilemma
The most Fallout part of Target Practice is that he is right and wrong at the same time.
He is right to hate raiders.
He is right to protect captives.
He is right that the wasteland lets monsters get away with too much.
But he is wrong when he starts seeing every guilty person as the same.
He is wrong when he forgets that some people were forced, scared, young, or trying to survive.
He is wrong when he becomes judge, jury, and executioner.
That makes him feel like a real Fallout companion.
He is not just cool.
He is complicated.
Faction Reactions
Settlers
Some settlers see him as a hero.
Others are afraid of him.
“He saved us, sure. But he watches the road like he’s hoping someone attacks.”
Raiders
Raiders fear him like a ghost story.
“Don’t shoot at the man with the target. That’s how he finds you.”
Gunners
The Gunners want to recruit him or kill him.
They respect his shooting but see him as unstable.
Brotherhood-Type Faction
They may consider him useful but undisciplined.
Target Practice would not like being ordered around.
“Uniforms don’t make bullets moral.”
Slavers
He hates them even more than raiders.
Against slavers, his voice gets colder and quieter.
“Chains make aiming easy. That’s why cowards like them.”
Unique Armor
Armor Name: The Bullseye Rig
A custom armor set made from:
- Range plates
- Rubberized shooting mats
- Leather straps
- Bullet-resistant glass
- Painted target symbols
- Old lane numbers
- Metal shoulder discs
Armor Bonus:
Enemies are slightly more likely to shoot at him, but torso shots do reduced damage.
Legendary Effect:
When an enemy misses Target Practice, he gains temporary critical chance against that enemy.
Unique Hat / Headgear
Item Name: Cracked Range Muffs
Old pre-war ear protection modified with a radio receiver.
Effect:
- Reduces explosion disorientation
- Improves enemy detection while crouched
- Lets Target Practice hear reloads and weapon jams faster
He refuses to replace them.
If the player asks why, he says:
“They were the only thing between me and the laughing.”
Possible Ending Slides
Good Ending: Protector Path
“The man called Target Practice never stopped wearing the bullseye. But over time, settlers stopped seeing it as a warning and started seeing it as a promise. Wherever he stood, raiders learned to aim somewhere else.”
Dark Ending: Executioner Path
“Target Practice became the last lesson many raiders ever received. But as the bodies spread beyond raider camps, some wondered if Elias Harker had escaped the range at all.”
Isolation Ending
“Some say he still walks the old highways, a bullseye painted on his back, daring evil men to follow. Most do not follow for long.”
Death Ending
“Elias Harker died as he had lived after the range: facing the gun, refusing to blink. The wasteland remembered him as Target Practice. The raiders remembered him as the shot they should never have taken.”
Best Trailer Moment
The trailer shows a raider camp laughing around a fire.
One raider sees a man standing in the open road wearing a bullseye on his chest.
The raider raises his rifle.
His friend grabs his arm and whispers:
“Don’t.”
The first raider laughs.
“Why? He’s asking for it.”
He fires.
He misses.
The camp goes silent.
From the darkness, Target Practice says:
“My turn.”
Then every light in the camp goes out.