Steel Bounty Hunter — Character Design Packet (concise)
1) High-concept
A tanky, all-black bounty specialist feared for crowd-control gadgets and clean captures. Often mistaken for a synth due to his metallic voice filter and unblinking discipline. Black cowboy hat, dusted duster, five-o’clock shadow.
2) Name & Callsigns
-
Legal: Gideon “Slate” Crowe (alt: Bastion Kane, Deacon Steel)
-
Callsign: “Black Warrant”, “Iron Marshal”, or “Nooseman”
3) Look & Silhouette
-
Wardrobe: Matte-black long duster with reinforced panels, armored under-rig, fingerless haptics gloves, steel-toed boots.
-
Headgear: Black cowboy hat (carbon-weave brim), low-profile comms band; stubble/5-o’clock shadow always visible.
-
Face: Subdermal cheek plates give a synth-like sheen under harsh light.
-
Read at 20m: Wide shoulders, long coat, hat brim—instantly identifiable.
4) Signature Non-Lethal: “Pacifier” Launcher (bazooka)
-
Type: Shoulder-fired concussive launcher (non-lethal by default).
-
Baseline effect: Cone shockwave that knocks targets down; heavy targets are staggered. At close range can render temporary blackout (KO) on low-health NPCs.
-
Selectable canisters:
-
K-Wave: Pure concussive blast (largest knockback).
-
Net-Foam: Expands into hardening foam net; immobilizes; weak to fire.
-
EMP-Pulse: Silences electronics, flags synths, drains scopes/sights.
-
Sleep-Mist: Low-tox aerosol; KO over 6–12s unless target exits cloud.
-
-
Balance knobs: 1.6s aim-ready; 4–6s reload; <3 carryable rounds; noisy; wind-up whine telegraphs fire; immunity frames for recently downed foes.
5) Lethal Sidearms (holstered for escalation)
-
Hand Cannon: 6-shot magnum, slow draw, armor-punch.
-
Carbine: Short, suppressed option for precise picks.
-
Edge: Heavy trench knife or vibro-machete (hat brim shadow finishers).
6) Gadget & Trap Suite
-
Grav-Bolo Discs: Seek ankles; trip + short tether.
-
Sting Mines: Low-profile; concuss + tinnitus; non-lethal default.
-
Arc Snare: Floor emitter creates a sizzling circle; step-in = stun tick.
-
Mag-Grapple: Mid-range yank; pulls light targets or yanks weapons.
-
Flash-Coil Baton: Guard breaks; charge-parry window.
-
Caltrop Dust: Micro-spikes that slow and cause bleeding (lethal variant toggle).
7) Armor & Passives
-
Steelline Duster: Damage directional reduction from front; reduced stagger.
-
Breaker Rigs: Bonus carry weight for traps; faster deploy animation.
-
Synth-RUMOR Meter: NPC suspicion climbs in certain towns; unlocks unique dialogue, prices, and ambush chance. Verified human status reduces it.
8) Role & Core Loop (player or AI)
-
Mark a target (Bounty Mark) → highlights last seen tracks & associates.
-
Set Zone with traps; push targets into killbox using Pacifier knockbacks.
-
Capture non-lethally for higher payout, or escalate if mission permits.
-
Extract using Mag-Grapple routes, smoke/foam denial.
9) Perk Tree (4 tracks, 3 tiers each)
-
Tracker: Footprint ping radius ↑ → Heat-trail wallhack (short) → Associate inference (auto-marks lieutenants).
-
Wrangler: Trap deploy speed ↑ → Double-plant (two at once) → Remote chain-detonate/recall.
-
Enforcer: Stagger resist ↑ → Pacifier cone width ↑ → Downed foes take longer to stand; capture window extends.
-
Artificer: Craft rare canisters → EMP duration ↑ → Foam nets auto-pulse shock if cut.
10) Bounty System Integration
-
Capture vs Kill Toggle: Contract board specifies payout multipliers (+40–120% for clean captures; +10–20% for lethal proof).
-
Proof Types: Restraint photo, DNA swab, brand tag, or synth-core reading (if applicable).
-
Reputation: “Marshal” (orderly towns) vs “Varmint” (raider hubs) tracks unlock different mods, stores, and ambush events.
11) Quest Hooks (short arcs)
-
“Not a Synth.” Clear your name after a spoofed serial ping frames you as Gen-3; decide whether to expose the real synth broker or leverage the rumor.
-
“The Black List.” Five escalating marks; final mark is your handler—choose justice, capture, or collusion.
-
“Foam & Fire.” Foam net shipments get sabotaged; track the chem rival offering lethal alternatives.
-
“Dead or Dressed.” Formal duel at sundown; non-lethal win unlocks unique hat skin.
12) AI Behavior (if NPC)
-
Opens with zone denial (two traps before first shot).
-
Probe with K-Wave; swaps to Net-Foam when player low stamina.
-
Retreat rules: <30% health → smoke + Mag-Grapple to high ground.
-
Morale: Will spare downed civilians; executes raider lieutenants only if mission is “lethal authorized.”
13) UI & Feedback
-
Pacifier HUD Ring: Shows knock cone, danger shade for KO threshold.
-
Rumor Icon: Synth-eye glyph fills as suspicion rises in a district.
-
Bounty Tracker: Breadcrumbs + last-heard VO snippets in subtitles.
14) Crafting & Upgrades (examples)
-
Pacifier Barrel Kits: Wide-cone vs long-throw.
-
Foam Chem Lines: Sticky (hold longer), Brittle (breaks with one melee to convert to lethal spikes—optional toggle).
-
Hat Mod: Lined brim = flash resist; stitched emblem = rep gain in marshal towns.
15) Tuning Targets (starting)
-
Health: +25% over baseline class.
-
Armor: 15–25% frontal damage reduction; rear normal.
-
Pacifier KO: Only when target <25% health or headshot within 4m.
-
Trap carry: 6 slots (2x each type) without perks.
16) Voice & Sample Lines
-
Intro: “Warrants don’t lie. People do.”
-
Non-lethal down: “Easy way it is.”
-
On synth accusation: “Steel shines on everyone. Doesn’t make us the same.”
17) Variants / Skins
-
“Court Black” (matte all-black default), “Nickel Night” (gunmetal trim), “Ash Marshal” (charcoal + burnt brim), “Foam Wrangler” (utility loops visible).
18) Concept-Art Prompt (for your artist/AI)
“Tanky bounty hunter in all-black duster and black cowboy hat, five-o’clock shadow, synth-adjacent face plates, shouldered non-lethal bazooka with shockwave muzzle, belt of compact traps (bolo discs, arc snares), matte armor undercoat, steel-toed boots, dusk lighting with dust motes, wide cinematic silhouette, grounded sci-fi Western vibe.”
No comments:
Post a Comment