Gideon “Slate” Crowe — The Iron Marshal

 


Steel Bounty Hunter — Character Design Packet (concise)

1) High-concept

A tanky, all-black bounty specialist feared for crowd-control gadgets and clean captures. Often mistaken for a synth due to his metallic voice filter and unblinking discipline. Black cowboy hat, dusted duster, five-o’clock shadow.

2) Name & Callsigns

  • Legal: Gideon “Slate” Crowe (alt: Bastion Kane, Deacon Steel)

  • Callsign: “Black Warrant”, “Iron Marshal”, or “Nooseman”

3) Look & Silhouette

  • Wardrobe: Matte-black long duster with reinforced panels, armored under-rig, fingerless haptics gloves, steel-toed boots.

  • Headgear: Black cowboy hat (carbon-weave brim), low-profile comms band; stubble/5-o’clock shadow always visible.

  • Face: Subdermal cheek plates give a synth-like sheen under harsh light.

  • Read at 20m: Wide shoulders, long coat, hat brim—instantly identifiable.

4) Signature Non-Lethal: “Pacifier” Launcher (bazooka)

  • Type: Shoulder-fired concussive launcher (non-lethal by default).

  • Baseline effect: Cone shockwave that knocks targets down; heavy targets are staggered. At close range can render temporary blackout (KO) on low-health NPCs.

  • Selectable canisters:

    • K-Wave: Pure concussive blast (largest knockback).

    • Net-Foam: Expands into hardening foam net; immobilizes; weak to fire.

    • EMP-Pulse: Silences electronics, flags synths, drains scopes/sights.

    • Sleep-Mist: Low-tox aerosol; KO over 6–12s unless target exits cloud.

  • Balance knobs: 1.6s aim-ready; 4–6s reload; <3 carryable rounds; noisy; wind-up whine telegraphs fire; immunity frames for recently downed foes.

5) Lethal Sidearms (holstered for escalation)

  • Hand Cannon: 6-shot magnum, slow draw, armor-punch.

  • Carbine: Short, suppressed option for precise picks.

  • Edge: Heavy trench knife or vibro-machete (hat brim shadow finishers).

6) Gadget & Trap Suite

  • Grav-Bolo Discs: Seek ankles; trip + short tether.

  • Sting Mines: Low-profile; concuss + tinnitus; non-lethal default.

  • Arc Snare: Floor emitter creates a sizzling circle; step-in = stun tick.

  • Mag-Grapple: Mid-range yank; pulls light targets or yanks weapons.

  • Flash-Coil Baton: Guard breaks; charge-parry window.

  • Caltrop Dust: Micro-spikes that slow and cause bleeding (lethal variant toggle).

7) Armor & Passives

  • Steelline Duster: Damage directional reduction from front; reduced stagger.

  • Breaker Rigs: Bonus carry weight for traps; faster deploy animation.

  • Synth-RUMOR Meter: NPC suspicion climbs in certain towns; unlocks unique dialogue, prices, and ambush chance. Verified human status reduces it.

8) Role & Core Loop (player or AI)

  1. Mark a target (Bounty Mark) → highlights last seen tracks & associates.

  2. Set Zone with traps; push targets into killbox using Pacifier knockbacks.

  3. Capture non-lethally for higher payout, or escalate if mission permits.

  4. Extract using Mag-Grapple routes, smoke/foam denial.

9) Perk Tree (4 tracks, 3 tiers each)

  • Tracker: Footprint ping radius ↑ → Heat-trail wallhack (short) → Associate inference (auto-marks lieutenants).

  • Wrangler: Trap deploy speed ↑ → Double-plant (two at once) → Remote chain-detonate/recall.

  • Enforcer: Stagger resist ↑ → Pacifier cone width ↑ → Downed foes take longer to stand; capture window extends.

  • Artificer: Craft rare canisters → EMP duration ↑ → Foam nets auto-pulse shock if cut.

10) Bounty System Integration

  • Capture vs Kill Toggle: Contract board specifies payout multipliers (+40–120% for clean captures; +10–20% for lethal proof).

  • Proof Types: Restraint photo, DNA swab, brand tag, or synth-core reading (if applicable).

  • Reputation: “Marshal” (orderly towns) vs “Varmint” (raider hubs) tracks unlock different mods, stores, and ambush events.

11) Quest Hooks (short arcs)

  • “Not a Synth.” Clear your name after a spoofed serial ping frames you as Gen-3; decide whether to expose the real synth broker or leverage the rumor.

  • “The Black List.” Five escalating marks; final mark is your handler—choose justice, capture, or collusion.

  • “Foam & Fire.” Foam net shipments get sabotaged; track the chem rival offering lethal alternatives.

  • “Dead or Dressed.” Formal duel at sundown; non-lethal win unlocks unique hat skin.

12) AI Behavior (if NPC)

  • Opens with zone denial (two traps before first shot).

  • Probe with K-Wave; swaps to Net-Foam when player low stamina.

  • Retreat rules: <30% health → smoke + Mag-Grapple to high ground.

  • Morale: Will spare downed civilians; executes raider lieutenants only if mission is “lethal authorized.”

13) UI & Feedback

  • Pacifier HUD Ring: Shows knock cone, danger shade for KO threshold.

  • Rumor Icon: Synth-eye glyph fills as suspicion rises in a district.

  • Bounty Tracker: Breadcrumbs + last-heard VO snippets in subtitles.

14) Crafting & Upgrades (examples)

  • Pacifier Barrel Kits: Wide-cone vs long-throw.

  • Foam Chem Lines: Sticky (hold longer), Brittle (breaks with one melee to convert to lethal spikes—optional toggle).

  • Hat Mod: Lined brim = flash resist; stitched emblem = rep gain in marshal towns.

15) Tuning Targets (starting)

  • Health: +25% over baseline class.

  • Armor: 15–25% frontal damage reduction; rear normal.

  • Pacifier KO: Only when target <25% health or headshot within 4m.

  • Trap carry: 6 slots (2x each type) without perks.

16) Voice & Sample Lines

  • Intro: “Warrants don’t lie. People do.”

  • Non-lethal down: “Easy way it is.”

  • On synth accusation: “Steel shines on everyone. Doesn’t make us the same.”

17) Variants / Skins

  • “Court Black” (matte all-black default), “Nickel Night” (gunmetal trim), “Ash Marshal” (charcoal + burnt brim), “Foam Wrangler” (utility loops visible).

18) Concept-Art Prompt (for your artist/AI)

“Tanky bounty hunter in all-black duster and black cowboy hat, five-o’clock shadow, synth-adjacent face plates, shouldered non-lethal bazooka with shockwave muzzle, belt of compact traps (bolo discs, arc snares), matte armor undercoat, steel-toed boots, dusk lighting with dust motes, wide cinematic silhouette, grounded sci-fi Western vibe.”

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