B.I.T.E. — Bonded Interpose & Tether Enforcer

 







Silhouette & Scale

  • Stance: Low, powerful, panther-like. Broad chest, thick neck, high withers, slightly tucked waist. Hindquarters built like a sprinter; planted, sure-footed.

  • Head profile: Blocky Corso skull with a subtle Mastiff jowl geometry—interpreted as angular armor cheeks and a reinforced nasal “snout” housing sensors.

  • Ears: Cropped, triangular sensor fins that can articulate (fold back when aggressive, perk up when scanning).

  • Tail: Short, rigid stabilizer with a soft-glow tip (status light) and a hidden capture line outlet.

  • Size: Shoulder height ~75–85 cm (bulky “large dog” presence), massy enough to drag a grown human or heavy cargo without looking tank-ish.

Materials & Colorway

  • Armor skin: Matte ceramic-polymer plates over ballistic fabric gaiters at the joints; scuff-friendly finish with micro-texture.

  • Color: Graphite or obsidian primary with low-viz accents (charcoal, gunmetal). Subtle heat-dissipating panel vents. Optional “handler” color trims (deep cobalt, crimson, or hazard yellow).

  • Details: Riveted seam lines, rubberized bite-grip muzzle ridges, tungsten toe caps, and recessed fasteners to reduce snag risk.

Locomotion & Mechanics

  • Gait system: Quad-actuated limbs (quiet, high-torque). Spring-dampened hock joints for vaulting and sudden lateral slips.

  • Feet: Multi-terrain pads with micro-spikes that deploy for ice/mud; magnetic adherence mode for metal decking.

  • Neck & jaw: High-clamp retrieval jaw with shock-absorbing hinge. Jaw exterior remains smooth; any “teeth” are internal, to avoid looking grotesque.

Sensor & Tracking Suite

  • Vision: Stereo low-light cameras, thermal IR, and a narrow LIDAR slit under the brow ridge. Side “tear-line” pinholes for peripheral depth sensing.

  • E-nose (electronic olfaction): Vented snout intakes and under-jaw ports for volatile compound sampling; rear neck micro-sampler for air differentials when running.

  • Audio: Directional mic arrays in the ear fins; bone-conductive style speaker in the throat for handler commands.

  • Nav: Inertial + GNSS + SLAM; rear-spine antenna ridge (flush, shark-fin profile).

Capture & Retrieval (Drag-Back)

  • Winch & tether: Mid-spine retractable capture line with shock-cord core; auto-pay-out under load and auto-brake to prevent whiplash.

  • Harness interface: Under-chest fold-out capture yoke for hauling irregular objects; self-leveling so the Hound can pull without scraping the target.

  • Non-lethal capture options: Net canister module (compact, top-flank), adhesive foam burst, or bolo tether head (modular—see below).

Gadgets & Modules (High-level, non-detailed)

  • Deterrent suite (preferred default): Strobe disorienter in the brow, directional sonic bark, capsaicinoid/mint-based irritant micro-burst, smoke/marker dye.

  • Compliance tools (if permitted): Smart taser contacts in muzzle guard (visible as copper rails), blunt kinetic “pusher” ram on chest.

  • Utility bay: Micro-drone perch/charger on the croup, USB-C/PD service port at the sternum, and a fold-out med/triage patch kit in a side pouch.

  • Tool teeth: Swap-in jaw inserts (soft clamp for fragile items; rubber-treaded for traction; rounded “grapple” nubs for rope/strap handling).

Note: Keep all “weapon” notions visually suggestive and modular—no exposed barrels or gory aesthetics. The vibe is law-compliant, professional, and controlled.

Behavior & Personality Cues

  • Loyal/protective: The ear fins and tail light convey mood (calm = soft cyan; alert = amber; guard = red pulse). A low servo “rumble” replaces animal growling.

  • Escalation ladder: Visual (stare + stance) → audio bark → strobe ping → non-lethal deterrent → capture net/tether (only under explicit handler authorization).

  • Pack logic: Geofence to handler; auto-interpose between threat and handler; shoulder turn exposes the chest ram when shielding.

  • Recognition: Multimodal friend/foe (voiceprint, scent token, RFID tag, face silhouette). “Heel” stance is close, left-side, slightly ahead to screen.

Handler UX

  • Collar ring: 360° status light with haptic ping on touch; tap patterns for silent commands.

  • Back panel: E-ink mission card on the spine showing mode, battery, last command; glove-friendly quick toggles.

  • Voice & hand signs: Short command set; head nod confirms receipt; tail light blinks acknowledgment.

Power & Endurance

  • Core: Silent electric with swappable top-loading battery “vertebra.” Intake vents double as heat exchangers.

  • Range: Urban patrol 6–8 hrs; sprint bursts and haul mode reduce runtime (visually indicated with spine LEDs that “count down”).

Safety & Ethics (for real-world or story plausibility)

  • Hard stops: Geo-fencing, context locks (schools/hospitals), auto camera logging, handler ID checks for high-risk actions.

  • Failsafes: Magnetic kill-switch tab under the collar; forced sit-and-power-down posture if unauthorized hands attempt tampering.

Visual Touchstones

  • Front view: Intimidating V-brow, narrow sensor visor glow, broad chest plate like a riot shield.

  • Profile: Athletic curve from neck to croup; low CG with a forward aggression lean.

  • Rear: Clean cable path, flush winch port, twin exhaust-style heat vents (subtle).

Variants

  • Tracker (standard): Balanced armor + endurance + capture tools.

  • Hunter (heavy): Extra chest ram, thicker plate set, larger servo winch.

  • Scout (light): Slimmer limbs, longer battery spine, extended sensors, minimal armor.


One-Paragraph Style Pitch (for artists)

A matte-black, mastiff-framed robotic hound with a blocky Corso head and angular armor cheeks; cropped, articulating ear fins; a narrow, glowing brow visor; and a compact stabilizer tail with a status light. Its chest plate reads like a riot shield; joints are wrapped in ballistic gaiters; toes capped with tungsten claws. Along the spine, flush hatches hide a capture-winch and a micro-drone perch. It moves low and deliberate—silent, heavy-sprinter energy—broadcasting mood through subtle lights and ear fin posture. Everything looks professional, restrained, and mission-grade.

Image/Model Prompt (drop into your favorite generator)

“Robotic canine inspired by Cane Corso and Tibetan Mastiff, large and powerful, matte ceramic polymer armor plates with ballistic gaiters, blocky head with narrow visor glow, cropped articulating ear fins, short stabilizer tail with status light, graphite/obsidian colorway, tungsten toe caps, broad riot-shield chest plate, low stealthy stance, flush spine hatches for winch and drone perch, subtle heat vents, studio lighting, high detail, photoreal, hard-surface design, no exposed weapons, professional law-enforcement/industrial aesthetic.”

Quick Spec Sheet (for a modeler)

  • Poly target (hero): 80–120k (game LODs planned)

  • Texture sets: Head (2k), Body A (4k), Limbs (2×2k), Accessories (2k)

  • Rig notes: Ear fins (2 DOF each), tail (3–4 bones), jaw (1 hinge + swap sockets), winch cable bone, toe curl bones

  • Emissives: Brow visor, collar ring, tail tip, spine battery LEDs (maskable colors)

  • Decals: Unit ID, warning icons near winch and deterrent ports (subtle)


Another Version


Synth Bloodhound — Codename: “DRAGWIRE”

1) Visual Identity (what it is)

  • Type: Apex synthetic tracker/retriever hound

  • Breed influence: Cane Corso head & posture + Tibetan Mastiff mass & “mane”

  • Fantasy: Finds anything → clamps/tethers → drags target to its master

  • Vibe: Military-grade, intimidating, ultra-loyal; explodes into violence if threatened

2) Scale & Proportions (lock these for consistency)

  • Shoulder height: 85–95 cm (33–37 in)

  • Nose-to-tail length: 170–190 cm (67–75 in)

  • Mass: 120–140 kg (armor on)

  • Silhouette: Low, wide power stance; barrel chest, thick neck, massive square head; short stabilizer tail-stub with gyro coil

  • Legs/paws: Heavy forearms (actuator bulge), digitigrade hind legs, oversized segmented pads with retractable talon-claws

3) Signature Hardware (must-have callouts)

  • Tri-optic visor: One central predator lens + two lateral lenses (iris shutters visible)

  • Split-mandible “Mag-Bite” clamp: Tungsten teeth + internal locking bar (seen when roaring)

  • Mane-collar: Armored ruff with arc-snare nodes (glow when charging)

  • Chest port: Pneumatic harpoon (Dragwire anchor)

  • Belly: Winch & tether reel (braided anti-saw cable exiting a vented drum)

  • Right shoulder: Compact auto-stinger (10 mm flechette pod)

  • Tail-stub: Gyro/antenna coil, faint hum while sprinting

  • Muzzle vents + whisker array: Short metallic filaments (tactile mapping), slit vents exhale micro-steam

4) Materials & Color (primary “Institute-grade” + variants)

Institute-grade (default):

  • Plates: Matte ceramic-composite bone-white #E7E5E4

  • Underframe/myofibers: Graphite/charcoal #2A2A2E with braided texture

  • LEDs: Teal #29D3C1 (status), amber #F6A823 (Dragwire spooling), red #E23B3B (hostile)

  • Wear: Sand-blasted edges, micro-scratches, heat bloom at muzzle vents; light dusting in joints

Faction skins (optional):

  • Brotherhood “Knight-Hound”: Brushed steel #9AA3A8, brass rivets #C9A46A, blue pennant #2F5DAA

  • Enclave “Blackfang”: Matte black #0D0D0F, crimson optics #B30E20, hotter arc-snare

  • Raider “Chain-Mutt”: Welded scrap plates, rebar hoops, hazard paint #F1C40F, loud decals

  • Vault “Shepherd”: Hi-vis hazard stripes #F5C542, non-lethal kit emphasis

Markings: Handler stencil on left collar plate, serial stamp (e.g., DRGW-07), small caution chevrons around chest port.

5) Movement & Attitude (pose notes for generations)

  • Idle: Low, steady trot; head level; lens micro-adjusts; subtle nose “clicks”

  • Track: Nose close to ground, whiskers forward, shoulder plates lifted

  • Pounce: Shoulder blades flare → haunch coil → explosive forward burst

  • Drag: Jaw clamped; cable taut from belly winch; tail-stub gyro bracing; collar LEDs amber

6) FX (nice to see in images)

  • Arc-snare: Blue-white crackle around collar nodes

  • Steam: Wisps from muzzle vents in cold air

  • Lens shutters: Mechanical “tic” visible mid-focus

  • Cable: Braided tether with slight motion blur while spooling


Copy-Paste Prompts

A) Hero Key Art (3/4 view, neutral backdrop)

Universal prompt (works in most tools):

Massive synth canine tracker combining Cane Corso head and Tibetan Mastiff bulk, wide power stance, matte bone-white ceramic armor plates over graphite synth musculature, tri-optic visor with iris shutters, split-mandible clamp with tungsten teeth and internal locking bar, armored mane-collar with glowing arc-snare nodes, chest harpoon port, belly winch with braided tether, short stabilizer tail-stub with gyro coil, oversized segmented paw pads with retractable talon claws, subtle heat bloom at muzzle vents, handler stencil on collar, realistic PBR detail, tiny dust and edge wear, cinematic rim light, moody industrial studio background, high detail, photoreal, 8k, sharp

Negative prompt (important):

cartoony, cute, plush, exaggerated eyes, skinny, bipedal, bloodhound breed, floppy ears, drool, low detail, blur, jpeg artifacts, gore, excessive blood, text watermark, multiple dogs, tail too long

Midjourney V6/Vary Region tips:
--ar 3:2 --v 6.0 --style raw (try seeds 12, 47, 88). Use “Stylize 50–120”. For close metal texturing: --tile off, --chaos 10 once for alt plates.

SDXL/ComfyUI hints:
CFG 5.5–7, 30–40 steps, base + refiner or one-pass highres fix (upscale 1.5–2×). Use PBR/photographic LoRAs if available.


B) Character Sheet (orthographic: front, side, back, top + callouts)

Prompt:

Technical character sheet of a synthetic tracking dog (“Dragwire”), front, side, back, top orthographic views, neutral gray backdrop, clean callout lines to: tri-optic visor, split-mandible clamp, maneuverable armored mane-collar with arc-snare nodes, chest harpoon port, belly winch/tether drum, right-shoulder auto-stinger pod, stabilizer tail-stub with gyro coil, segmented paw pads with retractable talon claws, material swatches (bone-white ceramic #E7E5E4, graphite underframe #2A2A2E, teal LEDs #29D3C1), scale bar and serial DRGW-07, studio lighting, blueprint clarity, high detail, 8k

Negative: cartoon, sketchy, hand-drawn, perspective distortion, dynamic pose, messy background


C) Action Plate — “Dragwire engaged” (dragging a target)

Prompt:

The Dragwire synth hound mid-engagement: chest harpoon fired, braided tether cable taut to a silhouetted target (no gore), jaw clamp locked, collar LEDs glowing amber, tail-stub bracing, debris scraping under segmented paw pads, industrial hallway with dust motes, cinematic motion blur, sparks from cable anchor, dramatic side light, photoreal

Negative: gore, ripped limbs, comedy, muzzle flash obscuring head, cluttered color grading


D) Variant Skins (swap only palette & small parts)

  • Brotherhood:

Replace plates with brushed steel, add Brotherhood insignia tab on collar, heavier chest plate, blue accent LEDs

  • Enclave:

Matte black plates, red optics, hotter arc-snare effect, more aggressive shoulder pod

  • Raider:

Scrap welded armor, hazard paint, chain tassels, louder decals, imperfect fit, visible torch marks

  • Vault:

High-visibility stripes, non-lethal foam pods on shoulder, bright safety decals

(Keep all hardware: visor, clamp, chest port, belly winch, tail-stub gyro, segmented pads.)


7) Close-Up Prompts (for insert panels)

  • Visor: “macro of tri-optic visor, iris shutters mid-close, subtle fingerprinting on glass, teal HUD glyphs, bone-white ceramic frame, photoreal”

  • Clamp: “split-mandible tungsten teeth, internal locking bar visible, scorched bite surfaces, oil sheen, extreme detail”

  • Winch: “belly winch drum, braided anti-saw cable, ceramic guards, amber warning lamp, serial stencil DRGW-07, gritty realism”

  • Collar: “armored mane-collar plates opening slightly, arc-snare nodes charging, blue-white corona, brushed ceramic micro-scuffs”


8) PBR / 3D Notes (if you take this into modeling)

  • Textures: BaseColor, Roughness (0.2–0.35 plates / 0.45–0.6 underframe), Metallic (plates 0.1), Normal (fine ceramic grain), AO, Edge-wear mask, Emissive (LED rails, nodes)

  • Rig extras: Jaw-bar bone, tail-gyro bone, collar-plate L/R, winch drum bone, shoulder-pod bone

  • Weakpoint geometry: Neck gill vents, rear knee actuators, winch panel latch, visor cluster


9) One-Sentence Ultra-Condensed Prompt (for constrained tools)

Massive synthetic mastiff-corso tracker with tri-optic visor, split-mandible clamp, armored mane-collar (arc-snare), chest harpoon port, belly winch + braided tether, short gyro tail-stub, segmented paw pads with retractable claws, bone-white ceramic armor over graphite myofibers, photoreal, technical detail, studio light.

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