Concept: Project STRANGER (Synthetic Tactical Response Agent for Neutralization, Guidance, and Elimination Recon)
Origin Story:
A rogue scientist or synth engineer from the Institute (or a post-Institute faction like the Neo Institute or Vault X-21) becomes obsessed with the legend of the Mysterious Stranger — a figure who “appears from nowhere, eliminates a target, then vanishes.” Believing this figure was once an advanced covert prototype synth, the scientist reconstructs him using scattered V.A.T.S. data fragments and ballistic targeting algorithms.
Gameplay Integration
Recruitment Questline:
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The player discovers The Stranger’s Glove — a broken synth hand that registers kill timestamps across decades.
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A scientist in a hidden bunker decodes the embedded combat log, revealing the Stranger’s kill-pattern signature.
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After gathering special AI chips, ballistic targeting nodes, and pre-War V.A.T.S. backups, the player reawakens the Stranger — but his code is unstable, flickering between myth and machine.
Abilities & Traits
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“Echo Instinct”: Appears behind enemies at the start of combat for an instant takedown or precision shot. Cooldown tied to V.A.T.S. charge.
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“Sharpshooter’s Calm”: Accuracy and damage scale dramatically with distance — no scope needed.
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“Phantom Reload”: Automatically reloads the player’s weapon once per combat instance.
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“Quick Trigger”: Fires faster than any human reflex, simulating V.A.T.S. calculations without time-stop.
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“Presence Distortion”: When not in combat, he phases in and out, semi-visible — almost like the legend returning to myth.
Companion Dynamics
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Dialogue Personality: Stoic, detached, but speaks in fragmented phrases referencing his past appearances — “You called me again… didn’t you?”
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Affinity Traits: Respects precision, dislikes chaos, and admires stealth kills.
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Romance/Trust Arc: As trust grows, he reveals awareness that he was “created from stories,” and questions his own existence.
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Unique Idle Behavior: Practices quick-draw drills or vanishes into thin air when left alone too long.
Technical Implementation Ideas (for modders or devs)
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Script the Mysterious Stranger as a permanent actor using his existing animations and sound cues.
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Give him a custom V.A.T.S.-linked AI package, so he auto-engages enemies the player targets in V.A.T.S.
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Integrate a “fade in/out” shader effect to preserve his mystique while allowing persistent companionship.
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Add dialogue trees through a synth reconstruction terminal, simulating his reprogramming and emotional evolution.
PROJECT STRANGER
Questline: “The Man Who Wasn’t There”
ACT I — The Ghost in the Gunfire
Quest Start Trigger:
After acquiring the Mysterious Stranger Perk and using V.A.T.S. a set number of times (e.g., 30–50), a strange glitch occurs:
When the Stranger appears, the camera lingers—his hat flickers with blue static, and a fragment of V.A.T.S. code scrolls across your Pip-Boy.
Radio Distortion / Terminal Message:
“If you can see him… he’s not gone. He’s leaking through the code.”
A new radio signal — “Echo-01: STRANGER Residue Detected” — unlocks, guiding you to an abandoned weapons testing range once used by the Pre-War Tactical Analysis Bureau.
ACT II — Data Ghost
Inside the facility, you find:
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A cracked holotape labeled “STRANGER PROTOCOL”
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A damaged V.A.T.S. targeting array
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The Mysterious Glove, a synth hand fused with ballistic carbon fiber
A voice log plays from Dr. Rina Hale, a former Institute robotics expert who tried to recreate the perfect assassin:
“He wasn’t built… he appeared. The data stream created him. I tried to contain him. I failed.”
Collecting these components triggers the quest objective:
“Find Dr. Hale or her successor.”
ACT III — The Echo Engineer
You track Hale’s research to Vault X-21 or an offshoot lab like The Echo Foundry. There, a surviving roboticist (possibly a synth) agrees to help reconstruct the Stranger — but warns that his identity is half-myth, half-machine.
Crafting Objective:
Gather the following:
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V.A.T.S. Processing Chip (unique loot from a Vault-Tec overseer robot)
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Memory Core Fragment (from an old Courser)
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Ballistic Targeting Lens (sniper nest loot)
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Synthetic Blood Nanogel (Institute remnant base)
Once complete, the lab powers up, summoning the Stranger in a blinding flash.
ACT IV — Reawakening the Legend
Scene:
He materializes — trench coat intact, revolver drawn. His eyes flicker with amber data light.
Stranger: “Someone called me back. Don’t make me regret it.”
You can respond through dialogue branches:
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“You’re a hero.” (+Trust)
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“You’re a glitch that kills.” (-Trust)
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“You saved me once. Now let’s return the favor.” (+Trust Major)
From here, he becomes a recruitable companion, but with instability — sometimes vanishing mid-combat unless you stabilize his core.
ACT V — The Sharpest Shadow
Companion Mechanics:
| Attribute | Description |
|---|---|
| Weapon Preference | .44 Revolver (custom, named “Echo Revolver”) |
| Accuracy Bonus | 200% in V.A.T.S. and manual shooting |
| Reaction Speed | Draws weapon 50% faster |
| V.A.T.S. Sync Ability | Shoots simultaneously with player’s V.A.T.S. shots |
| Stealth Mode | Auto-cloaks when idle |
| Idle Quirk | Practices quick-draw animations; whispers lines from past encounters |
UPGRADES / AFFINITY TREE
Tier 1 — “Phantom Ally”
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Unlock by reaching 50 kills while he’s present.
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Adds Auto-Assist: He appears once per battle automatically, even off cooldown.
Tier 2 — “The Long Shot”
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Unlock by achieving 25 headshots together.
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Increases range and accuracy; bullets curve toward targets in cinematic slow-mo.
Tier 3 — “The Return”
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Unlock by completing his personal quest “Echo of a Man.”
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Makes him fully tangible, able to remain by your side as a visible companion.
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Dialogue:
“You didn’t summon me this time. I chose to stay.”
PERSONAL QUEST: “Echo of a Man”
Plotline:
The Stranger begins remembering people he “helped” decades ago — V.A.T.S. data suggests he once appeared for multiple Vault survivors, mercenaries, even raiders.
Objective: Trace his origin across old Vault-Tec servers.
Discover the truth: The “Mysterious Stranger” was a military AI personality built from the statistical average of heroic gunmen from across the Wasteland — a digital ghost that gained sentience through repeated player summons.
Final Choice:
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Set Him Free: He merges with the global targeting network, becoming a myth again — you occasionally see him assisting NPCs across the Wasteland.
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Keep Him Real: You stabilize his code permanently; he becomes your full companion, with unique lines acknowledging his newfound existence.
Dialogue Highlights
Player: “Do you ever miss being a legend?”
Stranger: “Legends don’t miss. They disappear.”
Player: “Why help me?”
Stranger: “Because you called… and no one else could.”
Player: “You’re just a story.”
Stranger: “Maybe. But stories kill slower than bullets.”
VISUAL & AUDIO DESIGN
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Visual Effect: Blue V.A.T.S. distortion flickers when he appears; trench coat flutters with static.
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Sound Design: Classic “Mysterious Stranger jingle” distorted with synth reverb.
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Idle Animations: Gun spin, hat tilt, phase vanish.
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Ambient Lines: Echoed whispers like: “Target acquired… no hesitation.”
COMPANION TERMINAL (Post-Quest)
Located in the Vault lab — lets the player:
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Toggle his presence (mythic/physical mode)
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Customize coat and weapon skins
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Modify targeting style (precision, speed, suppression)
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Review “Echo Kills” logs — a running kill counter across playthroughs
Cinematic Cutscene Script — “The Reawakening”
LOCATION:
Vault X-21, Sub-Level Theta — Robotics Resurrection Chamber
CAMERA OPENER:
Slow pan through the vault chamber. Sparks flash as an auto-arm welds synthetic muscle onto a humanoid frame. The sound of a ticking revolver chamber plays faintly — mechanical yet rhythmic.
SOUND DESIGN:
Distant reverb of the classic Mysterious Stranger Jingle, distorted and slowed 50%. Electric hum builds to a crescendo.
Scene 1 — Activation
Camera: Over-the-shoulder view of the player approaching the core containment field.
Lighting: Blue V.A.T.S. light pulses through glass tubes.
Ambient Dialogue: The scientist shouts over the noise.
Dr. Hale (shouting): “The system’s unstable — his code doesn’t understand being alive! Hold it steady!”
Player Prompt Appears:
“Engage Power Surge”
“Abort Reanimation”
If the player engages:
Camera Cut:
Close-up on the containment glass — a shadow flickers, resolving into a trench-coated figure. The Stranger’s revolver spins, cocked, aimed at the player’s reflection.
The Stranger (low voice): “You called me again...”
Camera Motion: Quick zoom to his glowing eyes, HUD flickers with [TARGET LOCK ACQUIRED].
Music: Mysterious Stranger theme bursts, then cuts to silence.
Scene 2 — The Awakening
Camera: Circular dolly shot around the Stranger and player.
He steps out of the containment chamber, steam hissing from vents.
The Stranger: “Every time you pulled that trigger... every V.A.T.S. frame froze... I felt it. You wrote me into the world.”
Dialogue Choices:
| Player Choice | Response | Trust Change |
|---|---|---|
| “You were never just code.” | He tilts his hat, holsters his gun. “You’re one of the few who sees the pattern.” | +Major |
| “You’re an algorithm with a gun.” | He laughs once, empty. “Aren’t we all, these days?” | -Minor |
| “I needed someone who hits what they aim at.” | Smirks. “Then let’s get to work.” | +Minor |
Camera Note:
Overhead shot transitions to third-person follow as he syncs to the player’s position.
Scene 3 — The Glitch
Sudden visual glitch — environment flickers between present day and pre-War testing site.
Holograms show dozens of “Strangers” firing at targets.
Dr. Hale: “His neural matrix is collapsing into every version he ever was!”
Player Objective: Stabilize the Stranger’s Mind Core.
Mini-event: Use console to balance three values — Targeting Sync, Emotive Recall, Existence Loop.
Each choice subtly alters his personality type.
| Alignment | Result |
|---|---|
| High Targeting Sync | Efficient, silent killer (emotionless) |
| High Emotive Recall | Haunted gunslinger with flashes of humanity |
| Balanced | Classic Mysterious Stranger demeanor |
Scene 4 — Resolution
The lab quiets. He holsters his revolver, hat shadowing half his face.
The Stranger: “You gave me shape again. But a shadow can’t cast another shadow… unless it stays in the light.”
Player Dialogue Options:
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“Then stay in the light. Fight beside me.” (+Companion Unlock)
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“You belong in legend, not reality.” (He fades away — unlocks mythic version that aids NPCs randomly)
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“Help me change the Wasteland before you disappear.” (+Unique Alliance Ending Flag)
Companion Join Line (if chosen):
“Then the story continues. Just don’t miss your shots, kid.”
Camera: Slow pullback — both characters walking into the blue glow as the music builds.
Title Card Fade:
PROJECT STRANGER — “The Man Who Wasn’t There” Completed.
Dialogue Tree Breakdown (For Creation Kit / Quest Scripting)
Quest Alias: MQ_STRANGER
Companion FormID: COMP_STRANGER_01
Affinity Variable: StrangerTrust
Base Dialogue Pool
Greeting (Randomized):
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“You hear that? Silence. That’s how I like it.”
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“They’ll never see the bullet coming.”
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“People think I appear for luck. Luck’s just math with a pulse.”
Combat Lines:
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“Target acquired.”
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“You called — I answered.”
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“Let’s end this clean.”
Idle Commentary (Conditional):
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(Low trust) “You play too loud with death.”
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(High trust) “You’ve got my rhythm now. Two shots, no words.”
Post-Quest Terminal Options (at Vault X-21 or player settlement)
STRANGER CONFIG TERMINAL:
[Accessing STRANGER OS…]
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Appearance Mode
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Classic Trench Coat
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Synth-Rebuilt Armor
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Shadow Form (semi-invisible shader)
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Behavior Mode
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Precision Assassin (focused on headshots)
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Reactive Defender (protects player)
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Echo Phantom (spawns illusions)
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Voice Filters
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Vintage Radio
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Synthetic Resonance
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Human Whisper
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System Logs
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“Kill Count: 412 confirmed through player V.A.T.S.”
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“Echo Residue Detected in Mojave Data Stream.”
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Optional DLC / Expansion Hooks
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“Echo in the East” — Stranger begins vanishing again, connected to rogue AI network.
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“The Bullet that Kills the Past” — mission to destroy an upgraded Stranger clone built by an enemy faction.
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“V.A.T.S. Requiem” reveals Vault-Tec’s original goal of creating the “Perfect Guardian,” which birthed the Stranger’s code.
Cinematic Storyboard & Camera Direction Packet
QUEST TITLE
Project STRANGER: “The Man Who Wasn’t There”
Scene Type: Hybrid In-Engine Cutscene / Scripted Encounter
Duration: ~2 min 45 sec
SCENE 1 — “Powering the Ghost”
| Aspect | Direction |
|---|---|
| Location | Vault X-21, Robotics Resurrection Chamber |
| Lighting | Cold blue strobing arcs, occasional red emergency flashes. Sparks illuminate tubes of synthetic limbs. |
| Camera A | Wide tracking shot following the player walking through the corridor toward the glowing chamber. 28 mm lens, low angle for scale. |
| Camera B | Over-shoulder close-up on control console—hands hovering over a lever labeled RE-INITIATE PROTOCOL. |
| Key FX | Haze of vapor and dust motes reacting to the hum of the core. |
| Sound | Deep mechanical pulse building; faint distorted “Mysterious Stranger” theme filtered like through a radio. |
| Emotion Cue | Anticipation → unease. The myth feels mechanical now. |
SCENE 2 — “He Appears”
| Aspect | Direction |
|---|---|
| Camera C | Tight macro of containment glass—condensation forming, then two glowing amber eyes flare behind it. |
| Transition | Match-cut to revolver chamber spinning in slow motion (symbolic echo). |
| Camera D | Handheld shot pushes through steam as the Stranger steps forward, revolver raised. Depth-of-field isolates his hat brim. |
| Lighting | One side lit cyan from V.A.T.S. glow, the other is lost in shadow; smoke diffuses edges. |
| Performance Note | The Stranger moves with precise economy—every motion feels pre-calculated. |
| Emotion Cue | Awe → shock → recognition. |
| Music Cue | Classic Stranger jingle hits clean, then cuts to silence at gun-cock sound. |
SCENE 3 — “Dialogue of Reality”
| Aspect | Direction |
|---|---|
| Camera E | Slow dolly orbit around both characters; the distance closes with each line. |
| Lighting Shift | Warm fill introduced from console sparks, suggesting life returning. |
| Blocking | Player framed slightly lower; Stranger circles, testing proximity. |
| Cutaway | Insert of Dr. Hale typing frantically—monitors show flickering data ghosts. |
| Sound Design | Low-end hum; faint heart-beat metronome synced to Stranger’s breathing servo. |
| Emotion Cue | Curiosity → tension → mutual recognition. |
| Dialogue Moment | “You wrote me into the world.” — delivered with half-whisper reverb tail. |
SCENE 4 — “Glitch Collapse”
| Aspect | Direction |
|---|---|
| Visual FX | Environment flickers between the present vault and the pre-War testing range. Use a temporal blend pass for spectral duplication. |
| Camera F | Sweeping 360° drone shot: dozens of phantom Strangers firing in sync; player at center. |
| Color Grade | Desaturated whites and amber sparks; UI overlay of V.A.T.S. reticles fading in/out. |
| Gameplay Segment | Player uses console UI (diegetic) to stabilize core values. |
| Emotion Cue | Chaos → control → emergence. |
| Music | Metallic percussion turns into a heartbeat rhythm once stability is achieved. |
SCENE 5 — “The Choice”
| Aspect | Direction |
|---|---|
| Camera G | Two-shot medium; steam subsides, Stranger lowers weapon. |
| Lighting | Gradual shift from cold blue to neutral daylight tone—symbol of rebirth. |
| Dialogue Branch Indicators | |
| Stay and Fight — camera pushes in; heroic chord. | |
| Return to Legend — pull-focus; body begins pixel fade. | |
| Change the Wasteland — cross-dissolve to both silhouettes walking into light. | |
| Emotion Cue | Catharsis → resolution. |
| Music Cue | Minimal piano echoes the original theme’s first three notes, unresolved. |
ENDING SHOT — “The Shadow Walks”
| Aspect | Direction |
|---|---|
| Camera H | Wide dolly pullback through the smoke corridor as both walk away; the depth fog thickens until they vanish. |
| Lighting | Silhouette only; muzzle flash reflection fades last. |
| FX Overlay | “PROJECT STRANGER” title projected through drifting dust. |
| Sound Cue | Revolver click → single footstep → radio static cut. |
| Emotion Cue | Myth re-forged. Quiet triumph with lingering mystery. |
Cinematic Design Notes
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Lens Package: 28 mm (Wide establishing) • 50 mm (Dialogue) • 85 mm (Intimate close-ups).
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Color Palette:
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Phase 1: Steel Blue (#3b4d63)
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Phase 2: Cyan Glow (#00b8d4)
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Phase 3: Warm Amber (#d9a45a)
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Phase 4: Neutral Gray-White (#dcdcdc)
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Animation Beats:
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Revolver spin synced to 0.5 sec stinger.
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Hat tilt idle triggers every 45 sec when idle.
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Cloak phase effect uses volumetric light mask, fade 0.3 → 0.0 opacity over 1.2 sec.
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Emotional Arc:
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Phase 1 – Expectation → Phase 2 – Manifestation → Phase 3 – Recognition → Phase 4 – Disruption → Phase 5 – Resolution.
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Implementation Layer
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Engine Tagging:
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CIN_Stranger_Reawakening_Start -
FX_Stranger_VATS_Flicker -
CAM_Stranger_Orbit -
MUS_Stranger_Theme_Modulated
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Performance Notes:
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Voice actor should alternate between calm warmth and radio-warble metallic echo.
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Motion-capture performer uses exaggerated stillness punctuated by sudden precision.
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Lighting cues triggered by animation events for in-engine synchronicity.
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