OUTPOST SYSTEM OVERVIEW
Outposts are semi-autonomous forward bases that bridge survival, exploration, and faction control. They act as tactical footholds for the player or AI factions, with layered systems for resource management, defense, and expansion.
CORE SYSTEMS
1. Outpost Construction
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Blueprint Types:
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Military Forts — concrete, turrets, command bunkers.
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Trade Hubs — merchant stalls, caravan links, communal lodging.
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Science Outposts — research labs, clean power sources, experimental tech.
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Survival Camps — tents, cooking fires, hunter traps, and storage caches.
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Building Mechanics:
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Modular construction similar to Sim Settlements 2.
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Tier upgrades (Rustic → Reinforced → Automated).
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Material-based specialization (Metal, Wood, Synth Alloy, Vault-Grade Steel).
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2. Command and Staffing
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Assign settlers, companions, or mercenaries to key roles:
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Commander: Tactical bonuses and morale.
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Engineer: Boosts power efficiency, repairs defenses.
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Quartermaster: Oversees supplies, caravan routes, and ration distribution.
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Scout: Expands radar range and alerts to nearby threats.
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Faction Integration: Outposts can be co-managed or contested by groups like the Minutemen, Brotherhood, or your own faction.
3. Resource & Supply Lines
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Link outposts through trade routes and caravans.
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Build supply drones (late game) or mutant pack caravans (Wasteland variant).
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Manage:
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Food & Water
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Energy & Fuel
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Ammunition & Medical Stock
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Morale & Population Growth
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4. Defense and Siege Mechanics
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Placeable defenses:
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Turrets, mines, traps, walls, sniper nests.
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Optional “Fortify Mode” where camera switches to tactical view.
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Outposts face raider sieges, feral ghoul swarms, super mutant attacks, or faction wars.
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Weather conditions (acid storms, rad rain, fog) alter visibility and defenses.
5. Outpost Morale & Reputation
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Morale influenced by food, safety, pay, and leadership.
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High morale = production boosts; low morale = mutinies or deserters.
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Faction reputation determines:
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Trade benefits
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Access to rare schematics
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Risk of sabotage or espionage
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MAP & EXPANSION STRATEGY
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Each region supports 3–5 outposts max to prevent over-expansion.
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Regions unlock unique bonuses:
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Mountain Outposts: Hidden caches, mining resources.
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Urban Ruins: Tactical positioning and access to tech.
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Swamp Outposts: Alchemical plants and toxic defense traps.
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Outpost influence radius expands over time, creating territory control gameplay.
SPECIALIZED OUTPOSTS (Thematic Ideas)
Type | Focus | Example Feature |
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Brotherhood Forward Base | Military & recon | Vertibird landing pads |
Railroad Safehouse | Stealth & rescue | Synth extraction tunnels |
Wasteland Syndicate Post | Trade & black market | Contraband system |
Vault-X Outpost | Mutation research | Containment pods & mutagenic labs |
Raider Stronghold | Intimidation & chaos | Torture pits and loyalty meters |
Iron Mind Forge | Power Armor crafting | Suit AI integration terminals |
GAMEPLAY HOOKS
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Dynamic Takeovers: AI factions can raid and claim abandoned or weak outposts.
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Narrative Triggers: Storylines tied to rebuilding specific ruins (e.g., a pre-war air defense station or collapsed Vault gate).
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Outpost Personality: Each post develops a “culture” (militaristic, trader, cultist, survivor).
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Settlement Diplomacy: Outposts can ally, trade, or go to war autonomously depending on leadership ethics.
MOD INTEGRATION IDEAS
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Integrate with Sim Settlements 2, Wasteland Ventures, or Faction Warfare mods.
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Add custom terminal UIs for outpost management.
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Include holotape command tools (assign guards, call reinforcements, fast-travel).
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Scripted siege events or faction retaliation missions.
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