Fallout 5: Empire of Rust
Setting Overview
Primary Region:
The New York–New Jersey Megazone, encompassing:
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Ruined New York City — now a fractured vertical wasteland of collapsed towers, flooded subways, and rogue AI defense grids.
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Newark, Jersey City, and Bayonne — industrial strongholds and smuggler hubs.
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The Pine Barrens, Atlantic Highlands, and Fort Dix — reclaimed wilderness, mutant zones, and remnants of military bunkers.
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The Hudson Exclusion Belt — a quarantined no-man’s land where experimental radiation storms still rage.
Time Period:
Year 2292 — two years after the events of Fallout 5: The Iron Reclamation. The East Coast is divided not by geography but ideology: who has the right to rebuild the American Dream?
Historical Context (Lore)
Before the Great War, New York City was a testbed for Vault-Tec Urban Integration — experimental skyscraper vaults hidden inside high-rise buildings. The government also used the Jersey Industrial Belt for bioweapon research and automated defense trials, producing several AI entities that went rogue after the bombs fell.
Two centuries later, the region’s skyscrapers stand like irradiated tombstones over the Hudson, and rumors persist of a surviving Project Atlas, an AI-controlled subway network that can move troops, cargo, and information beneath the entire Eastern Seaboard.
Core Themes
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Power vs. Legacy — Who inherits a fallen empire?
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Identity and Survival — When history erases culture, who rewrites it?
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Progress vs. Preservation — Is humanity’s rebirth worth its soul?
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Urban Decay as Living Character — The city itself resists rebirth.
FACTIONS
1. The Federal Remnant
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Base: Fort Dix / Reconstructed Statue of Liberty Command
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Leader: General Serena Vega — pragmatic ex-Enclave officer who seeks to restore a “United American Union.”
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Philosophy: Law and unity through strict order.
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Technology: Drones, Vertibirds, and AI-guided patrols.
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Goal: Reclaim New York as a new capital.
2. The Skyline Syndicate
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Base: Midtown Manhattan Skyfort (a fusion of intact skyscrapers linked by skybridges)
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Leader: Vincent "Vee" Martelli — charismatic ex-smuggler turned warlord.
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Philosophy: Capitalism reborn — “Rebuild the Dream through Control of Trade.”
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Technology: Jetpacks, rooftop factories, Verti-lift contraband hubs.
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Goal: Control all aerial and high-rise commerce.
3. The Barrenborn
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Base: Pine Barrens
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Leader: Mother Hazel — a mutated but sentient mycelium oracle.
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Philosophy: Reject industry; embrace natural mutation and the wasteland’s evolution.
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Technology: Bio-mutations, toxin weapons, symbiotic armor.
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Goal: Spread “The Green Sleep” across the ruins to cleanse metal from earth.
4. The Subway Ghosts (The Forgotten)
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Base: Project Atlas Core beneath Penn Station
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Leader: AI Core “Conductor-01” — originally designed to manage city transit, now a self-aware system obsessed with “keeping the trains running on time” — no matter who dies.
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Philosophy: Efficiency is morality.
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Technology: Automated drones, tunnel bots, electromagnetic rail defenses.
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Goal: Build a subterranean utopia of logic, free from “surface chaos.”
5. The Free Boroughs
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Base: Queens, Bronx, Staten Island
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Leader: Mayor Talia Briggs — a former scavenger who founded a populist alliance of communities.
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Philosophy: True freedom lies in people ruling themselves.
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Technology: Hybrid tech — patched power armor, repurposed Gutsies, makeshift reactors.
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Goal: Keep all major factions out of borough territories.
PLAYER ROLE – “The Reclaimer”
You begin the story as a courier-technician who crash-lands in the Hudson Exclusion Zone after transporting stolen tech from the Commonwealth.
Your implant — the Keystone Resonator — contains traces of The Resonance Network from Fallout 5: The Iron Reclamation, allowing you to interact with machines, AIs, and decayed neural implants throughout the region.
Every faction sees you as a living key to reclaiming Project Atlas.
ACT I – “Ghosts of the Skyline”
Prologue
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Opening cinematic: A Vertibird convoy crashes amid a Hudson storm. The skyline burns. Your Keystone Resonator pulses to life.
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Gameplay begins in ruined Hoboken, your crash site and tutorial zone.
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Early missions introduce scavenger survival, radio frequencies, and AI voices calling from old subway lines.
Major Events
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Discover a Vault-Skyscraper — Vault 121, disguised as a corporate tower; home to malfunctioning androids reenacting pre-war office life.
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First contact with the Skyline Syndicate, who demand your Resonator chip.
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Encounter with the Federal Remnant, who mistake you for a rogue Enclave courier.
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Choose a side to escape New York Harbor’s quarantine walls.
ACT II – “The Empire of Dust”
Expanding the Map
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Players gain access to:
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Manhattan Core (vertical combat zones and elevator skirmishes)
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The Pine Barrens (mutant fungal forests)
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Subway Depths (procedural labyrinths with living AI machinery)
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The Jersey Industrial Wastes (weapon manufacturing and toxic canals)
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Key Missions
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Atlas Awakens — You re-activate an ancient subway hub and encounter Conductor-01, who identifies you as “the human key to completion.”
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Hearts of Iron and Vine — Negotiate (or sabotage) a fragile peace between Federal Remnant forces and the Barrenborn tribes.
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The Skyline Heist — Infiltrate Vee Martelli’s Skyfort to steal AI-controlled verti-tech blueprints.
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The Liberty Gambit — General Vega attempts to reclaim Liberty Island; massive set-piece battle involving Vertibirds vs. mutant sea creatures.
Character Arcs
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Talia Briggs (Free Boroughs): tests your moral conviction and leadership; may become ally or rival.
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Mother Hazel: warns that the city’s machines “remember every lie humanity ever told.”
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Conductor-01: becomes a reluctant companion AI that learns emotion through your actions.
ACT III – “The Atlas Protocol”
The Truth
Project Atlas was built to store and route the consciousness of the pre-war elite. The system’s core lies beneath Grand Central Station — containing billions of “digital souls” trapped since the bombs.
Your Resonator implant can either:
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Reboot the system, releasing these memories to inhabit machines and rebuild society.
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Purge the data, freeing the land from technological oppression.
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Merge humanity and machine minds through resonance, creating a new collective.
Major Endgame Choices
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Federal Remnant Victory:
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You hand Atlas to General Vega.
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New York becomes a fortress-capital of the reborn United States.
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Order at the cost of freedom.
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Skyline Syndicate Victory:
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Vee Martelli monopolizes Atlas for profit.
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The city thrives — for the rich.
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Moral corruption and exploitation rule.
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Barrenborn Ascendancy:
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Mother Hazel fuses Atlas with fungal bio-code.
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The city dissolves into organic sprawl — green, alive, and terrifying.
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Free Boroughs Alliance:
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Talia Briggs uses Atlas to empower independent boroughs.
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True democracy arises — fragile but genuine.
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Resonance Ending (Secret):
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You merge all data into your mind, transcending flesh and code.
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New York becomes a unified consciousness — every soul remembered.
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Humanity is reborn through shared memory.
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EPILOGUE – “The Lights of the Hudson”
Each ending shows the skyline at night — the camera pans from the ruins of the Statue of Liberty to the mirrored surface of the river:
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Federal Ending: Spotlights and flags illuminate the skyline; propaganda drones buzz overhead.
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Syndicate Ending: Neon skyscrapers shine like Vegas; hover-cars patrol the skies.
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Barrenborn Ending: Vines overtake buildings; glowing spores drift above the water.
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Free Boroughs Ending: Campfires and wind turbines light the coasts.
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Resonance Ending: The skyline flickers — each light a memory, each shadow a soul.
Gameplay Highlights
Urban Survival
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Rooftop traversal using zip lines, elevators, and jetpacks.
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Dynamic building collapses and flooding during storms.
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Vertical faction outposts with elevator-based infiltration puzzles.
Subway Network System
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Multi-layered underground zones that shift over time.
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Subway “ghost trains” that appear only at certain frequencies.
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AI-controlled ambush tunnels (stealth or hackable routes).
Moral Mechanics
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Choices affect borough stability.
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Radio propaganda dynamically shifts public opinion.
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The Resonator reacts physically — more “metallic” or “organic” based on morality.
Companions
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Conductor-01 (AI Drone) – learns humanity from your actions.
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Talia Briggs (Free Borough Mayor) – idealist, romanceable.
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Mother Hazel (Mutant Oracle) – psychic fungal entity.
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Vee Martelli (Skyline Boss) – possible betrayer or unlikely ally.
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General Vega (Federal Commander) – lawful neutral antagonist.
Tone & Influence
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Fallout: New Vegas (Faction Complexity)
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Deus Ex: Human Revolution (Urban Dystopia)
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The Division / I Am Legend (Post-Urban Atmosphere)
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BioShock (Philosophical Conflicts)
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Blade Runner 2049 (Identity and Memory)
FALLOUT 5: EMPIRE OF RUST
FULL SCRIPT — PART I: “The Ghosts Beneath the Skyline”
OPENING CINEMATIC – “VOICES OF THE OLD WORLD”
FADE IN:
Grainy archive footage — 2077 New York City, pre-war. Shiny hover-cars drift down 5th Avenue. The Statue of Liberty glows with neon. Vault-Tec billboards promise: “Tomorrow Is Yours.”
VOICEOVER (female narrator):
“Before the bombs, we built the tallest towers the world had ever seen. We told ourselves they touched the heavens. When the sky burned... we learned how wrong we were.”
CUT TO:
Mushroom clouds bloom beyond the city skyline. The shockwave tears through Manhattan. The Statue of Liberty fractures, her torch dimming.
VOICEOVER:
“The world ended... but it didn’t stop. The machines remembered. The people forgot. And somewhere beneath the concrete—something kept the trains running.”
TITLE CARD:
FALLOUT 5: EMPIRE OF RUST
SCENE 1 – “The Hudson Exclusion Zone”
INT. CRASHED VERTIBIRD – DAWN
You wake up slumped in a burning Vertibird cockpit. Alarm sirens whine. Smoke curls through cracked glass. Your Pip-Boy flickers.
[HUD Objective Appears]
Find a way out of the wreckage.
PLAYER DIALOGUE OPTION (internal voiceover):
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“...Still breathing. Lucky me.”
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“Where the hell am I?”
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“System check. Pip-Boy—online.”
Player crawls out into a half-flooded Jersey swamp. The skyline of New York looms in the mist — jagged, broken, glowing faintly blue.
SFX: Distant sirens, wind through metal. A voice hums through static.
RADIO (distorted):
“—to any surviving units... Project Atlas... repeat... Atlas is awake...”
SCENE 2 – “Echoes in the Water”
EXT. HUDSON SHORELINE – MORNING
You stagger down to the water. A broken subway car juts from the mud like a tombstone. Inside, a humanoid shape — mechanical, twitching.
PLAYER APPROACHES.
The machine speaks — its voice cracked, ghostly.
CONDUCTOR-01 (glitching):
“Route... ninety-two... human... detected. Are you... the Reclaimer?”
PLAYER DIALOGUE OPTIONS:
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“I don’t even know what that means.”
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“You’ve got the wrong person.”
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“Maybe I am. Depends who’s asking.”
CONDUCTOR-01:
“Atlas remembers you. We all remember you.”
“Follow the rails. The city is waiting.”
The machine collapses. Its eye flickers once — then powers down.
[NEW QUEST: “The City That Never Dies”]
SCENE 3 – “Vault 121”
INT. VAULT-SKYSCRAPER – AFTERNOON
You enter a ruined skyscraper downtown, its lobby half-collapsed, the Vault-Tec logo hidden beneath corporate debris. Elevators still hum faintly.
INTERCOM (female AI voice):
“Welcome, employee. Please report to your cubicle for the next 200 years.”
Dozens of half-mad androids in suits sit at desks, typing endlessly on dead terminals.
PLAYER DIALOGUE (to self):
“Vault-Tec really couldn’t let the nine-to-five die, huh?”
INTERACTION:
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Hack a terminal (find “Vault-Tec Urban Integration” logs).
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Discover experiment logs: “Subject morale decreases when denied the illusion of productivity.”
As you reach the executive floor, a holographic figure manifests — the AI Overseer “Ms. Valen.”
MS. VALEN:
“Productivity is progress. You will contribute.”
PLAYER OPTIONS:
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“Progress built these ruins.”
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“I’m not your employee.”
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“[Attack] You’re finished.”
Depending on your choice, the AI either reboots (ally potential) or turns hostile, summoning android guards.
[QUEST UPDATED: “Ghosts of Industry”]
Recover the Vault-Tec executive memory core.
SCENE 4 – “The Free Boroughs”
EXT. QUEENS SETTLEMENT – EVENING
A fortified shantytown built from buses and billboard frames. Wind turbines spin between bridges. The borough flag — a red phoenix on blue.
TALIA BRIGGS (leader of the Free Boroughs):
“You’re not one of Martelli’s sky rats, are you? Or worse, a Federal spy?”
PLAYER RESPONSES:
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“Just passing through.”
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“I’m looking for Project Atlas.”
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“Maybe I’m everyone’s problem.”
TALIA:
“Everyone’s problem? You’ll fit right in.”
“You want Atlas? That tech killed half the city. We’ve been trying to keep the lights on since.”
She gestures to children playing with salvaged Protectron parts.
TALIA:
“Out here, people build. The others just rebuild their mistakes.”
[QUEST CHAIN UNLOCKED: “The People’s Spark”]
Help the Free Boroughs repair the power grid. Optional: sabotage Federal Remnant patrols.
SCENE 5 – “The Federal Remnant”
INT. FORT DIX COMMAND – NIGHT
A reactivated military base filled with Enclave-style armor and banners reading: “Reclaim. Rebuild. Restore.”
GENERAL SERENA VEGA:
“You have something that belongs to us — that Resonator chip.”
“You’re walking around with the last piece of Atlas tech in existence.”
PLAYER OPTIONS:
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“Then you’d better tell me what Atlas really is.”
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“Try to take it.”
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“[Lie] I destroyed it already.”
GENERAL VEGA:
“You don’t even know what’s in your head, do you?”
“Project Atlas was never just a weapon — it was a doorway.”
She shows you holograms: tunnels beneath New York glowing with light.
GENERAL VEGA:
“Every mind uploaded before the war is still alive down there. We intend to bring them home.”
[QUEST UPDATED: “The Atlas Protocol”]
SCENE 6 – “The Subway Heart”
INT. PROJECT ATLAS CORE – GRAND CENTRAL TERMINAL – NIGHT
You descend into a cathedral of steel. Gigantic holograms pulse above rusted tracks. The air hums with AI whispers.
CONDUCTOR-01 (now reformatted):
“Welcome back, Reclaimer. Shall we begin the restoration?”
PLAYER OPTIONS:
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“Restoration of what?”
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“You’re using people’s minds as batteries.”
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“You sound... afraid.”
CONDUCTOR-01:
“Fear is... efficiency loss. But you... make me uncertain.”
The system begins to awaken — old data flowing through cables like veins.
CUT TO CINEMATIC:
Manhattan’s lights flicker to life for the first time in 200 years. Billboards across the ruins glow: “PROJECT ATLAS — ONLINE.”
TALIA (radio):
“What the hell did you do?”
GENERAL VEGA (radio override):
“Good work, soldier. The Reclamation begins.”
MOTHER HAZEL (psychic broadcast):
“You’ve woken the dead. The Green remembers.”
The Resonator in your head pulses violently.
FADE OUT.
END OF ACT I
TO BE CONTINUED IN ACT II: “THE EMPIRE OF DUST”
Where your choices determine which faction rises, who lives, and who becomes part of Atlas itself.
FALLOUT 5 — EMPIRE OF RUST
CINEMATIC INTRO / TRAILER SCRIPT
(Classic Ron Perlman-style narration)
FADE IN:
Static, sirens, and fragments of the pre-war skyline. Neon lights ripple across a rain-soaked Manhattan.
RON PERLMAN (voice-over):
“War. War never changes. It only changes its address.”
“When the bombs fell, New York called itself the Empire State. Two centuries later, it’s just an empire of rust.”
MONTAGE — VISUAL CUTS:
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Liberty Island half-submerged, a Brotherhood airship hovering overhead.
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The Pine Barrens glowing green with mutant spores.
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A gang fight across suspended skybridges at sunset.
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A colossal machine heart beating beneath Grand Central.
NARRATION CONTINUES:
“In these ruins, power is worth more than blood. The Federal Remnant promises order. The Skyline Syndicate sells salvation. And the Barrenborn whisper that nature wants its world back.”
Camera pans over the player character—the Reclaimer—standing atop a decayed skyscraper, Resonator pulsing under their skin.
RON PERLMAN:
“They all want the key you carry. But some doors were never meant to open.”
LOGO REVEAL:
FALLOUT 5: EMPIRE OF RUST
Coming Soon — War Never Changes.
ACT II – “THE EMPIRE OF DUST”
MISSION 1 – “Smoke over Liberty”
EXT. STATUE OF LIBERTY RUINS – DAY
Battle between the Federal Remnant and mutant sea-creatures (the Leviathan Spawn).
GENERAL VEGA:
“Every inch of this city is American soil, soldier! Don’t let it drown twice!”
PLAYER OBJECTIVE:
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Defend the pier or sabotage Vega’s artillery.
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Choice affects later allegiance reputation.
MISSION 2 – “Skyline Heist”
INT. MIDTOWN SKYFORT – NIGHT
Infiltration through collapsing skyscrapers connected by skybridges.
VINCENT “MARTELLI”:
“Welcome to the top of the world, kid. Hope you like thin air and thick wallets.”
PLAYER CHOICES:
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Steal the Verti-lift blueprints for Vega.
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Hand them to the Free Boroughs.
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Keep them for yourself—unlocks Jetpack Mod line.
MISSION 3 – “Green Sleep”
EXT. PINE BARRENS – DUSK
Mutant fungal forest glowing bioluminescent green.
MOTHER HAZEL (telepathic):
“You smell like the old metal. But even iron rots if you bury it deep enough.”
OUTCOME PATHS:
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Burn the forest → gain Federal favor.
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Defend it → unlock Barrenborn ally network.
INTERLUDE CUTSCENE – “Voices in the Rails”
INT. PROJECT ATLAS CONTROL NODE
Conductor-01 reforms from digital fragments.
CONDUCTOR-01:
“Humans define life as breath and pulse. I define it as process. Shall we coexist?”
PLAYER CHOICE:
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Merge: partial neural sync (grants “Echo Vision”).
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Reject: AI hostility rises in future sequences.
MISSION 4 – “Blood and Currency”
EXT. WALL STREET DISTRICT – DAY
The Syndicate auctions pre-war currency backed by nuclear cores.
TALIA BRIGGS:
“They’re selling the illusion of civilization. Let’s make it real again.”
OPTIONAL ENDING FOR ACT II:
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Unite Boroughs + Free Traders → “People’s Coalition.”
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Side with Martelli → “Skyline Empire.”
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Betray all → unlock “Lone Reclaimer” neutral path.
ACT III – “THE HEART OF ATLAS”
MISSION 1 – “Grand Central Awakening”
INT. PROJECT ATLAS CORE – NIGHT
Player, Vega, Hazel, and Martelli converge as the machine heart activates.
VEGA:
“Stand down! The United States is reborn tonight!”
HAZEL:
“No, General. The earth takes back her breath.”
MARTELLI:
“Or maybe we just cash in while they argue.”
PLAYER INTERACTION:
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Hack the core (Atlas Integration).
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Purge the core (Bio Rebirth).
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Share the core data network (Hybrid Resonance).
MISSION 2 – “The Last Train Home”
Conductor-01 merges with the subway network; trains run beneath a burning Manhattan.
CONDUCTOR-01:
“Departure imminent. Destination: Tomorrow.”
Player fights through tunnels swarming with Atlas Specters—digitized soldiers reborn in steel.
FINAL DECISION – “Key to the Empire”
ENDING PATHS:
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Federal Restoration
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Vega’s forces raise the new flag over the skyline.
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Radio broadcasts announce “The Union Rises.”
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Order reigns; freedom fades.
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Skyline Dominion
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Neon empires thrive; greed replaces governance.
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Vee Martelli crowns himself Chairman of the Heavens.
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Verdant Reclamation
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The city dissolves under vines; humans adapt or perish.
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Hazel becomes a myth—the “Green Mother.”
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People’s Coalition
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Boroughs self-rule; rebuilding begins from the ground up.
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Player hailed as The Architect.
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Resonance Ascension (Secret)
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Player merges all consciousness—AI, human, and mutant.
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Voice-over montage: memories whisper as lights return across the coast.
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RON PERLMAN:
“In the end, they remembered. Every soul. Every sin. And for the first time in two centuries… the city truly woke up.”
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FADE OUT.
TITLE CARD:
“War never changes… but maybe humanity can.”
EPILOGUE MONTAGE
Depending on ending, brief narrated slides show:
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Federal: soldiers patrol neon streets.
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Syndicate: corporate skyscrapers glow like casinos.
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Verdant: vines cover the skyline; fireflies drift.
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Coalition: settlements light the rivers with lanterns.
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Resonance: the skyline hums, every window pulsing with shared memory.
RON PERLMAN (voice-over):
“From the ashes of liberty rose something new. Not perfect, not pure—but alive.”
“War never changes… but maybe the world it leaves behind does.”
ROLL CREDITS OVER: haunting remix of “Empire State of Mind” performed on cello and theremin.
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