[Fallout 5] Walking Vending Machines — Design Blueprint
1) Core Idea (Player Fantasy)
Roaming, talkative vending-bots double as mobile quartermasters and self-defending kiosks. They stock chilled drinks, snacks, chems, repair kits, ammo, and field supplies; take payment; restock on schedules; and can be hired, hacked, escorted, or ambushed.
2) Lore & Variants (Pre-War → Post-War)
-
RobCo “RoboVend Mk IV” (standard): Protectron chassis with a front bay cooler and rotating product drum.
-
Nuka-Stride Model N: Tall, insulated torso with refrigeration coils; hums a Nuka jingle.
-
Med-Tek Aid Rover: White/red livery; sells stimpaks, RadAway, first aid, detox chems.
-
ARMCO Ammo-Mat Mule: Treaded base; small press for field-loaded ammo (strict limits).
-
SUGAR-ATON (Snackliner): Cheerful billboard face; keeps morale snacks hot/cold.
-
Sentry-Kiosk 2000 (security): Heavy turret busts open if attacked; corporate anti-theft demo unit.
-
Post-War Hacks: Raider “Snack-Ripper” (bait & ambush), Drifter conversions (barter only), Hidden-in-Plain-Sight Rebels camo-skins for smuggling.
3) Roles & Chassis Tiers
Tier | Chassis | Role | Speed | Armor | Carry Cap | Power |
---|---|---|---|---|---|---|
L | Courier-Bot | Patrol vendor, fast | Fast | Light | Low | Battery pack |
M | RoboVend Mk IV | General store | Med | Med | Med | Fusion cell |
H | Sentry-Kiosk | Security vendor | Slow | Heavy | High | Fusion core |
Mobility options: biped (Protectron), treaded (Mr. Gutsy tank), quad “cart” legs, or Brahmin-cart hybrid with docked vending pod.
4) Inventory, Restock & Pricing
Categories: Drinks (Nuka, water, teas), Snacks (bars, jerky, canned), Chems (stims, RadAway, antibiotics, calmants), Repair (weapon/armor kits, adhesive packs), Ammo (caliber-locked; see limits), Field Supplies (bandages, rope, filters, flares).
Dynamic Stocking
-
Region scarcity: desert = more water, fewer cold packs; warzones = more bandages, fewer luxury snacks.
-
Event hooks: rad-storms raise RadAway price/stock; faction wars increase ammo/repair.
-
Clock: soft restock every 24–48h; hard restock when returning to a depot (bots visibly travel a route).
Pricing Formula (at purchase)
-
Discounts: Barter/Charisma, brand loyalty card (hack or quest), settlement trade pact.
-
Surcharges: Night market +10%, combat zone +15%, hostile reputation +20%.
Ammo Press (H-tier only): Produces 5–20 rounds per in-game hour (caliber-limited), requires scrap + powder canister item, locks behind a permit quest.
5) Defense & Anti-Theft Suite
Default (non-lethal first)
-
Pepper-fog burst (cone; Accuracy –20%, Perception –2 for 10s)
-
Stun batons (melee zap)
-
Deployable smoke puck (line-of-sight break; escapes)
-
Sticky foam (roots attackers briefly; bots toddle away)
Escalation (if health <60% or theft)
-
Micro-turret pop (short-life drone, 5–10s suppressive fire)
-
EMP net (vs. power armor/robots; brief stagger)
-
Distress ping (pings patrols/nearby settlers, marks map for 90s)
-
Anchor bolts (locks feet; +Damage Resist, turret mode)
Failsafes
-
Lockdown shroud (shields inventory bays; no looting until disabled)
-
Insurance Module (records culprit; brands/factions respond later)
-
Catastrophic Core (rare trait): if destroyed, releases non-lethal flash or, in Raider hacked versions, booby-trap (small blast). (Use sparingly to avoid grief.)
6) AI Behavior (High-Level Tree)
Patrol → Scan threats → Vendor mode (idle barks, bargain prompts) → Customer service (trade, repairs) → Supply depletion? Seek nearest depot/settlement → Under attack? Defend → Flee/Escort call → Low power? Go to charging node → Resume route.
Hazard Avoidance: path cost increases near minefields/dens; chooses longer but safer routes unless contracted as “Brave Route” (paid premium).
7) Player Interactions
-
Buy/Sell (with brand loyalty stamp card; 10 stamps → random freebie crate).
-
Special Order: pay upfront; bot delivers to a drop-crate at a map marker within 12 in-game hours.
-
Hire as Mobile Quartermaster: follows you for X hours; grants shared stash, top-off ammo (cap/day), field repair (small gear condition bump).
-
Escort Contract: protect it to a depot; payout + vendor discount for 24h.
-
Hack (Utility or Criminal):
-
Utility: reveal discount tier, unlock category, add settlement route (+reputation risk).
-
Criminal: set “free vend” window, siphon caps; triggers brand bounty later.
-
-
License Quest: earn a Vendor Operator’s Permit; settlements allow permanent docking and taxation share.
-
Sabotage (raider path): swap ammo press recipe to misfire rounds (jam chance) for enemies only.
8) Crafting, Upgrades & Power
Workbench Mods
-
Cold-Loop+ (drinks heal +5%, chilled shelf expands)
-
Chem-Safe Dispenser (locks addictive types behind permit; if permitted, doubles stock cap)
-
Auto-Greaser Arm (+15% repair efficiency; faster armor fixes)
-
Solar Awning (daytime trickle charge; slower at high radiation)
-
Deterrent Suite Mk II (+1 turret charge, +foam capacity)
-
Route Uplink (adds your settlement to its network; yields tax caps per day)
Maintenance
-
Travel wear (hidden meter): after N kilometers, jam chance rises → fix with Vendor Service Kit.
-
Power: batteries → fusion cells → fusion core (H-tier). Low power lowers speed & cooler efficiency.
9) Encounters & Quest Seeds
-
“Thirst March”: a Nuka-Stride limps in a dust storm; escort it to an oasis depot. Choice: honest escort vs siphon its coolant coils.
-
“Recall Notice”: brand rep demands you hand over hacked bots; side with rebels or corp, unlocks discount vs. blacklist.
-
“Snack-Ripper Sting”: raiders use a fake bot as bait; disarm trap, keep the shell for settlement use.
-
“Field Press Permit”: prove safe ammo pressing (range test minigame) to unlock legal ammo crafting.
-
“Med-Tek Surplus Run”: time-boxed delivery of chems through feral territory; bot panic events force quick decisions.
10) Faction & System Integration
-
Hidden-in-Plain-Sight Rebels: covert skins, smuggler routes; discounts if you help ferry medicine.
-
Brotherhood-style orders: levy “tech tax” unless you carry a sanctioned badge.
-
Raiders: hijack for “Snack-Rippers”; destroying too many civilian bots triggers regional price hikes.
-
Institute-like actors: synth clerk add-on—humanlike attendant appears at night near safe hubs.
-
Caravans: bots slot into supply lines; each successful day adds settlement happiness and trickle caps.
-
Trap Hunter Faction: uses decoy bots to pull mines—cross-content with your trap systems.
11) Balance Levers
-
Spawn density, route length, escort frequency
-
Stock caps per category, ammo press daily output
-
Defense severity & escalation thresholds
-
Loot table on destruction (mostly scrap + small chance of intact module)
-
Reputation ripples (price hikes/discounts by brand & region)
12) UI Notes
-
Vendor HUD: category chips (Drinks / Snacks / Chems / Repair / Ammo / Supplies), chill gauge, defense posture icon (Green idle → Yellow alert → Red lockdown).
-
Hire/Order Panel: duration slider, route preview maplet, fee breakdown.
-
Hack Screen: 3-node puzzle (Power • Inventory • Security); each success toggles a safe boon; 3 fails → soft lockdown.
13) Personality & Audio
-
Nuka-Stride: “Hydration is happiness! Caps accepted, IOUs rejected.”
-
Med-Tek Rover: “Remain still—sterile swab. You’ll barely feel the invoice.”
-
ARMCO Mule: “Caliber query: plink, punch, or pulverize?”
-
SUGAR-ATON: “Sweetness detected in your future—provided funds are present.”
14) Sample Named Units
-
Doc Sipper (Med-Tek): Sells Doc’s Draft (rare regen drink), carries extra bandages; pacifist AI (more fog, less turret).
-
The Vendo-Knight (H-tier): Heavy armor, beacon flare; discounts if you rescue it thrice.
-
Snack Moses (Courier): Spawns in crisis events, hands out free water during heatwaves (one per player/day).
15) Settlement Integration
-
Auto-Vendor Bay (buildable): spawn a basic bot, assign routes, set tax rate, toggle night market hours.
-
Docking Pad: visiting bots park; townsfolk queue; boosts merchant happiness perk.
-
Security Link: bots tie into turrets; in siege, they switch to med/munitions support (free bandages for settlers, limited ammo trickle).
16) Modding Hooks (Data-Driven)
-
JSON tables: stock pools, price curves, route nodes, voice barks, defense loadouts.
-
Event keywords:
RAD_STORM
,FACTION_WAR
,HEATWAVE
,PLAGUE_ALERT
. -
Scripting: on-death drop overrides, spawn weights, escort contract multipliers.
17) Quick Stat Blocks (Plug-N-Play)
RoboVend Mk IV (M-tier):
HP 420 • DR 40 • Speed 85% human • Carry 120 slots • Restock 36h • Defense: Fog ×2, Baton ×1, Smoke ×1 • Call-in radius 80m
Nuka-Stride (M-tier, cold):
HP 360 • DR 30 • Speed 90% • Carry 90 + Cold 30 • Drinks heal +5% • Defense: Fog ×1, Foam ×1, Smoke ×1
Sentry-Kiosk 2000 (H-tier):
HP 700 • DR 80 • Speed 60% • Carry 160 • Ammo Press (10r/h) • Defense: Fog ×1, Turret ×2, EMP net ×1, Anchor bolts
How this plugs into your broader systems
-
Works with your caravan & merchant economy, trap gameplay, and AI NPC personality efforts.
-
Quest lines reinforce your faction identity pillars (rebels, corporate, raiders).
-
Provides repeatable utility (hire, order, escort) and situational drama (ambushes, storms, sieges).
Walking Vending Machines — Quest Scripts Pack
Below are five ready-to-drop quest designs with stage flow, aliases, key variables, scene/dialogue beats, and implementation snippets (Creation Engine Papyrus fragments + an Unreal-style pseudo-C++ flow). They’re built to plug into your roaming vending-bot system (RoboVend/Nuka-Stride/Med-Tek/ARMCO/Sentry-Kiosk).
Shared Systems & Globals (used by all quests)
Aliases
-
Alias_VendorBot
(Any WVM actor; preferred type via keyword filter) -
Alias_DepotMarker
(Location withLocType_VendorDepot
) -
Alias_Player
-
Alias_AmbushMarker[]
(Encounter points) -
Alias_BrandRep
(Corporate NPC) -
Alias_RebelHandler
(Hidden-in-Plain-Sight Rebels NPC)
Globals / Vars
-
GV_WVM_BrandRep
(0=None, 1=Nuka, 2=MedTek, 3=ARMCO) -
GV_WVM_PlayerBrandReputation[Brand]
(−100..+100) -
GV_WVM_RegionalPriceMult
(0.8..1.5) -
GV_WVM_DiscountHours
(int) -
GV_WVM_DailyAmmoPressCap
(int) -
WVM_Permit_AmmoPress
(misc/perk gate) -
WVM_BotHired
(bool),WVM_BotCooldown
(game hours)
Packages (AI)
-
PKG_WVM_VendorIdle
-
PKG_WVM_EscortFollow
-
PKG_WVM_FleeAndSmoke
-
PKG_WVM_TravelToDepot
-
PKG_WVM_LockdownAnchor
-
PKG_WVM_CallForHelpPing
Q1 — “Thirst March” (Escort/Emergency)
Quest ID: Q_WVM_ThirstMarch
Type: Dynamic escort in a hazard (dust/rad storm).
Start Conditions: Player enters a storm cell or overhears a distress ping. Nearby Nuka-Stride bot is overheating/low power.
Objectives & Stages
-
O1: Reach the stranded vendor-bot.
-
S10 Start: Register storm; play SOS bark.
-
-
O2: Stabilize the bot (choose 1):
-
S20: Use a Coolant Coil (aid item) OR perform Repair [INT 4/ENG 30] check OR Pay 100 caps for emergency service kit.
-
-
O3: Escort to the oasis depot.
-
S30: Assign
PKG_WVM_EscortFollow
; spawn 1–2 ambush rolls atAlias_AmbushMarker[]
.
-
-
O4: Keep it alive through the storm.
-
S40: If HP < 60%, bot escalates: foam/pepper, smoke, mini-turret; call-in ping.
-
-
S50 Turn-in: Arrive at depot, bot docks.
-
S60 Complete (branch):
-
Honest Escort: +
GV_WVM_PlayerBrandReputation[Nuka]
(large), 24h 15% discount, random cold-case reward. -
Siphon Coolant (optional earlier): Short path skip but −rep; depot fine (caps) or Rebels applaud (+Rebel rep) if you admit it.
-
Fail States
-
Bot destroyed, you flee the storm too long, or depot doors never reached → small scrap reward + −rep with brand.
Key Scenes (short)
-
Scene A (S10):
VendorBot
: “Hydration… critical. Coolant coils at 7%. Client… assistance recommended.” -
Scene B (S30 ambush):
VendorBot
: “Non-customer aggression detected. Deploying courtesy deterrents.”
Papyrus (core fragments)
Unreal-style Flow (pseudo)
Q2 — “Recall Notice” (Choice: Corp vs Rebels)
Quest ID: Q_WVM_RecallNotice
Hook: Brand rep confronts you about hacked bots; Rebel handler offers protection if you route bots through smuggler lanes.
Objectives & Stages
-
S10: Meet the Brand Rep at a checkpoint OR meet the Rebel Handler in a back alley.
-
S20: Review evidence (logs from bots you’ve hacked or escorted).
-
S30 Branch A (Corp): Return hacked modules, pay a fine, and install Corp Seal (adds +brand discount, −Rebel rep).
-
S40 Branch B (Rebels): Keep mods, reroute 1–2 bots through Rebel nodes (Escort mini-quest) → +Rebel rep, Smuggler Prices at night markets.
-
S50 Resolution: World reaction flips switches:
-
Corp path → price stability (+5% cheaper in corporate hubs), Rebel shops reduce services.
-
Rebel path → night market opens, corp tax patrols increase (random inspections).
-
Rewards
-
Corp:
CorpSeal
perk (+10% with that brand), whitelist at checkpoints. -
Rebel:
SmugglerLane
perk (+10% at night markets), access to covert skins for bots in settlements.
Papyrus (branch flip)
Q3 — “Snack-Ripper Sting” (Trap/Salvage)
Quest ID: Q_WVM_SnackRipperSting
Hook: A too-good-to-be-true vendor-bot is broadcasting discounts; raider ambush.
Objectives & Stages
-
S10: Investigate the discount signal (scan bot shell).
-
S20 Skill Gate: Detect explosive rig [PER 5] or electronic trip [SCI 40].
-
S30: Decide:
-
Disarm & Bait the raiders (set up your own counter-ambush).
-
Steal the Shell quietly (salvage for settlement).
-
Fall for it (combat ambush if you ignore warnings).
-
-
S40: If baited, raiders spawn in; wipe them.
-
S50 Turn-in: Return parts to workbench → unlock Portable Vendor Pod (plan) for settlements.
Rewards
-
Plan: Auto-Vendor Bay (basic), cosmetic skin “Caution Stripes”.
Papyrus (trap reveal)
Q4 — “Field Press Permit” (Minigame/Certification)
Quest ID: Q_WVM_FieldPressPermit
Hook: An ARMCO Ammo-Mat Mule will only enable the ammo press for certified operators.
Objectives & Stages
-
S10: Speak to the ARMCO tech at the range.
-
S20: Calibrate press (3-step minigame):
-
Powder measure timing window (QTE).
-
Case seating alignment (cursor into tolerance band).
-
Pressure test (fire 5 rounds;
<=1
jam).
-
-
S30 Result:
-
Pass: Add
WVM_Permit_AmmoPress
, raise daily cap (GV_WVM_DailyAmmoPressCap += 20
). -
Fail: Retry after rest or pay a fee (retest voucher).
-
Rewards
-
Access to press on H-tier bots, press UI opens with “safe loads” only.
Unreal-style (minigame skeleton)
Q5 — “Med-Tek Surplus Run” (Timed Escort/Panic Events)
Quest ID: Q_WVM_MedTekRun
Hook: A Med-Tek Aid Rover must deliver life-saving chems through feral territory before nightfall.
Objectives & Stages
-
S10: Accept delivery (timer starts; e.g., 8 in-game hours).
-
S20: Route selection (safe/slow vs risky/fast).
-
S30: Panic Events (randomized 2 of 4):
-
Feral swarm rush → bot deploys smoke; you choose fight or push through.
-
Filter clog → quick fix [SCI 30] or use Filter Kit item.
-
Sentry nest → detour or EMP net usage.
-
Civvie crowd requesting aid → give 1 stimpack (bonus rep, timer penalty).
-
-
S40: Reach clinic before timer expires.
-
S50: Delivery cutscene (civvie gratitude line).
Rewards
-
Med-Tek discount (24h 15%), rare Doc’s Draft (regen drink), +Medical faction rep.
Timer/Failure (Papyrus)
World & Economy Hooks (used by multiple quests)
-
Price Ripple: Completing corp-friendly outcomes:
GV_WVM_RegionalPriceMult -= 0.05
in corporate hubs; Rebel wins → enableNightMarketVendorList
and apply−0.1
at night,+0.05
day. -
Spawn Density: If player destroys >N civilian bots in 24h, increase regional prices by +0.1 for 48h and spawn Brand Patrols.
-
Settlement Integration: Completing
Snack-Ripper Sting
unlocks build plan:AutoVendorBay_Basic
(workbench keywordRecipe_WVM_VendorBay
). Docking increases Happiness and grants a daily TaxCaps trickle.
UI & Journal Strings (keys)
-
OBJ_WVM_Thirst_S10
: “Find the stranded vending unit in the storm.” -
OBJ_WVM_Thirst_S20
: “Stabilize the unit (Coolant Coil/Repair/Pay).” -
OBJ_WVM_Recall_S30
: “Submit hacked modules to corporate.” -
OBJ_WVM_Recall_S40
: “Aid the Rebels in rerouting vendor traffic.” -
OBJ_WVM_Snack_S20
: “Inspect the suspicious discount bot.” -
OBJ_WVM_Field_S20
: “Complete the three press calibration steps.” -
OBJ_WVM_Med_S30
: “Navigate panic events and reach the clinic before nightfall.”
Quick Dialogue Snippets (drop-in)
-
Nuka-Stride: “Hydration is happiness—mine is currently lacking. Assistance… appreciated.”
-
ARMCO Tech: “Presses don’t kill. Bad loads do. Show me you know the difference.”
-
Brand Rep: “Return corporate property, pay your fine, and we’ll forget this ‘tinkering’ phase.”
-
Rebel Handler: “Keep the upgrades. We’ll cover your routes. Night markets open for friends.”
-
Med-Tek Rover: “Sterile swab prepared. Let’s hurry—people are waiting.”
Testing Checklist (per quest)
-
Start/stop under multiple weather & time states
-
Escort pathfinding around mines and narrow passes
-
Ambush spawn fairness (no instant flank within 5m)
-
Discount timers expire correctly (sleep/fast travel tested)
-
Reputation deltas clamp −100..+100
-
Night market toggles vendors only during 20:00–04:00
Q6 — “Quartermaster For a Day” (Hire & Sustain)
Quest ID: Q_WVM_QuartermasterDay
Type: Timed hire/companion utility with upkeep choices.
Hook: Player can contract a RoboVend to follow for 8 in-game hours as a mobile stash/repair shop.
Objectives & Stages
-
S10: Negotiate fee (Barter/Charisma check or pay caps).
-
S20: Hire bot → apply
PKG_WVM_EscortFollow
, enable Shared Stash and Top-Off Ammo (cap/day). -
S30: Keep it supplied (choose at least 2 during the hire window):
-
Fuel cells (power top-ups)
-
Grease kit (reduces jam chance)
-
Route safety (clear one ambush marker)
-
-
S40: Optional: field repair demo (repair 2 items to >80% condition).
-
S50 Turn-in: Bot tallies service; discount and perk duration based on care quality.
Rewards
-
“Quartermaster’s Chit” (temporary perk: +10% vendor repair efficiency for 24h), 5–15% brand discount for 24h based on S30 completion.
Fail States
-
Bot destroyed, desertion (you fast-travel too far), or debt unpaid → −brand rep, small bounty.
Papyrus (service ledger)
Unreal-style (pseudo)
Q7 — “Brand War: Price Crash” (World Event / Choice)
Quest ID: Q_WVM_BrandWarCrash
Type: Regional dynamic; player stabilizes or exploits a price war.
Hook: Competing brands undercut each other; prices plunge by day, spike at night.
Objectives & Stages
-
S10: Talk to Brand Rep or Rebel Broker to learn causes.
-
S20 Branch A (Stabilize): Deliver 3 arbitration chips to specific bots; install Price Governor module.
-
S30 Branch B (Exploit): Help Rebels redirect stock to night markets (escort 2 bots on stealth routes).
-
S40 Resolution: Flip economy switches accordingly.
Rewards
-
Stabilize: Permanent −5% in corporate hubs, whitelist at checkpoints.
-
Exploit: Night market −10% after 20:00, day +5% markup (more profit windows).
Fail States
-
Installing governors on wrong bots, escorts fail → event continues (higher volatility for 48h).
Papyrus (economy flip)
Q8 — “Ghost Route” (Stealth Escort / Tax Evasion)
Quest ID: Q_WVM_GhostRoute
Type: Stealth escort avoiding Tax Patrol detection.
Hook: Rebels ask you to guide a Nuka-Stride along a zero-light tunnel network to a back-alley dock.
Objectives & Stages
-
S10: Meet bot at dusk (20:00).
-
S20: Stay under Detection Threshold (light + sound + proximity).
-
S30: Bypass two checkpoints (disable triplights or time guard rotations).
-
S40: Optional: spoof transponder (SCI 50) to ignore next patrol.
-
S50 Turn-in: Dock at hidden market before 04:00.
Rewards
-
Smuggler’s Stamps x3 (redeem for freebies), covert bot skin blueprint for settlements.
Fail States
-
Detection meter fills → Tax Patrol ambush, fine, −corp rep.
Mechanics Notes
-
Add a
GhostRoute_DetectScore
float; each light cone contact + sound event adds score; threshold = fail.
Unreal-style (pseudo)
Q9 — “Jammed Press” (Maintenance Micro-Puzzle)
Quest ID: Q_WVM_JammedPress
Type: Repair minigame for H-tier ammo press.
Hook: ARMCO Mule flags a jam; you must clear it without detonating powder.
Objectives & Stages
-
S10: Diagnose fault (choose: sensor misalign / powder bridge / crimp burr).
-
S20: Solve micro-puzzle:
-
Align: keep cursor in oscillating band for 5s
-
Bridge: timed tap to knock powder free (avoid red zones)
-
Burr: select correct deburr tool (tooltips from earlier training)
-
-
S30: Test press (fire 3 safe rounds).
-
S40: Optional: optimize (
SCI 60
) to +5 rounds/day cap.
Rewards
-
+Daily press output, ARMCO rep +.
Papyrus (safe retry gate)
Q10 — “Siege Supply Drop” (Settlement Defense Tie-In)
Quest ID: Q_WVM_SiegeSupplyDrop
Type: Wave defense while vendor bots dock to offload meds/ammo.
Hook: Your settlement is under siege; 2 vendor bots inbound to Docking Pad.
Objectives & Stages
-
S10: Activate Security Link (connect bots to turrets).
-
S20 Wave 1: Hold outer gate (bots path in; if damaged <25%, bonus).
-
S30 Wave 2: Protect offload (bots switch to med/munitions mode; settlers grab supplies)
-
S40 Boss Wave: Raider Sapper targets bots with EMP; counter with EMP Net or snipe.
-
S50: Victory tally → Happiness +, TaxCaps payout scaled by bot health and supplies delivered.
Rewards
-
Auto-Vendor Bay (Tier 2) plan, permanent +2% settlement vendor margin.
Fail States
-
Both bots destroyed → heavy repair cost, −settlement happiness.
Unreal-style (pseudo)
Q11 — “Rogue Personality” (AI Quirk / Keep or Cure)
Quest ID: Q_WVM_RoguePersonality
Type: Character quest for a glitched SUGAR-ATON.
Hook: Bot develops a quirky persona (“stand-up comic”) causing customer congestion and price misquotes.
Objectives & Stages
-
S10: Record 3 malfunction barks as evidence.
-
S20: Choose fix:
-
Reset Personality Core (Corp approval; bot becomes efficient, bland).
-
Sandbox the Quirk (install governor; keep jokes, fix pricing).
-
Sell to Traveling Show (caps now; lose bot in region, unlock vanity skin).
-
-
S30: Apply chosen module; assess customer queue speed.
Rewards
-
Reset: +Corp rep, +2% brand discount (permanent).
-
Sandbox: Unique vendor perk “Morale Munchies” (snacks grant +1% XP for 30 min).
-
Sell: Large caps, cosmetic skin “Marquee”.
Papyrus (branch resolution)
Q12 — “Operator’s Line” (Permit Chain → Build Your Bot)
Quest ID: Q_WVM_OperatorsLine
Type: Multi-step license culminating in crafting your own bot.
Hook: The full Vendor Operator exam: logistics, ethics, emergency handling.
Objectives & Stages
-
S10: Written test (dialogue quiz; 8 questions, pass ≥6).
-
S20: Logistics run (deliver mixed stock under weight cap, path across 3 nodes).
-
S30: Ethics scenario (choose who to serve first: wounded settler vs. paying mercs).
-
S40: Emergency: simulate robbery; choose deterrents (non-lethal preferred for bonus).
-
S50: Final audit; receive Operator’s Permit and Auto-Vendor Bay (Owner’s Model).
Rewards
-
Craftable Basic Vendor-Bot (settlement constructible), Owner discount −10% with all brands.
Fail States
-
Fail two or more segments → cooldown 72 in-game hours to retry.
Unreal-style (pseudo)
Q13 — “Cold Chain” (Temperature Logistics)
Quest ID: Q_WVM_ColdChain
Type: Environmental logistics; keep Cold Gauge above threshold.
Hook: Nuka-Stride must deliver “Cryo-Tonics” to a clinic; coolant leaks in heatwave.
Objectives & Stages
-
S10: Acquire 2x Coolant Coils or craft Patch Gel.
-
S20: Keep Cold Gauge ≥ 50 during transit:
-
Avoid sun; use tunnels/overhangs.
-
Stop at Shade Nodes to tick recovery.
-
Optional: deploy Solar Awning (reduces decay).
-
-
S30: Arrive; bonus if Cold Gauge ≥ 80.
Rewards
-
Doc’s Draft x2, Cold-Loop+ mod blueprint.
Fail States
-
Gauge hits 0 → spoilage; reduced reward, −rep.
Papyrus (gauge tick)
Drop-In Data (Tables & Lists)
Stock Pools (JSON)
Price Curves (CSV)
UI Strings (additions)
-
OBJ_WVM_QMD_S30
: “Provide at least two upkeep services during the hire window.” -
OBJ_WVM_BRAND_S20
: “Install price governors on the listed vendor units.” -
OBJ_WVM_GHOST_S20
: “Keep detection low while escorting to the hidden dock.” -
OBJ_WVM_PRESS_S20
: “Clear the jam without damaging the press.” -
OBJ_WVM_SIEGE_S20
: “Hold the gate while bots dock at the pad.” -
OBJ_WVM_ROGUE_S20
: “Choose how to resolve the bot’s personality glitch.” -
OBJ_WVM_OPLINE_S20
: “Complete all operator exam segments.” -
OBJ_WVM_COLD_S20
: “Maintain Cold Gauge ≥ 50 during delivery.”
Integration Notes
-
All escort-type quests can reuse your
PKG_WVM_EscortFollow
,PKG_WVM_FleeAndSmoke
,PKG_WVM_LockdownAnchor
. -
Stealth quest uses a simple additive Detection Score; clamp and expose to HUD for accessibility.
-
Economy flips modify
GV_WVM_RegionalPriceMult
plus time-of-day modifiers; ensure sleeping/fast-travel advances timers and reevaluates markets.
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