Springboard of Death: Trampoline Traps in Fallout



 STRUCTURE & MECHANICS

1. Basic Wastelander Trampoline Trap

  • Visual: A rusty mattress frame stretched over bent rebar and repurposed springs from car suspensions.

  • Trigger: Pressure plate or tripwire.

  • Effect: Sends the victim flying upward into:

    • A hanging cage trap

    • Ceiling-mounted spikes

    • A rooftop full of ghouls

  • Variants:

    • With explosives attached to the landing spot.

    • Bounces target into a minefield.


 Faction Variants

2. Raider “Carnival Kill Bounce”

  • Visual: Colorful, spray-painted scrap metal with clown face graffiti.

  • Signature: Loud honking sound before launch.

  • Effect: Propels victim into:

    • Razor wire loops mid-air

    • A flaming hoop or fireworks

    • A raider turret that activates during flight


3. Brotherhood of Steel Anti-Intruder Ejector

  • Visual: Military-grade pneumatic plate disguised as part of the floor.

  • Tech: Repurposed Vertibird landing gear shock absorbers.

  • Effect: Violently ejects intruders into a wall-mounted stun grid.

  • Bonus: Some versions scan for power armor and trigger only for non-authorized IDs.


4. Vault-Tec “Mobility Test” Trap

  • Visual: A pristine-looking padded bounce pad in a controlled lab room.

  • Lore: Supposedly a test of reflexes or vertical leap.

  • Effect:

    • Trampoline launches player into a test chamber of laser turrets.

    • Vault intercom says, “Congratulations on exceeding maximum velocity!”


5. Children of Atom “Leap of Faith” Trap

  • Visual: Glowing trampoline-like surface made of irradiated tarp and coil wiring.

  • Radiation: Emits RADs when stepped on.

  • Effect: Bounces target into a shrine or deep crater filled with glowing mirelurks.

  • Thematic twist: The trap is considered a blessing by the cult.


 Environmental/Regional Variants

6. Commonwealth-Inspired Rustpad

  • Visual: Makeshift trampoline using broken synth parts and railway springs.

  • Region: Urban areas or old factory zones.

  • Payload: Tosses you into electric wires or flaming barrels stacked on scaffolds.


7. Swamp Zone ‘Bog Bounce’

  • Visual: Mushy-looking camouflaged net over saplings.

  • Effect: Bounces the player directly into a hanging snare trap or deathclaw nest.

  • Bonus: Makes squelching, viney noises when triggered.


 MODULAR TRAP COMBINATIONS

Trampoline traps in Fallout 5 should be chained with:

  • Lure bait (like food or caps)

  • Tripwire-triggered trampoline + bear trap combo

  • Multi-trampoline Rube Goldberg setups (ping-pong player from one trap into another)


 FUNCTIONAL VARIANTS

Type Effect Risk Outcome
Spring Launcher Quick vertical launch Can reach rooftop loot or ceiling spikes
Directional Bounce Launches laterally into ambush zones Knocked into mutant hounds
Exploding Bounce Trampoline surface explodes mid-jump Shrapnel and fall damage
Magnet Bounce Targets those wearing metal gear Pulled to trampoline before launch
Fog Trampoline Hidden by mist/fog Player never sees it coming

 BONUS: Player-Buildable Version

Let players build trampoline traps in settlements:

  • Defenses that bounce enemies back into other traps.

  • Modified for launching Brahmin cargo in silly settlement logistics.

  • Create mini-game obstacle courses (think: Vault obstacle challenge!).

Trampoline Traps in Fallout 5 should mix dark humor, faction flavor, and physical comedy with deadly purpose. They:

  • Fit the lore (junk tech, mad science, and faction-specific theming)

  • Can serve both combat and exploration purposes

  • They are highly moddable by players or engineers in-world



1. Fitting the Lore: Junk Tech, Mad Science, and Faction-Specific Theming

Junk-Tech Engineering

Trampoline traps must feel like something a clever Wastelander could build using:

  • Rusty car hoods

  • Mirelurk chitin and vertebrae (organic spring alternatives)

  • Vault mattress springs, surgical tubing, pre-War fitness bands

  • Suspension systems from bikes, chairs, or pre-War playgrounds

"It's not pretty, but it’ll launch a raider into the next settlement." – Wasteland trapper


Mad Science: Vault-Tec & RobCo Experiments

Use Fallout's twisted science as fuel:

  • Vault 91's “Vertical Combat Deployment Unit” – designed to bounce soldiers onto rooftops in emergencies

  • RobCo Repulsion Coils – energy-based pads that repulse mass upward when overloaded

  • Think Tank variants – organic slings using mutated tendons and bones with cybernetic triggers

These aren’t toys — they’re failed prototypes now scavenged into deathtraps.


Faction-Specific Interpretations

FactionTrampoline Trap Flavor
RaidersSpray-painted jump pads with barbed rims, used to humiliate or entertain
Brotherhood of SteelCleanly-engineered jump ejectors with terminal access (only usable if you hack the panel)
Enclave RemnantsPressure-equalization plates from failed Vertibird gear repurposed into traps
Children of AtomGlowing irradiated launch pads that bounce you toward salvation… or bones
SettlersCreaky-looking, hay-stuffed pads that can actually save your life… sometimes
Vault Dwellers“Gym Jump Pads” that were part of pre-War fitness programs, but now modified to slam intruders into wall sensors

 2. Combat & Exploration Purposes

Combat Functions

  • Launch into secondary traps (ceiling spikes, hanging cages, flame traps)

  • Anti-melee crowd control — bounce enemies backward/downward into pits

  • Bait & punish – lure enemy into a trap zone, bounce them into a minefield or turret killbox

Use trampoline traps in tandem with ragdoll physics and V.A.T.S. slow-mo for maximum spectacle.


Exploration/Utility Uses

  • Environmental navigation — bounce to inaccessible rooftops, scaffolds, or hidden loot zones

  • Puzzle rooms — timed trampoline sequences with rotating traps, lasers, and collapsing structures

  • Power restoration puzzles — some pads don’t work until you route power (player choice: repair or bypass)

Example Encounter:

Abandoned Vault Recreation Room
A broken trampoline sits under a dangling loot chest. Scattered holotapes mention it was a Vault-Tec “Fitness Initiative Test.” The player must fix the hydraulic valves (optional Science 2), or rig it with grenades and timed detonation to bounce themselves upward.


 3. Moddable by Players & Engineers

Buildable in Workshop Mode

  • Springboard Trap (Basic) – low height, decent bounce, unlocks early

  • Vault-Tec Rebounder – moderate bounce, with settings (short hop, vertical, angled)

  • Rail-Spring Javelin Pad – sends enemies into air and drops spike rods

  • Tesla Coil Bounce Pad – shocks mid-air and disorients enemies on landing

Can be modified with:

  • Trigger conditions (pressure plate, laser trip, proximity)

  • Directional control (adjust angle of bounce)

  • Materials that affect bounce force (car hood = weak, train wheel spring = massive)

  • Add-ons like:

    • Barbed edges

    • Noise maker (attracts enemies)

    • Rotating fan blades at launch apex


Engineering Mini-Skill Trees

Introduce a Trap Engineering Perk Line:

TierUnlock
Rank 1Build trampoline traps at settlements
Rank 2Add bounce force modifiers
Rank 3Combine with turrets, flamers, or mines
Rank 4“Sticky Bounce” – attach explosives that detonate mid-air
Rank 5Craft “Chain Bounce Pads” – send enemies from one trampoline to another automatically

Summary

Trampoline traps in Fallout 5 can be more than gimmicks. When designed right, they:


Belongs in the Fallout universe, infused with faction identity and insane lore
Serve real gameplay functions in both combat and vertical exploration
They are buildable, moddable, and upgradable by crafty players and engineers

They are Fallout's answer to Wasteland Parkour meets Deathtrap Engineering.

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