๐ฏ I. SLINGSHOT WEAPON CATEGORIES
1. ๐ง Junk-Slinger Slingshots (Makeshift / Early-Game)
Name | Visual | Ammo | Effects |
---|---|---|---|
Rustshot | Two bent spoons, surgical tubing, wood handle | Scrap bolts, nails | Weak, good for silent kills |
Tin Snapper | Coffee can frame, leather straps | Bottle caps, pebbles | Stagger chance |
Pipe Chucka | Hollow pipe frame, thick spring cord | Screws, washers | Low accuracy, high rate of fire |
2. ⚙️ Mechanized Slingshots (Mid-Tier Tech)
Name | Visual | Ammo | Effects |
---|---|---|---|
Auto-Puller | Gears, winch cranks, wire tensioning system | Fused nuts, tech junk | Auto-reloads every 2–3 shots |
Rad-Flinger | Vault-Tec style chrome and green-glow lines | Glowing mushrooms, bio-goo pods | Causes radiation damage |
The Snapdragon | Bronze arms with articulated jaw spring | Sharp scrap, bones | Critical limb dismember chance |
3. ๐งช Specialist Slingshots (Faction/Unique Variants)
Name | Visual | Ammo | Effect |
---|---|---|---|
Brotherhood Torsion Striker | Military-polished alloy frame with Coils | Energy-conductive shards | EMP effect vs synths, bots |
Raider Cranium Popper | Decorated in blood & spikes, wire-wrapped | Teeth, bone shards | Induces fear/suppression |
Cult of Atom's Kiss | Irradiated wire, wrapped in prayer scrolls | Uranium pebbles, isotope shards | Rad explosion on impact |
4. ๐ฅ Explosive/Trap-Load Slingshots
Name | Visual | Ammo | Effect |
---|---|---|---|
Boomshot Belt | Reinforced brace, pouch-launcher combo | Grenade pins, pipe bombs | Short-range explosive arc |
Wireweb Flinger | Magnetic forks, spring-loaded | Net traps, taser nodes | Traps enemies in place |
Molotov Whistler | Singed leather, dual sling arms | Incendiary jars | Fire DOT + crowd panic |
๐งฒ II. TRANSPORTATION-BASED SLINGSHOT DEVICES
These are large-scale or suit-integrated slingshot tools used for traversal.
1. ๐ชข Settlement Slingshot Towers
Type | Function | Location Use |
---|---|---|
Scavenger Catapult | Hurls players over walls or obstacles | Fortified settlements |
Escape Arm | Quick launch for fleeing raids | Tied to panic buttons |
Trader Zip-Flipper | Tosses pack carriers across trade outposts | Boosts trade caravan speed |
2. ๐ Personal Slingshot Launchers
Type | Visual | Function |
---|---|---|
Springstep Boots | Powered with coiled knee bracers | One-shot leap burst |
Backpack Bungee | Harness with retractable cords | Slings you backward (escape move) |
Shoulder Sling Harness | Military-grade launch pads | Forward charge + melee slam on land |
3. ๐ช Factional Slingshot Travel Systems
Faction | Launcher Type | Lore Use |
---|---|---|
Children of Atom | Radstorm jump towers | "Leap into the glow" pilgrimage jumps |
Boomer Clan | DIY Junk-Launchers | Toss fighters into battle from afar |
Tech Nomads | Electromagnetic Slingrails | Controlled magnetic pulse hurlers for rapid traversal of large wastelands |
๐ฆ III. AMMO VARIANTS FOR SLINGSHOTS
Type | Description | Effect |
---|---|---|
Cryo Cores | Frozen coolant beads | Freezes enemies briefly |
Sonic Marbles | Whistles on release | Deafens enemies |
Gas Capsules | Disperses narcotic gas | Sleep/stun |
Tag Markers | Paint rounds | Marks enemies for turrets/companions |
Sticky Slags | Glued scraps | Slows enemies or sticks to armor |
๐ง IV. UPGRADE SYSTEM IDEAS
Upgrade Type | Examples |
---|---|
Tension Modifiers | Stronger pull = more damage |
Sight Attachments | Glow sights, scopes |
Ammo Quick-Swap | Switch ammo types mid-fight |
Dual Sling Arms | Fire two projectiles at once |
Faction Branding | Raider, Brotherhood, Synth skins add stat perks |
๐น️ V. GAMEPLAY INTERACTIONS
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Slingshot Skill Tree: Improves reload speed, accuracy, and unlocks ricochet shots.
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Slingshot Duel Minigame: Wastelanders challenge each other in aim contests.
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Slingshot-Based Puzzles: Weighted shot puzzles, fuse-lighting via flaming ammo, pressure plate triggers.
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Slingshot Training Camps: Mini-arenas that test your reflexes with ricochet shots and timed targets.
๐งจ VI. EXPERIMENTAL & SECRET PROTOTYPE SLINGSHOTS
1. Vault-Tec “Arc Launcher”
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Design: Shiny blue polymer and chrome trim, with holographic targeting reticle.
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Ammo: Condensed arc-cells (small volatile energy cores).
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Effect: Arcing plasma shots that bounce once and explode.
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Lore: Built for zero-G recreation in experimental vaults.
2. Enclave “Silent Sling”
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Design: Carbon composite limbs, matte black finish, digital recoil suppressor.
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Ammo: Black Ops darts, neurotoxin beads.
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Effect: Near-silent assassination tool with instant paralysis.
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Lore: Used for clandestine takedowns, leaks exist via spy terminals.
3. Alien Slingshot (Zetan-Ejection Device)
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Design: Organic bone-metal hybrid with gravitic pulse sling arms.
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Ammo: Zetan nodules, micro-stasis pods.
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Effect: Causes temporary enemy stasis or mass vertigo.
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Lore: Recovered from wreckage outside a quarantined Vault with alien presence.
๐ VII. SETTLEMENT STRUCTURES & UTILITIES
1. Slingshot Comm Towers
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Function: Launch compressed data pods to nearby settlements (fast courier).
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Visual: Dish-sling hybrid with a curved mesh sling arm.
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Upgrades: Longer range, encrypted messages, launch flares that attract allies.
2. Slingshot Defense Turrets
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Name: The Rocketer, Sling-Hell, Tangler Tower
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Ammo: Boulders, barbed nets, corrosive globs.
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Specials: Launches terrain-affecting projectiles (knockback zones, sticky terrain).
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Customization: Emblem paints, windage regulators, reload animations with settlers.
๐ง๐ค๐ง VIII. COMPANION & NPC SLINGSHOT USERS
Character | Role | Slingshot Style | Notes |
---|---|---|---|
Pebs | Kid scavenger | Uses bent steel coat-hanger shooter | Can sneak into tight spaces and hit switches |
Wick | Pyro hunter | Slings flaming jars | Creates distraction and DOT fields |
Dartilda | Elder sniper | Heavy sling with scope | Precision slingshot kills from afar |
Gripjaw | Mutant bruiser | Hurls debris via oversized sling-cannon | AoE knockdowns, has rivalry with turrets |
๐ IX. QUESTLINES INVOLVING SLINGSHOTS
1. “Slinger's Rite”
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Summary: A settlement requires proof of skill using ancient slingshot trials to earn leadership rights.
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Objectives: Hit moving targets, ricochet puzzle rooms, sabotage turret systems via slingshot only.
2. “Zipline Raiders”
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Summary: A gang uses slingshot launches and glide suits to raid across cliffs. You must counter or join them.
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Rewards: Learn "rebound shot", gain portable slingshot zip-glider for traversal.
3. “The Slingstone Wars”
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Summary: Discover the journal of pre-war engineers developing kinetic-based urban defenses. Recreate their legendary launcher.
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Unique Reward: The Boulder Breaker – a high-power settlement-building slingshot that launches defensive barriers and walls into place.
๐ช X. SLINGSHOT TRAVERSAL IN OPEN WORLD
1. Glider-Integrated Slingshot Nodes
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Positioned on cliffs, towers, or cliffsides.
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Interaction: “Hook In – Sling Launch” button activates and hurls you forward.
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Variants:
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Radwind Nodes: Requires timing with weather gusts.
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Vault-Test Nodes: Magnetic slings with randomized launch vectors.
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2. Power Armor Add-on: Sling Assist Unit
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Mount Type: Shoulder & thigh boosters.
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Function: Allows self-sling bursts in a set direction.
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Upgrades:
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Mid-air course correction
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Shockwave landings
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Chain sling into melee takedown
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3. Slingline Transit Network
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Built by player or factions
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Sling-shot “stations” connected by line-of-sight towers
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Transports light vehicles or personal pods across terrain gaps
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Unlocks: After major faction alliance or settlement tech quest
๐งญ XI. MISCELLANEOUS & MODDING-ENABLED SLINGSHOT IDEAS
Crafting Bench: Sling Table
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Upgrade sling tension, material, scope types
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Ammo workshop nearby lets players design:
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Ricochet Stones
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Booster Vials
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Slime Gels
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Toxic Darts
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Glow Charges
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Modding API Hooks:
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Let players create:
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Custom slingshot visuals (skins, frame types)
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Map-based traversal nodes
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Sling-Tube Jump Cannons for settlement roleplay events
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