🧬 CHARACTER PROFILE: "Snails" – The Methodical Gunslinger Super Mutant
I. Identity & Nickname
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Name: Unknown (nicknamed "Snails")
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Nickname Origin: Earned due to his slow gait, deep drawl, and methodical approach to nearly everything — except his gunplay, which is blindingly fast and deadly precise.
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Faction Affiliation: Formerly of a rogue experimental unit; now a freelance ally often found near mutant-neutral settlements or sniper nests.
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Role: Loyal sidekick / precision marksman / tactical overwatch companion
II. Personality & Behavior
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Temperament: Calm, calculated, observant
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Pace of Action: Walks slow, talks slow, thinks deep — but shoots fast and without wasted movement
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Speech Style: Deep voice with a slow, cowboy-like cadence; often delivers metaphors or sniper wisdom with long pauses
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Combat Behavior: Prefers overwatch positions; calls out targets, uses cover masterfully, rarely misses a shot
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Loyalty: Once he rides with you, you're under his protection like a "star-stamped cattle in a thunderstorm"
III. Physical Description
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Size: Massive Super Mutant frame, but slightly leaner than average — more "marksman" than "tank"
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Skin Tone: Ashy green with burn scars around his left arm and back
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Facial Features: Deep sunken eyes, 5 o’clock shadow (unusual for a mutant), and a heavy jawline
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Headgear:
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Hat: Large hunter green cowboy hat, wide-brimmed with a black leather band, front brim bent upwards like a sniper’s sunshade
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Eyewear: Tech-monocle (attached by a bronze hinge + headstrap), featuring:
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Long-distance zoom
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Time-dilation visual overlay (perceived slow-mo)
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Enemy heat signatures & bullet path prediction
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Mouth: Constantly chewing on a black chew stick, never seen without it
IV. Outfit & Loadout
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Neckwear: Large dust-covered handkerchief (dark red), tied loosely with a brass clasp
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Vest: Black combat vest adorned with faded beige stars (faded U.S. Marshal motif from pre-War days)
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Holsters:
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Hip: Dual rawhide holsters (right-side dominant) for custom revolvers/sniper pistols
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Back: Reinforced back scabbard for his unique, oversized shotgun
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V. Signature Weapons
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“Whisperclap” – Custom Scoped Shotgun
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Looks bulky, rust-silver finish, with internal tech mods
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Capable of firing custom scatterburst rounds or precision-slugs
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Features a temporal dampener module that "slows" targets hit in vital areas
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Emits a brief sonic echo (hence the nickname)
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“Dustdrillers” – Twin Semi-Sniper Pistols
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Custom revolvers with long barrels, stabilized grips
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Mods allow for microburst bursts or single high-caliber shots
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Engraved on the handle: “Slow ‘til I see the whites.”
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VI. Perk & Ability Highlights
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Dead-Eye Trigger: 90% faster aim speed when in combat (despite slow demeanor)
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Tactical Patience: Gains higher crit chance the longer he’s stationary before a shot
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Bullet Ballet: Can execute synchronized shots on up to 3 enemies at once with timed input from the player
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Mutant Marksman: Immune to scope sway, night-blindness, and environmental sniping penalties
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Echo Focus (Monocle Ability): Temporarily slows time and highlights moving threats, usable once per encounter
VII. Companion Perks (When Traveling With Player)
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Overwatch Bonus: Increases player accuracy when crouched near Snails
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Snail’s Trail: Reduces noise from footsteps and reloads for both player and companion
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Star of the Dust: Enemies are 10% more likely to miss first shot when Snails is present and active in combat
VIII. Story Hooks
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Origin Mystery: May have once been a part of a failed super-soldier program trying to combine sniper-level intelligence with mutant strength
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Side Quest Idea: “Fast Hands, Slow Heart” — Track down old sniper rivalries from before Snails’ mutation
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Secret Weakness: If deprived of his chew stick, his accuracy and reflexes drop by 25%
🗣️ COMPANION RECRUITMENT DIALOGUE — “Snails”
📍Location:
Old West Overlook Sniper’s Nest (an abandoned ranger tower in the highlands, littered with brass casings, thermal scopes, and mutant jerky)
🧍Initial Encounter Dialogue (Player Approaches)
[Snails is seated on a wooden crate cleaning his shotgun. He doesn’t look up immediately.]
Snails:
“You ain't a bounty hunter, are ya? ‘Cause I already shot two this week. One didn’t know he was dead ‘til the dust settled.”
Dialogue Options:
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[Charisma 4+] “Not here to hunt you. Just passing through.”
“Hm. Then keep passin’. Unless you got a reason to talk or a cause to ride with.”
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“You’re Snails, right? Heard stories about your aim. They true?”
“Stories are just smoke. But I got fire if you wanna see it burn.”
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“Why the name Snails?”
“’Cause I take my sweet time 'til it's time to strike. Then? You blink, and you're leaking.”
📜Recruitment Trigger (After Completing Initial Side Mission or Persuasion Check)
Snails:
“I don’t ride with just anybody. But you move smart, not loud. Tell ya what — help me settle an old debt, and I’ll watch your six. Deal?”
🧭 SIDE MISSION: “Faster Than His Shadow”
📝 Mission Summary:
Snails wants your help hunting down an old partner-turned-warlord named Hawkspur, a fellow experiment who betrayed their unit and now leads a rogue sniper gang known as The Crosshairs.
🧱 Objectives:
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Find Hawkspur's Trail
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Search recon camps (3 POIs across the map with sniper perches)
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Collect “Deadshot Tags” and a holotape from Snails' former squad
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Infiltrate Crosshairs Hideout
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A cliffside cave base with tripwire mines, booby-trapped ammo crates, and snipers in ghillie suits
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Optional: Sabotage sniper posts before full assault
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Confront Hawkspur
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Hawkspur is armed with a plasma-scope railgun and uses timed cloaking
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Combat takes place during a dust storm (low visibility)
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Player and Snails must use coordinated marksmanship (scripted sequences or VATS assist cues)
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Decision Point: Spare or Kill Hawkspur
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If spared, he drops valuable prototype optics (Monocle Upgrade Module)
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If killed, Snails executes him with cinematic finisher and earns “Echo Revenge” perk
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🎁 Rewards:
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Unlock Snails as Permanent Companion
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Gain Echo Marksman Perk: Increased VATS accuracy and crit chance with scoped weapons
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Monocle Upgrade: Time-dilation lasts longer and enemy weak spots glow faint red
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Access to Snails’ Nest as a player-usable sniper tower and stash spot
📘 MODDER-FRIENDLY CHARACTER SHEET (GECK/Creation Kit Format)
Base Companion Template
Property | Value |
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Editor ID | CompanionSnails |
Full Name | Snails |
Race | SuperMutantCompanionRace (custom variant with increased perception) |
Voice Type | SuperMutantSniperVoice (custom voice set) |
Template NPC | SuperMutantSniperTemplate01 |
Essential | Yes |
Aggro Radius | 700 |
Combat Style | CS_SniperMethodical |
Faction | PlayerAllyFaction , MutantNeutralFaction , SnailsFaction |
Companion Slot | CompSlotStandard |
Leveling | Scales with Player (min: 15, max: 65) |
Inventory | OutfitSnails_Cowboy , Weapon_WhisperclapShotgun , Weapon_Dustdrillers |
Scripted Abilities | Ability_SnailsFocusMode , Ability_SnailsPerkTracker |
Custom Perks
📍Perk: EchoMarksman
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Effect: +15% Scoped Crit Chance / +10% Scoped Accuracy
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Condition: Player has Snails as active companion
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Trigger: Applied on companion join; removed on parting
📍Perk: BulletBallet_Snails
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Effect: Can VATS-mark up to 3 targets at once with revolvers
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Cooldown: 90 seconds (scripted perk via AbilityMagicEffect)
Unique Weapons
Weapon_WhisperclapShotgun
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Base: Combat Shotgun
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Mods:
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Long Barrel
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Custom Tech Core (slow field emitter on slug impact)
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Tight spread choke
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Scripted Effect: 10% chance to "slow" enemies (movement and reload speed) for 4s
Weapon_Dustdrillers
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Type: Semi-sniper revolvers (tuned .44 Mag with scope)
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Alt Fire: Can queue synchronized dual shots on two enemies
Outfit: OutfitSnails_Cowboy
Piece | Details |
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Hat | Hunter Green Cowboy Hat (with black band, upturned brim, custom mesh) |
Vest | Black Star Vest (custom mesh with beige faded marshal stars) |
Handkerchief | Dusty red bandana |
Holsters | Rawhide dual hip and back holster (animated support for draw actions) |
🐌 Character Name: “Snails”
Role: Unique Super Mutant Sidekick (Companion)
Type: Precision Gunner / Sharpshooter Specialist
Nickname Origin: Called “Snails” due to his deliberate, slow-moving demeanor, despite his blindingly fast weapon accuracy and reflex-based combat style.
🔻 VISUAL PROFILE
🧟♂️ Body and Face
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Build: Towering, hunched but intimidating — slightly slimmer than a Behemoth-class mutant, with toned precision-focused muscle rather than brute-force mass.
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Skin: Deep moss green with pale cracks and cybernetic scars, hinting at Institute or Enclave experimentation.
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Eyes: One glowing yellow pupil (left), the other is cybernetic (right) and integrated into his high-tech monocle.
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Facial Features: Rugged with a stubborn square jaw, permanent 5 o'clock shadow (rare among mutants), wide cracked lips holding a black chew stick.
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Expression: Calm, disinterested — his gaze lingers as if scanning probabilities.
🧢 Headwear
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Hat: A large dark green gallon cowboy hat, dusty and creased.
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Black band wraps around the base.
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Front brim is bent upwards, almost like a salute.
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Rear brim droops slightly, with torn holes showing past bullet grazes.
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🦾 Tech Monocle
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Attached with semi-welded metal screws around his skull.
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HUD Functionality:
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Target slowdown (perceived bullet-time).
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Thermal and tactical threat detection.
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Distance and wind-calculated auto-compensator.
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Zoom scope overlay for sniping without needing a scope.
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Rare “Anticipation Algorithm” to predict enemy movement.
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👕 Outfit & Gear
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Shirt: Oversized dark pink T-shirt with torn sleeves. Faded Vault-Tec logo barely visible on the back.
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Vest: Black rawhide vest stitched with beige stars, gives old-world gunslinger vibes.
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Handkerchief: Large white one, tied cowboy-style around his thick green neck.
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Grenade Belts: Two belts of plasma and frag grenades form an X across his chest.
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Pants: Black cargo pants cut and stitched to fit his bulk.
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Boots: Custom super mutant boots with brass-plated toes and spiked soles.
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Holsters:
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Rawhide thigh holsters for dual revolvers or pistols (see weapons below).
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Large back holster for his signature custom shotgun.
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🔫 UNIQUE WEAPON SET
1. “Slowburn” – Dual Energy Revolvers
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Ammo: Plasma micro-shells or precision laser cartridges.
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Effect: Disintegration over time; slower impact but spreads across armor.
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Modifications:
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Target-lock assist via monocle.
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Trigger-pressure-sensitive burst speed.
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Uncanny silence — shots are unnaturally quiet.
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2. “Mirecrusher” – Signature Shotgun
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Type: Oversized triple-barreled scatter blaster.
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Ammo: Mixed custom shells — flame, cryo, flechette, or high-density lead.
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Secondary Mode: Slam the shotgun into the ground for an AoE seismic shock (slows enemies).
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Look: Engraved with snail spirals and tally marks; steel-reinforced dark wood with a glowing green underlight.
🎯 COMBAT STYLE
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Out-of-combat: Moves at a snail’s pace — arms crossed, low grumbles, deliberate footsteps.
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In combat:
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Instantaneous snap-aim speed.
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Calls out weak points (“Left elbow... knee joint… reloading.”)
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Dodges with unnatural bursts, using slow movement to lull enemies.
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Will sometimes hum classical tunes when sniping.
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💬 DIALOGUE & PERSONALITY
Tone:
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Deep, dry, methodical voice with faint southern drawl.
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Mix of old soldier and reluctant philosopher.
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Loves metaphors. (“War’s a stew… some folks just don’t stir it right.”)
Sample Lines:
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“Fast hands. Slow steps. That’s how you live.”
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“Folks think moving quick wins wars. Nah… planning slow does.”
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“These grenades? Only throw ’em when the wind whistles right.”
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“Used to guard a Vault door. Now I guard truth.”
🧠 BACKSTORY (Brief)
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Origin: Vault Mutant Experiment gone wrong—he was slow in everything but showed precision in training exercises.
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Factions: Hunted by the Enclave for his anomalous enhancement potential.
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Join Conditions:
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Found protecting an abandoned sniper’s tower filled with tech scraps and notes on bullet trajectory theory.
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Respects players who don’t rush decisions or score high-accuracy hits.
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🔧 COMPANION ABILITIES
Passive Perk: “Dead Aim”
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Slows down time briefly when lining up long-range shots.
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Increases critical hit chance for all scoped weapons.
Special Skill: “Tactical Crawl”
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Snails temporarily tanks while crouching forward — absorbs damage and marks enemies for you with monocle scans.
🧭 QUESTLINE HOOKS & RECRUITMENT
🔓 Intro Quest: “Slow Is Smooth, Smooth Is Fast”
Location: The ruined outskirts of an old military observatory turned sniper academy.
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Objective: Investigate rumors of “a mutant who can shoot a bottle off a ghoul's head from 500 yards.”
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You discover a sniper's roost littered with target dummies bearing precise single-shot wounds and piles of unused ammo.
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Snails watches you from afar, only approaching after you pass a trial:
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Hit a sequence of targets using long-range weapons.
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Complete a patience trial: defend the location without moving more than 10 meters.
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Upon success, he mutters: “You know when not to rush. That’s rare.”
🪖 COMPANION SYNERGY & STRATEGY
🔷 Combat Pairing Benefits:
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Player Stealth Builds: Snails enhances perception and grants bonus critical chance at long range.
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Heavy Gunners: Snails draws aggro with his deliberate movements, giving you time to flank.
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Sniper Builds: Unlocks “Twin Slowshot”, where you and Snails fire synchronously for a guaranteed critical.
🔶 Tactical AI Style:
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Rarely rushes enemies.
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Often takes cover, scans, and executes high-priority targets.
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Uses grenades only when terrain and elevation are optimal.
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Can be instructed to prioritize limbs, armor, or weapons (via companion command menu).
💠 COMPANION INTERACTIONS & DYNAMIC REACTIONS
🧭 With Environment:
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At scenic overlooks: “Used to sit and watch radstorms for fun. Guess I’m sentimental.”
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In hostile bases: “Lots of noise in here. Time to clear some space.”
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Near mutated snails or insects: “Heh. Family reunion.”
🧍 With Other NPCs:
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Vault-Tec Salesman (Ghoul): “I slow-cooked in a vault, while you hustled door to door? Funny world.”
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Brotherhood Scribe: “Tech’s like a stew. Don’t stir it right, it curdles.”
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Raider Boss (Post-defeat): “Tried runnin’. Should’ve tried thinkin’.”
🕳️ PERSONAL QUIRKS & HABITS
✅ Daily Companion Routines:
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Always does a "gear check" at night before sleep.
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Sometimes walks off to "listen to the wind" during travel.
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Collects snail shells and polishes them — stores them in his vest pocket.
🎵 Hums and Sounds:
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Will hum slow harmonica tunes.
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Sometimes taps his shotgun rhythmically while waiting.
🧬 LATE-GAME EVOLUTION
🧪 Companion Upgrade Quest: “The Speed of Stillness”
You discover Snails was once part of an Institute experiment, Project “Shellshock,” designed to create mutant sharpshooters with time perception enhancements.
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Retrieve his neural inhibitor module to unlock his true abilities.
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After installation:
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Unlocks SnailTime: slows time for all enemies for 4 seconds when Snails is below 50% health.
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Shotgun adds kinetic deflection — enemies hit at close range are knocked backward violently.
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📘 LORE ENTRY EXCERPT (Found in Institute Logs or Brotherhood Database)
Subject: SN-08-A “SNAILS”
Super mutant anomaly exhibiting decelerated physical tempo but hyper-accelerated cognitive aiming response. Subject retained rudimentary speech patterns and exhibits non-hostile behavior unless provoked. Marked “too unpredictable” and scrapped. Escaped containment. Likely adapted to Wasteland conditions. Capable of precision beyond standard humanoid soldiers. Surveillance ended due to three operatives being found cleanly executed from 700 yards.
🏕️ SETTLEMENT INTERACTIONS
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If assigned to sniper towers: Grants +20% defense rating during nighttime or fog events.
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Can train settlers to increase VATS critical chance for defending units.
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Adds “Snailshot Range” as a buildable target practice structure — raises Perception for settlers.
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Reacts to player romance/companions: “Folks move fast these days. Not always a bad thing.”
🎭 OPTIONAL ADD-ONS / CUSTOMIZATION
🛠 Cosmetic Swaps:
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Replace his dark pink T-shirt with:
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Desert-tan duster
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Custom Brotherhood recon chestplate with stars painted on
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Old NCR sniper cloak
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Option to craft custom hat badges or change monocle lens color.
🎒 Alternate Loadouts:
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“Gunslinger Loadout”: Dual laser pistols instead of revolvers, faster reloads.
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“Heavy Artillery Loadout”: Sawed-off mini-nuke launcher (SnailShell Bombard) on cooldown.
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