π️ WINGED SUITS & GLIDERS
Designed for stealth, aerial surveillance, silent travel, or midair recon.
1. Vault-Tec WingWeave™
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A foldable cloth-and-fiber wingsuit found in secret Vault training chambers.
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Enhanced with “Fall Arrest Gel Lining” and optional rad-dust deflectors.
2. Flying Squirrel Suit (S.A.S. — Soft Aero Suit)
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Inspired by pre-War zoology labs.
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Natural glider with tail rudder, deployable paw wing extensions, and built-in airbrake pouches.
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Upgrade paths: Anti-rad padding, stealth hover-field, motion muffler.
3. Junkrat Hang Glider
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Built from scrapped bedsprings, license plates, and rebar.
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Foldable. Must be launched from a height.
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Mods: Flame-resistant fabric, gas grenade launcher pouch, smoke-trail release.
4. WindHawk Tactical Glider
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Brotherhood recon forces used this kevlar-and-carbon fiber stealth glider.
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Integrated recon binoculars and light signal system.
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Mod slots: Night-vision lens, heat shield for aerial flare drops.
5. Enclave "Sky Curtain" Glider
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Heavy-duty glider with built-in cloaking nodes, EMP flaps, and a smoke-nullifying net.
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Best for one-way descent missions into hostile zones.
π JETPACKS & THRUSTER SYSTEMS
From stolen Enclave tech to homebrew raider inventions.
6. VertiSuit Mini-Turbine Pack
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A single-user micro-turbine backpack reverse-engineered from a crashed Vertibird.
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Features adjustable lift and descent settings.
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Upgrades: Mini-missile pod mounts, flare ejection, verti-hover stabilization.
7. Raider Flamehawk Thruster
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Chaotic fire-belching jetpack built from fuel drums and scrap metal.
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Leaves a visible flame trail, useful for intimidation and destruction.
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Dangerous. Prone to explosive failure if overused.
8. Brotherhood SkyPaladin Rig
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Heavy power armor-integrated flight system with thrust vectors and gyro stabilization.
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Optional Missile Intercept Pod, Auto-Aim Targeting HUD, and AAE (Aerial Assault Enhancer).
9. The Ghoul-Lifter
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Built by ghoul mechanics. Runs on plasma cores.
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Emits green radioactive mist, granting area denial effects below.
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Defensive shield bubble can be generated mid-flight for 6 seconds.
πͺ ZIPLINE & GRAPPLE SYSTEMS
Tactical movement and vertical infiltration mechanics.
10. Ziplash 9000 (Pre-War Rescue Line)
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Deployable zipline kit. Anchors between rooftops, towers, cliffs.
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Comes with hand brake, night-light trail, and climbing-mode reversibility.
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Mods: Electric discharge lines, plasma-coated cable for melting enemies mid-glide.
11. Raider’s Ripper Pulley System
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Crude bone-and-metal zip system. Fast and loud.
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Includes hook spikes and mid-zip launch (jump off and activate glider/jetpack).
12. SpiderJack Climber
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Vault-born grappling system built into a wrist module.
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Magnetic tip, rope gun, and climb-assist boots.
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Add-ons: Auto-winch retraction, smoke-distraction cable, EMP pulse burst.
π¦Ύ HYBRID & CUSTOMIZABLE AERIAL RIGS
Personal flight tools combining tech, armor, and traversal.
13. Winged Rust-Talon Exosuit
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Clunky but effective. Scrap-metal feathered wings, piston lifts.
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Can perform gliding dives, shockwave landings, and "feather shuriken" releases mid-air.
14. Vault Flight Frame (VFF-1)
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Vault experimental skeleton frame for long-range gliding.
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Built-in terminal access for terrain scanning and glide-path predictions.
15. Sky-Meld Suit
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Synth/alien hybrid rig with anti-grav pulses, shadow flight, and emotion-based UI.
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Requires neural link upgrades and emotional regulation protocols.
16. Hover-Frame Cloak
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Ultra-light carbon-fiber wing cloak, looks like a tattered trench coat.
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“Hover-drag” lets you slow-float silently and leap long distances.
π§ BUILDABLE FLYING CONTRAPTIONS (SETTLEMENT & BENCH CRAFTABLE)
17. Junk GyroBike
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Combines pre-War bicycle with jury-rigged rotors.
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Loud, rickety, surprisingly fast.
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Fuel: Ethanol or Mutfruit mash. Mods: Rear rockets, horn-blaster, rear camera.
18. Propeller-Backpack Kite
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Toy-like but functional. High wind required.
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Has an “Overcharge Mode” that launches you upwards for a quick escape.
19. Sky-Crate Hoist
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Settlement lift system with a rope winch, sky-pod, and turret mount.
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Great for creating rooftop lookout points or sneaky travel over terrain.
π§ͺ ALIEN, EXPERIMENTAL, OR FACTION-ONLY CONTRAPTIONS
20. Zetan Grav-Jumper
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Found in Zetan crash sites. Uses mental focus to shift elevation and slow fall.
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Flight paths can “skip” physics (short-range teleport-like hops).
21. The Feathertech Flock Drone Pack
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A swarm of robotic bird drones forms a floating wing system.
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Can detach to act as aerial scouts or suicide bombers.
22. Ashen Reign Skybrand
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Black alloy biomech wings that retract into the back.
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Boosts based on user’s blood saturation and adrenaline spikes.
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Can do stealth dives or spread ash storms from above.
⚙️ CRAFTING AND MODDING SYSTEMS
Each flying contraption above can be:
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Modded with custom components (e.g., flameproof wings, EMP-resistant coating).
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Painted with faction or personal logos.
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Enhanced with defensive turrets, deployables (e.g., smoke bombs, auto-missiles).
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Tethered to settlement towers, allowing fast-travel jumps across bases.
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Integrated into perk trees like:
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πͺ Sky Nomad – Boost wing suit maneuvering.
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⚡ Reactive Dive – Slow time mid-glide.
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π― Hawk-Eyed – Auto-tag enemies below while airborne.
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π️ FACTION VARIANTS
Faction | Signature Flight Gear | Traits |
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Brotherhood of Steel | Paladin Ascender Jetpack | Tanky, armored, with flak burst |
Enclave Remnants | Storm Talon Frame | Cloaked flight, silent descent |
Ashen Reign | Bone-Wing Harness | Organic wings, stealth airdrop attack |
Vault-Tec Secret Projects | WanderWing Mk VII | Utility-based, passive float, recording sensors |
Followers of the Apocalypse | Windleaf Glider | Medical supply drop, field-safe descent |
π¦Ύπ¨ STEALTH & INFILTRATION FLIGHT GEAR
Designed for spies, assassins, and shadow operatives who need to move above detection.
23. Wraithwing Cloak
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Appears as a tattered stealth cloak. Activates fold-out wings made of light-absorbing mesh.
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Grants silent gliding, heat suppression, and terrain-blending midair camouflage.
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Bonus: Emits white-noise field to block motion sensors and dog sniffs.
24. Operative MK9 Drift Shroud
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Institute-engineered cape that activates anti-grav lift and short hover hops.
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Optimized for light environments (labs, rooftops, tiles).
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Optional "Zero Sound" mod neutralizes foot impact and cloak rustle.
25. Black Lotus Grapple-Wing
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Originated in Eastern spy enclaves.
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Dual-mode: A fast-reel wrist-mounted grappling line and a deployable invisible-thread hang glider.
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Wing shimmer can bend light at a low energy cost.
π₯π₯ AGGRESSIVE COMBAT & BOMBER FLIGHT RIGS
Aerial offense or anti-ground domination.
26. War Crow Rig
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Raider-built heavy glider with a spiked underside and two front-loaded Molotov baskets.
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Dive-bomb move causes AoE flame.
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Mid-glide weapon drop slot allows manual grenade throwing while airborne.
27. Steel Talon Assault Frame
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Power Armor add-on wings, styled like mechanical bird claws.
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Drops shock mines, auto-fire plasma bolts on descent.
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Defensive shields deploy on landing to repel counterfire.
28. Jet-Bore Wasp Pack
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A vertical burst-thruster rig that performs evasive zigzags midair.
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Equipped with needle cannon for air-to-ground shots.
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Rechargeable using fusion dampers or shock cores.
ππ‘ PERFORMANCE, DECEPTION, AND DISTRACTION RIGS
Used in theatrics, subterfuge, or misdirection.
29. Vault-Tec Airshow Pack
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A pre-War novelty device from Vault-Tec promotional stunts.
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Bright lights, cheer banners, confetti launcher.
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Mods: Swappable with real smoke trails, flashbang glitter bombs.
30. Decoy Kite Drone
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Launchable floating hologram rig shaped like the user.
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Can move slowly through air and taunt enemies via voice mimic.
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Pair with real glider escape for stealthy reversals.
π ️⚙️ SETTLEMENT-AFFILIATED FLYING SYSTEMS
Flight as part of infrastructure or community defense.
31. Skyhook Nexus
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A tower-mounted jump-assist catapult that flings player into a glider or suit-activation range.
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Settlement mod options: Rotating launch platforms, weather-calibrated auto-launch, wind-based power recharge.
32. Airline Drone Companion
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A semi-intelligent AI flyer that follows you around and offers brief vertical lift, limited hover, or loot cargo haul.
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Can sacrifice itself with an EMP burst in emergencies.
33. Scout Kite Ring
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Community-made wind-lift kites attached to tethers.
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Used to survey surrounding biomes.
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Can send messages, broadcast alerts, or hoist spotlights.
π½π§¬ MUTANT/ALIEN/EXPERIMENTAL FLYING SYSTEMS
Weird, mysterious, or semi-organic contraptions with strange effects.
34. Sporewing Hybrid Suit
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Grown in fungal labs. The wings pulse and breathe.
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Propelled by spore puffs that redirect lift via small controlled explosions.
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Possesses “glide hallucination” ability: confuses enemies below with duplicated afterimages.
35. The Dreamer’s Spiral
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Recovered from a crashed alien vault.
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Allows slow, spiraling levitation, not true flight.
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Visual distortions trail the user, causing enemy disorientation and vertigo.
36. Ghoul Gas Ventilator
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A radiation-mutated contraption worn by ghoul survivors.
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Uses internal rads and lung-gas to jet boost upward in short stutters.
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Emits radioactive fog, healing ghouls nearby.
π§° MODULAR MOD SYSTEMS – EXTRA OPTIONS
You can apply these modifications to most flight rigs or builds:
A. Wasteland Mods
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Rust Patch Reinforcement
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Wind Dampeners (Reduce drift)
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Trap Ejector (Drop mines mid-flight)
B. Combat Mods
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Flamethrower Boost Assist
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Sonic Burst Grenade (mid-glide release)
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Shrapnel Trail (damage enemies tailing you)
C. Utility Mods
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Cargo Harness for loot
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Stim Injector for midair healing
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Emergency Auto-Deploy Chute (auto triggers when unconscious)
π ️ FLYING WORKBENCHES & UPGRADE STATIONS
Players can access specialized AeroCraft Workbenches in settlements or factions:
Bench | Function |
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Windforge Table | Glider crafting and wing tuning |
Jet Forge Module | Build and fine-tune boosters and hover components |
Grappler’s Nest | Zipline anchor kits, retractors, wall-climb ropes |
Flight AI Terminal | Customize drone behavior and combat patterns |
πͺπ«️ TRIBAL & POST-WAR TRADITIONALIST FLYERS
Primitive yet effective — built from myth, ritual, and necessity.
37. Skyhowler Totem Glide
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Made from Deathclaw wing membranes, bone frame, and sacred bindings.
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Emits a screeching howl on descent — believed to ward off spirits.
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Rare tribal mod: Ghostdrift — momentarily become incorporeal during glides.
38. Bonefeather Ascension Rig
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Carries the skulls of ancestors; each feathered panel represents a fallen warrior.
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Glides silently but only at dawn/dusk — solar-activated lift fabric.
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Landing impact stuns enemies in a small radius due to vibrating skull amplifiers.
π§♂️π MUTANT-ASSISTED OR PARASITIC FLIGHT
Involving creatures, mutant biology, or symbiotic propulsion.
39. Rad-Wing Parasuit
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Grown from a mutated bat-like creature. Attaches to the user’s back and instinctively flies.
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Requires “trust bonding” over time, but grants hands-free aerial travel.
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Mood-dependent behavior: may refuse to fly when agitated.
40. Leaper Crab Pack
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A cybernetically tamed giant mutated crab worn like a backpack.
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Uses leg-burst propulsion to leap and glide from rooftops.
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Occasionally clamps onto enemies mid-air for surprise takedowns.
π§°π¦ UTILITY & CARGO-BASED AERIAL GEAR
For wasteland laborers, traders, medics, and scavengers.
41. SkyHauler Cargo Rig
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Industrial-grade quad-rotor drone harness.
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High weight capacity; used for transporting salvage or injured NPCs.
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Cargo modules: CryoLocker (for damaged synths), Mobile Vendor Crate, Emergency Farm Pod.
42. Jury-Rig Liftdrone
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Found in pre-War warehouses. Originally moved crates; now retrofitted for people.
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Remote-controlled via Pip-Boy plug-in.
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Mods: Auto-defensive stasis field if attacked mid-haul.
43. Trader's Cloudchute
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Worn by traveling merchants.
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Opens automatically when falling, doubles as market banner or distress flag.
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Embedded LED scroller shows prices or “Don’t Shoot!” signs in mid-air.
ππ RESCUE & REPAIR FLYING DEVICES
Medical, life-saving, or tactical withdrawal kits.
44. MedLifter Drone Sled
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Light hover-sled that rescues injured companions.
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Can be summoned with a flare or distress whistle.
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Auto-administers stimpaks, antirads, or blood packs mid-flight.
45. Auto-Deploy Lifter Frame
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Activated only during fatal falls or high-velocity crashes.
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Projects an inflatable landing cocoon and deploys thrusters to slow descent.
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Option to choose between Save Self or Sacrifice Self to Save Companion modes.
π²π¦ ENVIRONMENTAL/BIOME-SPECIFIC AERIAL UNITS
Tuned to terrain or weather-based travel.
46. Fogpiercer Glide Harness (Coastal Biome)
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Designed for cliff-heavy or fog-dense zones.
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Wings emit sonic pulses to read fog density, painting a visibility path.
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Can attach buoyancy flares for midair float if over water.
47. Jet-Cap Thermal Flyer (Arctic Biome)
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Nuclear-heated mini jets keep the pilot warm while in the air.
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Trail leaves visible heat marks, visible to thermal snipers or enemies.
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Mods: Anti-ice layer, fuel-conserving burst-glide mode.
48. Canyon Hopper Wings (Desert Biome)
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Focused on thermal uplift found in hot desert canyons.
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Rides heat currents, saving energy and allowing loitering over target zones.
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Enhances long-range sniping from midair perch.
π§±πͺ¨ SCRAP-MADE & DIY CONCOCTIONS
Wasteland genius in motion — unstable, unsafe, unforgettable.
49. The SpineRider
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Literally a spinning propeller chair worn on the back.
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Made from car engine parts, saw blades, and antique fans.
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Controls: Foot tugs and shoulder leans. Dangerously agile but risky on landing.
50. HoverKeg MKII
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Beer barrel with internal hover core and foot straps.
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Spits fire as it lifts. Can carry two people in wild zigzagging arcs.
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Popular among raider daredevils during "Sky Rage" competitions.
51. The Jester’s Umbrella
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A pre-War novelty umbrella modified with a mini booster and rudder fan.
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Allows for floating descents and spinning midair taunts.
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Often used by rogue entertainers, prankster thieves, and chaos cults.
π§ π STORY OR QUEST-BASED FLYING CONTRAPTIONS (UNLOCKED VIA LORE)
52. The Soarcycle (Legendary Unlock)
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A mythical, barely-intact vertical flyer resembling a motorbike with anti-grav coils.
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Said to be built by a Vault-Tec engineer who escaped the Great War.
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Requires scavenging five ultra-rare pre-War parts scattered in vaults across the map.
53. Project Atlas Wings
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A questline involving an old Enclave lab and a failed escape plan.
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The wings integrate memory-stored maneuver patterns from the test subject.
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Grants unparalleled mobility, but occasional hallucinations of the past pilot’s trauma.
54. Flight of the Fallen
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Rebuild the wings of a Brotherhood Paladin who died trying to save a settlement.
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When completed, lets you “fly” for a short time with a voiceover memory echo.
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Flight is limited, but fully cinematic and emotionally charged.
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