In Fallout 5, deep and immersive options for workshop mode, especially around public service jobs and civic duties, could add a grounded layer of realism, world-building, and systemic depth to settlements. These systems should mirror a functioning post-apocalyptic society trying to rebuild with structure, purpose, and survival at the forefront.
๐ง I. Workshop Mode: Public Service Jobs — Deep System Structure
1. Civic Assignment Board (Core UI Element)
A modular terminal or bulletin board placed in each settlement.
Used to assign settlers to jobs, manage schedules, track morale and effectiveness.
Displays:
Job Roster (name, job title, happiness)
Coverage Report (what services are missing or overloaded)
Shift Scheduler (manual or automatic)
2. Job Types and Roles
๐ฎ Mail/Information Services
Courier: Delivers messages or packages between settlements.
Town Crier: Updates locals with recent events or alerts (influences settler mood).
Archivist: Preserves old books, prints logs, builds data backups (can reduce knowledge decay or unlock special crafting recipes).
๐ Security and Law
Deputy/Sheriff: Reduces crime, responds to local disputes.
Investigator: Tracks down thieves or saboteurs, gives quest hooks.
Prison Warden: Manages holding cells or reformation camps.
๐ง๐ Emergency Services
Fire Warden: Oversees fire-prevention systems and drills. Can lower explosion/fire damage during attacks.
Rescue Team Leader: Coordinates injured settler extractions during combat or disaster events.
๐งน Sanitation & Maintenance
Trash Collector: Improves cleanliness (lowers disease chance, improves happiness).
Plumber/Water Worker: Prevents water contamination.
Technician: Fixes power/wiring, reduces breakdowns in defensive or production assets.
๐ง Construction Crew
Architect/Foreman: Oversees new buildings, boosts construction speed.
Rubble Clearer: Opens new building zones, clears post-battle wreckage.
Crafts Instructor: Teaches others crafting skills, accelerates leveling for recruits.
๐ฅ Healthcare System
Medic/Doctor/Nurse: Heals over time, responds during raids.
Field Surgeon: Unlocks advanced surgery room or trauma tent.
Caretaker: Looks after elderly or wounded NPCs.
๐ Education & Propaganda
Teacher/Lecturer: Trains younger settlers and raises settler intelligence (influences efficiency in jobs).
Preacher/Cult Leader: Affects morale, may introduce faction-based ideologies.
Propagandist: Boosts loyalty to the player/faction but may reduce openness to outsiders.
⚖️ Civil Service
Mayor: Passive buff based on Charisma. May be a player or assigned settler.
Tax Collector: Brings in caps/resources weekly, affected by happiness and enforcement.
Public Speaker: Influences faction reputation and internal unity.
๐ ️ Specialist Infrastructure Jobs
Hydro Engineer: Maintains advanced water filtration/purification systems.
Solar/Energy Manager: Optimizes renewable power sources.
Repair Drone Overseer: Controls a bot swarm for automated repairs.
๐งฑ II. Assets & Objects for Public Services (Placeable Objects)
1. Buildings & Facilities
Facility Type | Functionality |
---|---|
Security HQ / Sheriff’s Office | Assign guards, track crimes, set patrol routes |
Fire Lookout Tower | Reduces fire risk, early warning system |
Clinic / Hospital Tent | Health recovery, medical training |
Recycling Center | Turns junk into bulk resources efficiently |
Civic Hall | Political decisions, town votes, leader elections |
Data Center | Digital preservation of pre-war data, unlocks rare tech |
Job Fair Center | Boosts settlement job reassignment speed and satisfaction |
Community Kitchen | Boosts happiness, supports soup lines or feast events |
2. Interactive Props
Police Baton Rack: Boosts morale or intimidation in guards
Med Drone Dock: Enables auto-healing via medic bots
Trash Incinerator: Handles garbage build-up, risks pollution if not managed
Voting Booths: Can unlock morality-altering decisions or faction alignments
Podium with Speaker System: Used by mayor or propagandist for speeches
๐ III. Dynamic Simulation Features
1. Shifts & Scheduling
3 Time Zones: Morning, Afternoon, Night
Citizens rotate in and out depending on traits and fatigue
Cross-training unlocks backup roles in emergencies
2. Public Morale & Trust Metrics
Loyalty meters affect:
Riot chance
Propaganda effectiveness
Willingness to defend the town
3. Crime, Emergency, & Gossip Events
Crimes committed by idle or disloyal settlers if unassigned
Medical crises or fires spread if no emergency teams are active
Gossip systems that lead to passive storylines or new recruits
๐️ IV. Unlockable Upgrades by Skill & Tech Tree
Civic Engineering: More efficient zoning, settlement aesthetics bonus
Post-War Civics: Unlocks Election Day events and mayoral bonuses
Emergency Response Tactics: Improves response time to crises
Automation Diplomacy: Enables AI-driven civic roles or robotic replacements
๐จ V. UI & Visual Themes
Each public job should be visually distinct with:
Uniform colors (e.g., orange for sanitation, blue for medics)
Role-specific animations (sweeping, patrolling, teaching)
Mini-banners/placards by buildings showing job icons
๐งฉ VI. Optional Systems and Immersive Expansions
Expansion Idea | Description |
---|---|
Civil Disobedience System | If settlers are overworked or unrepresented, protests or riots can start. |
Reputation Badges | Public servants earn badges that improve NPC respect or unlock perks. |
Founding Day Festival | If services are well-run, trigger a city-wide event that boosts productivity, happiness, and security temporarily. |
Quests by Job Type | Some jobs unlock personal quests (e.g., sheriff asks you to stop a new gang, preacher wants to convert a raider camp). |
๐ฉ I. Unique Add-Ons by Public Service Category
๐ก️ Security & Law Enforcement Add-ons
Patrol Route Designer (UI Add-On)
Drag-and-drop pathing system to assign settler or robot patrols.
Set alert levels by zone (green = safe, red = crime hotspot).
Crime Surveillance Terminal
Links with turrets and spotlights to track crimes in real-time.
Logs incidents, suspects, and civilian witnesses.
Wanted Poster Printer
Print bounties or missing person posters.
Public posting improves trust or spawns quest leads.
Training Yard Add-on
Melee/pistol dummy course.
Boosts settler defense skill and reaction speed.
๐ Healthcare & Emergency Add-ons
First Responder Radio Tower
Summons a mobile medic bot or crash cart to fallen settlers in combat.
Cooldown-based emergency deploy.
Trauma Tent Add-On
Increases critical care beds.
Allows surgery under field conditions (used in radiation/poisoning scenarios).
Psych Evaluation Room
Stabilizes mentally unstable or PTSD-affected settlers.
Helps prevent breakdowns or rage incidents during attacks.
Medicine Reclaimer
Salvages used chems or expired stimpaks into raw components.
๐งน Sanitation & Utilities Add-ons
Vermin Control Station
Spawns trained molerats, cats, or bots to eliminate pests.
Boosts food yield, reduces disease spread.
Waste Compression Cube
Turns garbage into useful crafting materials (cloth, plastic, scrap).
Bonus: rare finds like intact pre-war junk collectibles.
Air Filtration Tower
Adds clean air bonus.
Reduces settler sickness during toxic weather or chemical warfare.
Fungus Decomposer Pit
Natural compost solution using irradiated fungi.
Boosts soil for advanced farming and reduces waste.
๐ Infrastructure & Engineering Add-ons
Automated Repair Drone Pad
Deploys bots that fix power lines, water pumps, and generators.
Can go rogue if not maintained or programmed properly.
Tech-Salvage Bench
Engineers dismantle pre-war tech into rare components.
Occasionally unlocks rare schematics or unique upgrades.
Multi-Grid Fusion Coupler
Expands power capacity by linking multiple micro-grids.
Unlocks settlement-wide power events (e.g., night festival lighting, defense overdrive).
Structural Integrity Scanner
Reveals building damage, weak points, and upgrade slots visually on HUD.
๐ Education, Archives, & Info Add-ons
Mobile Library Cart
Settler educators can push these into new settlements.
Trains younger settlers or improves INT of adult workers.
Propaganda Holo Display
Plays custom videos, music, or speeches depending on player’s faction stance.
Can convert nearby NPCs or suppress panic.
AI Educator Pod
Revives an old Mr. Gutsy or Protectron with knowledge banks.
Interacts with children NPCs or pre-war computers.
Memory Imprint Chair
Transfers XP from veteran settlers to trainees (skill mentoring).
Has risk of data corruption or memory loop glitches.
๐งญ Civic Administration Add-ons
Tax & Ration Ledger
Assign tax levels and ration allowances.
Trigger events like tax protests, black markets, or loyalty boosts.
Settlement Voting Booths
Unlocks democracy features.
Players can run votes on policy (e.g., curfews, food distribution models).
Loyalty Scanner
Passive system that checks settler alignment.
Can expose undercover raiders or synths trying to infiltrate.
Public Suggestion Terminal
Settlers submit complaints or ideas.
Occasionally generates side quests or leads to faction recruitment.
๐ II. Cross-System Enhancing Add-ons
Add-On | Effect |
---|---|
Morale Music Beacon | Increases productivity during day, reduces fear at night. Links to in-game radio DJ events. |
Custom Uniform Kiosk | Tailors outfits per job class; visual identifier + minor stat boosts. |
Settlement Ranking Board | Tracks and compares services across settlements. Unlocks prestige titles, NPC visitors, and trade bonuses. |
Volunteer Booth | Lets idle settlers take on temp civic duties, building personality traits like Brave, Curious, or Loyal. |
Emergency Rally Point Flare | Deployable flare that instantly calls all medics, guards, and leaders to defend a critical zone. |
๐งฌ III. Special Add-ons Tied to Factions or Quests
Add-On | Trigger/Unlock | Description |
---|---|---|
Brotherhood Civic Grid Node | BoS Questline | Makes local infrastructure Brotherhood-compatible; increases defense but may trigger faction tensions. |
Followers Knowledge Archive | Followers of the Apocalypse Ally | Add-on that builds rare medicines and shares passive XP to settlers. |
Railroad Monitoring Station | Railroad Support | Alerts you to synth presence, and protects identities of synth settlers. |
Institute Civic Override Kit | Secret Siding | Can fully automate your town, replacing settlers with synth doubles (morality choices apply). |
๐งช IV. Specialized Civic Add-ons (Advanced Roles & Situational Tools)
1. Disaster Drill Simulator
A deployable training module that simulates fires, raider attacks, and radiation breaches.
Settlers “practice” during off-hours, granting buffs in real crisis events.
Bonus: unlocks rare morale traits like Prepared or Unshakable.
2. Public Transport Node
Establishes a fast-travel network between major settlements.
Small tram carts or vertibird pads (depending on tech tier).
Custom schedule control (manual, automatic, faction-locked routes).
3. Courtroom Module
Used to resolve in-settlement crimes or disputes.
Public trials or secret hearings (player chooses tone of justice system).
Verdict affects settler trust, loyalty, or hidden morale metrics.
4. Civic Parade Kit
A decorative civic pride add-on.
Triggers parades or celebration animations when major tasks (quest chains, infrastructure builds) complete.
Factions may try to sabotage or infiltrate celebratory events.
๐ฑ V. Environmental & Wildlife Service Add-ons
1. Wasteland Ecology Station
Monitors local flora and fauna health.
Encourages wild animal migration patterns or reduces dangerous spawns.
Bonus: unlocks new recipes or nature-aligned companions (e.g., trained yao guai).
2. Irradiation Cleanup Drones
Clears contaminated zones with limited-time sweeps.
Great for building expansions into radioactive zones.
Can malfunction and create mutant flora if improperly managed.
3. Beekeeper Dome
Public environmental stewardship role.
Generates unique honey-based meds and food boosts.
Can attract mutated wildlife if neglected.
4. Botanical Lab (Public Garden)
Grows rare medicinal or hybrid plants.
Citizens can visit and gain temporary stat boosts or remove addictions via herbals.
Optional lore: some settlers claim the plants "speak" to them...
๐️ VI. Urban Development & Settlement Layer Expansion
1. Zoning Overlay Control Panel
Lets the player define civic vs residential vs industrial zones.
Impacts pathing, pollution, noise, and happiness.
Critical for large settlements — expands optimization and boosts AI variety.
2. Vertical Housing Stack Add-on
Turns single-floor shelters into layered residential structures.
Adds ladders, stairs, elevators (power-dependent).
Allows denser populations with unique rooftop utility add-ons (solar arrays, lookouts, gardens).
3. Civic Census & ID Scanner
Tracks every resident’s origin, loyalty score, job history.
Can reveal spy NPCs, Synths, or sleeper agents from factions.
Comes with redacted identity files the player can decrypt for side missions.
4. Public Works Archive Tablet
Interactive history kiosk that tells the evolution of the settlement.
Settlers contribute personal logs, gossip, or memorial entries.
Some entries may trigger quests or reveal secrets about settlers’ pasts.
๐ VII. Story-Driven or Faction-Triggered Add-ons
1. Ethics Tribunal Pod (AI Controlled)
Requires acquiring a rare AI core (Institute or pre-War).
Settlers submit moral dilemmas.
AI will make harsh or absurd rulings (e.g., exile a settler, authorize mind wipes).
Can spark resistance movements or inspire utopian efficiency.
2. Faith Shrine Customization Station
Based on belief systems emerging post-war (Atom, Enlightenment, Techno-Cult, etc.).
Settlement can choose ONE. Each faith grants different passive bonuses or rituals:
Atom = radiation tolerance
Enlightenment = XP growth
Techno-Cult = repair speed and bot harmony
May cause ideological clashes if incompatible settlers exist.
3. Corruption Metrics Board
Player monitors corruption risk across services (e.g., guards taking bribes, tax fraud, public ration theft).
Tools include:
“Audit” mode
“Blackmail Surveillance”
“Reform Officer” appointment (influences questline direction)
4. Mobile Civic Caravan
A portable version of the workshop zone.
Used for frontier expansion or nomadic settlements.
Includes collapsible utility items:
Inflatable clinic
Power-on-demand pylon
Foldable watchtower
Can act as a temporary hub for new areas or tied to specific DLC/story arcs.
๐ง VIII. Psychological & Social Dynamics Add-ons
1. Social Network Mapper
Maps relationships among settlers.
Shows:
Friendships
Rivalries
Romance paths
Grudges (can lead to sabotage or duels)
Grants the player the ability to manipulate social groups to boost output or defuse conflict.
2. Civic Mindfulness Chamber
A soundproof public pod where settlers go to relax or de-stress.
Reduces risk of breakdowns or violence.
Can be modded with:
Ambient wasteland sounds
Pre-War music loops
Hypnotic AI therapy
3. Public Art Station
Settlers paint murals, build sculptures.
Boosts happiness, identity, and visitor attraction.
Certain styles (e.g., anti-faction art) may cause unrest or raids.
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