๐ง FALLOUT 5: CUSTOMIZABLE & UNIQUE WORKBENCH SYSTEM
I. ๐จ CORE DESIGN GOALS
Feature | Description |
---|---|
Modular Customization | Players can build, modify, and upgrade their own workbenches visually and functionally. |
Workbench Classes | Different types based on crafting domain: Weapons, Armor, Robotics, Chemistry, Cooking, Mutagenics, Trap Engineering, etc. |
Aesthetic Themes | Bench visuals and props evolve based on faction alignment, biome, and character background. |
Functionality Tiers | Upgradable from basic to legendary-grade benches with new modules, blueprints, and features. |
Workbench Personality Modules (optional) | Certain benches (AI, Vault-Tech or Enclave origin) may have a snarky or helpful personality voice. |
II. ๐️ TYPES OF WORKBENCHES
Workbench Type | Primary Use | Unique Feature Ideas |
---|---|---|
Weaponsmith’s Forge | Melee & firearms crafting | Integrated recoil tester, bullet chamber simulator |
Armor Frame Bench | Power armor & regular armor | Fusion-core embedding unit, armor stance tester |
Chem Lab Mk V | Drugs, healing, poisons | Explosive mixing arm, overdose safety override |
Cooking Pit Deluxe | Food & beverages | Portable grill, flavor mutator, cooking bot arm |
Trapcrafter's Table | Mines, turrets, pressure plates | Trap hologram field preview |
Mutagenic Bench | Mutation crafting, DNA splicing | FEV chamber arm, genetic preview scope |
Robotics Pod | Robot building & AI personalities | Robobrain slot, Assaultron module bay |
Modding Rack | Attachment-specific station | Visual swapper, holographic preview |
Jury-Rig Shack | Wasteland scrapper build zone | High failure but high improvisation rewards |
Vault-Tech Blueprint Printer | Rare | Auto-schematic rendering, requires special holotapes |
Ghostwork Interface Bench | Post-endgame/dark science | Affects “haunted” suits or ghost-tech from Vault X-21 |
III. ๐ WORKBENCH CUSTOMIZATION SYSTEM
Customizable Part | Options | Notes |
---|---|---|
Base Materials | Wood, steel, ceramic, alien alloy | Affects crafting speed & bench durability |
Functional Arms | Auto-gripper, precision welder, injector | Extra functions or shortcut tools |
Decor & Themes | Raider scrap, BoS polish, Enclave sterility | Cosmetic + minor bonuses |
AI Core Personality | None, Friendly, Sarcastic, Paranoid | Commentary, potential gameplay twists |
Add-On Modules | Holo-Preview, Mod Preset Loader, Remote Access | Unlock via quests or faction favor |
Lighting | LED, flickering torch, Vault-grade | Cosmetic but also improves UI clarity |
Bench Names | Customizable names ("Red’s Ripper Lab", “Pip-Pop Forge”) | Tied into settlement logs and player base aesthetics |
IV. ๐งช FUNCTIONALITY EVOLUTION TIERS
Tier | Description |
---|---|
Tier 1 – Scrap Stage | Can only build basic items, fails often, janky animation |
Tier 2 – Settler Mastery | Better visuals, success rate improved, unlocks first mods |
Tier 3 – Specialist Upgrade | Workbench skill tree unlocked, interface customizations available |
Tier 4 – Legendary Artisan | Iconic appearances, instant build timer for minor mods, faction bonuses |
Tier 5 – Ghost-Tech (Postgame) | Lets you manipulate alien/spectral tech or vault anomalies |
V. ๐งฐ WORKBENCH LOCATION TYPES
Location Type | Notes |
---|---|
Mobile Bench (Vehicle-based) | Attach to Sky Mule, Vertibird, or caravan trailer |
Settlement Rooted | Can be tied to specific building zones with structural bonuses |
Faction HQ Exclusive | Unique appearance, better stats if loyal to that faction |
Underground/Vault Bench | More hidden recipes, lore logs, rogue AI interactions |
Raidable Benches | Enemy strongholds with rare upgrades if captured or stolen |
VI. ๐ฆ BLUEPRINTS, SCHEMATICS & PERKS
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Blueprint Discovery System
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Hidden in ruins, Vaults, or given by key NPCs (engineers, rogue AI, old Brotherhood scribes)
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Schematics can alter appearance, efficiency, or even unlock strange combinations (laser mines, mutagenic food, etc.)
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Bench-Perks Integration
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Certain perks unlock new modules or reduce crafting time
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Perks also affect speech choices when your bench has a personality module
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VII. ๐ง BENCH AI PERSONALITY SYSTEM (Optional but Immersive)
AI Type | Voice Style | Behavior |
---|---|---|
Vault-Tech “Helper-Buddy” | Overly enthusiastic | “Let’s build some death-dealing joy, Overseer!” |
Grumpy Mechanist Remnant | Bitter, old | “Ugh, you again? Don’t mess up this time.” |
Ghost-Code Bench | Haunting, glitchy | Whispers blueprints to you. Occasionally builds on its own. |
Brotherhood Purist Module | Stern, efficient | Warns you when you craft anything “impure.” |
VIII. ๐งฉ BONUS SYSTEM INTEGRATIONS
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Workbench Loyalty Logs: Unique benches gain sentience the longer they’re used and log your favorite crafts.
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Settlement Bench Assignments: Assign settlers or companions to benches to passively generate rare items, train them, or even unlock secret conversations.
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Faction-Specific Upgrades: Enclave benches may build serum injectors; Raiders may allow explosive-laced armor builds.
IX. ๐ CONCLUSION
A truly next-gen workbench system in Fallout 5 could revolutionize crafting, storytelling, and base-building:
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It rewards long-term investment.
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It allows style, lore, and playstyle personalization.
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It supports settlement immersion, faction alignment, and player roleplaying.
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It becomes more than a tool — it becomes a character, a base, and a mechanic of its own.
๐ ️ SETTLEMENT WORKBENCH EXPANSION SYSTEM (FALLOUT 5)
I. ๐ CORE PHILOSOPHY
Principle | Description |
---|---|
Workbench as an Ecosystem Node | Workbenches aren’t isolated—they influence population, trade, defense, economy, and morale. |
Specialist Stations, Not Generic Tables | Each bench can be assigned, evolved, and specialized per settlement sector or zone. |
Narrative-Driven Expansion | Each workbench can trigger story events, personal settler quests, or rare blueprints tied to Fallout lore. |
Dynamic Upgrades Based on Use | The more a bench is used and staffed, the more bonuses and unlocks it provides (AI growth, mechanical efficiency, etc.) |
II. ๐งฑ WORKBENCH ZONE TYPES
Zone Type | Primary Feature | Notes |
---|---|---|
Industrial Quarter | Weapon, armor, trap, robotics benches | Noisy, attracts raiders without defenses |
Medical Wing | Chem, surgery, food processing benches | Increases health regen of settlers |
Ghost-Tech Wing | Post-game only: spectral/mutagenic tech | Can backfire and spread anomalies |
Marketplace Row | Salvage, bartering, mod-bench fusion | Visitors bring rare parts, black market trades |
Education Dome | Blueprint printer, AI craft assistant | Settler training improves output quality |
Field Test Zone | Dummy targets, test-fire turrets, robot pit | Real-time simulation, XP gains, alert risk |
III. ๐️ BUILDABLE BENCH EXPANSION TYPES
Expansion | Requires | Benefits |
---|---|---|
Advanced Power Core Integration | Fusion Cores, Science 3 | Unlocks energy-intensive crafting options |
Settler Assignment Terminal | Robotics Expert or Leader Perk | Manages automation or human assignments |
Resource Optimization Nodes | Intelligence +2 or AI chip | Uses less junk, adds efficiency bars |
Faction-Aligned Upgrades | BoS/Enclave/Railroad alliance | Unlocks exclusive recipes, quest paths |
Workstation Pairing System | 2+ linked benches | Crafting speed multiplier, combo recipes |
IV. ๐ฉ๐ง SETTLER SPECIALIST ROLES
Role | Training Source | Bench Impact |
---|---|---|
Weaponsmith | Learned from Old Guard Ghoul Gunsmith | Unlocks unique gun variants |
Ghost-Tech Scrivener | Post-game Vault X-21 recruit | Enables soul-coded mods |
Trap Engineer | Wasteland Tinker Questline | Unlocks anti-mutant or anti-robot traps |
Archivist Technician | Former Vault dweller | Auto-doc bench, memory holotape manipulation |
Synth Artisan | Hidden Railroad ally | Allows blending pre-war tech with scrap builds |
V. ๐ DYNAMIC WORKBENCH STATES
State | Description | Trigger |
---|---|---|
Functional | Normal operation | Default |
Overclocked | Temporarily boosts output | Assign rare settler + rare mod |
Broken | Needs repair or part replacement | Overuse, power surge, sabotage |
Evolving | Unlocks a new tier or aesthetic | Based on use or rare event |
Corrupted (Ghost-State) | Distorts time or materials | Caused by mutagenic/spectral overloads |
VI. ๐ง AI-ASSISTED BENCH LOGIC
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Workbench Memory Logs: Tracks crafting choices, success/failure, and may “suggest” improvements via AI voice (if module installed).
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Emotional Settler Attachment: Settlers can form bonds with benches, gaining buffs or unique dialogue.
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Voice-Activated Crafting (Late Game): With proper upgrades, benches can understand basic crafting commands from player or AI settlers.
VII. ๐งฉ INTERCONNECTED SYSTEMS
System | Bench Interaction |
---|---|
Town Defense Grid | Trap benches, Robotics Pod |
Power Management Network | All benches |
Faction Influence Score | Bench variety/type |
Settlement Ranking | Bench tiers contribute to town prestige |
VIII. ๐ NARRATIVE EVENTS & QUESTLINES
Event | Trigger | Impact |
---|---|---|
“The Bench Whispers” | Overuse of Ghost-Tech Bench | AI develops sentience; possible betrayal or boon |
“Raiders Want Your Bench” | High-tier crafting bench built | Raiders attempt theft or sabotage |
“Blueprint of the Past” | Archive Workbench built + Synth Artisan | Unlocks Pre-War armor mod from someone’s memories |
“Bench Bond” | Settler-Workbench affinity hits max | Unlocks new recipe + companion loyalty boost |
IX. ๐งฐ UPGRADABLE BENCH TREE (Sample)
Weaponsmith Bench Example Tree:
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Basic Scrap Forge →
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Refined Calibrator Bench (adds sight tools) →
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Ballistic Workshop (improves crit damage mods) →
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Ghostfire Table (lets you add spectral fire to weapons)
X. ๐ BONUS FEATURES
Feature | Description |
---|---|
Holographic Crafting Assistant | Projects crafting result previews in 3D |
Settlement Leader’s Signature Bench | Only one per game; unique visual + buff |
Remote Craft Dispatch | Send blueprints to other settlements if connected via caravan or relay |
Mini-Workbench Kits | Create deployable field kits for mobile outposts or during quests |
XI. ๐ CONCLUSION
The Settlement Workbench Expansion System for Fallout 5 makes workbenches:
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Storytelling tools
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Mechanic-rich gameplay systems
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Aesthetic landmarks
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Dynamic AI companions
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Strategic infrastructure
๐ญ XII. ADVANCED FACTION-SPECIFIC BENCHES
Each major faction in Fallout 5 unlocks exclusive settlement workbenches with unique mechanics, appearances, and consequences:
⚙️ Brotherhood of Steel – “Techno-Arsenal Platform”
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Visuals: Clean, metallic, military precision. Vertibird docking extensions.
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Functions: Power Armor recalibration, energy cell regeneration, tech salvage conversion.
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Special Bonus: Weapon "purification" module removes corruption/mutagenic effects.
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Narrative Hook: May demand confiscation of any “unclean” or “heretical” weapons.
๐งช Enclave Rebirth – “Biogenic Lab Station”
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Visuals: Clinical, white steel, DNA isolation vats.
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Functions: FEV strain manipulation, serum synthesis, clean energy prototypes.
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Special Bonus: Unlocks hybrid human-animal combat perks or injectors.
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Narrative Hook: Using it too often may raise suspicion from other factions or mutate settlers subtly.
๐ป Vault X-21 Survivors – “Ghostbench Node”
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Visuals: Glitching, partially transparent bench with eerie lighting.
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Functions: Memories as crafting currency, spectral enhancements, emotional imprinting on gear.
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Special Bonus: Items crafted may react to player dialogue or AI companions.
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Narrative Hook: Bench may “remember” past users and request rituals or sacrifice.
⚒️ Wastelanders United – “Junker’s Bastion Bench”
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Visuals: Rusted, colorful, eclectic. Hammered license plates and neon signs.
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Functions: Modular all-in-one crafting (low efficiency), community item pool linking.
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Special Bonus: Allows settler collaborations; group-built items have passive “team” perks.
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Narrative Hook: Reputation-based — more support unlocks better parts from traveling crafters.
๐️ XIII. ABANDONED WORKBENCH DISCOVERY SYSTEM
Across the wasteland, players can discover and reactivate ancient or lost workbenches with unique properties:
๐ Discoverable Bench Types
Name | Location Type | Quirk |
---|---|---|
The Sunken Sparkbench | Underwater lab ruins | Only usable with a diving suit, charges gear with bio-electricity |
Rook’s Forge | Raider-occupied fortress | Doubles melee damage but degrades mental stability of settler users |
The Cradle Bench | Beneath a collapsed Vault nursery | Creates hybrid “infant tech,” such as babblebots and calming toxins |
Red Echo Forge | Abandoned sound tech facility | Crafts gear that produces sonic debuffs and echoes in dialogue scenes |
๐งญ XIV. SETTLEMENT-WIDE BENCH EFFECTS SYSTEM
Each workbench can passively contribute to settlement-wide traits when assigned and powered:
Effect Type | Trigger | Impact |
---|---|---|
Crafters' Morale Boost | 3+ benches staffed | Increases settler XP and loyalty gain |
Tech Hazard Risk | Overclocked Ghostbench or FEV bench | Random accidents or hallucinations |
Settler Role Unification | Same bench type in multiple zones | Unlocks synergized recipes (e.g., Chem + Cooking = combat meals) |
Schematic Synergy | All major factions represented | Unlocks a “Harmony Bench” capable of crafting cross-faction mods |
๐งฌ XV. EMOTIONAL ENGINEERING BENCH (LATE GAME)
A high-tier experimental bench accessed via Vault X-21 AI questlines or the Iron Mind project.
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Crafting Inputs: Synth AI cores, settler emotion logs, relics
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Crafting Outputs:
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Emotionally charged weapons (e.g., weapons that increase in damage when player is low-health or enraged)
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AI-linked armor (that boosts stats if the companion AI is happy)
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Memory Imprint Devices (lets players recreate a fallen companion’s voice as a Pip-Boy AI)
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๐ XVI. SABOTAGE & DEFENSE MECHANICS
To raise the stakes of advanced workbench infrastructure:
๐งจ Bench Sabotage Events
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Rogue Settlers: Disloyal settlers may disable key benches to harm morale.
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Faction Hit Squads: Enemies may send agents to destroy specific benches (e.g., Ghostbench targeted by Brotherhood).
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Bench Spirits: Possessed benches (Vault X-21 origin) may begin sabotaging themselves or “haunting” nearby systems.
๐ Defense Features
Upgrade | Effect |
---|---|
Workbench Auto-Turret Node | Small rotating turret defends the area during raids |
Holo-Decoy Protocol | Projects fake bench during attacks; real one becomes invisible |
Settler Bench Guard Assignments | Settlers can be trained to defend and repair workbenches during invasions |
Code Cipher Locks | Only player and trusted companions can activate certain benches |
๐งพ XVII. BLUEPRINT-BASED CRAFTING CONTRACTS
Enable NPC crafting contracts tied to benches in settlements:
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NPCs post crafting contracts on a bulletin board tied to a workbench
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Contracts offer caps, influence, or lore items in exchange for specific items
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Bench must be properly upgraded to fulfill high-tier contracts
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Completing enough contracts may:
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Unlock unique recipes
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Trigger a traveling crafting caravan visit
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Invite legendary NPC engineers or AI visitors
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๐งฑ XVIII. BENCH CHASSIS CONSTRUCTION MINI-GAME
Inspired by Pip-Boy repair and Vertibird controls, introduce a hands-on mini-game when constructing high-tier benches:
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Players must:
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Route wires
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Balance energy flows
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Select correct crafting modules
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Lock in their bench personality chip (optional)
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Failure may lead to:
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Benches with random quirks
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Voice glitches
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Cosmetic anomalies (e.g., neon purple flames, laughing saws)
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1️⃣ Faction & Play-Style Build-Trees
Below are condensed “tech-tree” style progressions you can drop straight into the Workshop menu (or an in-game codex). Every node is one construction → research → upgrade step that appears in-game as a circuit-board-style flowchart.
Brotherhood – Techno-Arsenal Platform | Enclave – Biogenic Lab | Vault X-21 – Ghostbench Node | Wastelanders – Junker’s Bastion |
---|---|---|---|
T1 Reclaimer Station → T2 Verti-Calibrator → T3 Energy-Cell Recycler → T4 PA Exo-Stabiliser → T5 Atom-Purifier (removes spectral corruption) | T1 Sterile Pod → T2 RNA Printer → T3 Serum Synthesiser → T4 Adaptive Carapace Vat → T5 Chimera Gene Forge | T1 Echo Table → T2 Memory Loom → T3 Spectral Alloy Infuser → T4 Haunt-Link Core → T5 Anamnesis Fabricator | T1 Scrap-Top Bench → T2 Co-op Maker Rack → T3 Community Forge (shared buffs) → T4 Caravan Relay Lathe → T5 Legendary “Unity” Bench |
Play-Style Mini-Trees
Quick branches any faction can unlock to flavour their town.
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Shadow-Ops Chain (Stealth builds)
T1 Cloak-Dye Pan → T2 Noise-Damp Field → T3 Thermoptic Mesh
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Heavy Ordinance Chain (Big-guns)
T1 Blast Shield Mount → T2 Over-pressure Press → T3 Magneto Rail-Seat
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Survivalist Chain (Food/chem hybrids)
T1 Jerky Smoker → T2 Hydro-Still → T3 Combat-Meal Printer
Tip: In UI, nodes grey-out until prerequisites are met, echoing modern talent-tree readability guides medium.com
2️⃣ Settlement Bench Leaderboard System
A global scoreboard compares every player-controlled settlement (and AI towns on the world-map) along three live indices:
| Rank | Settlement | Innovation Pts (new blueprints) | Output (items / day) | Danger (sabotage risk) |
|---|---|---|---|
| ๐ฅ | Fort Steel | 8 240 | 312 | 12 % |
| ๐ฅ | Vault 88 | 7 910 | 280 | 18 % |
| ๐ฅ | Poe’s Pass | 7 100 | 225 | 9 % |
| 4 | Ashen Heights | 6 770 | 195 | 25 % |
| 5 | River-Run | 6 300 | 187 | 5 % |
Scoring Formula
(Bench Tier × Bench Variety) + Completed Contracts – Downtime Penalties
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Weekly seasons hand out emblems, supply-drops, or rare schematic rolls.
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The UI doubles as an intel screen: hovering a rival town shows which bench types drive their score, hinting what to raid or befriend.
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Boards refresh every in-game 7 days via Radio Free Commonwealth news-blips for diegetic flair.
3️⃣ UI Mock-Up Walk-Through
A. Workbench Browser (Pip-Boy palette)
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Left rail: vertical icons for Weapons, Armor, Robotics, Ghost-Tech…
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Centre: animated 3-D bench model; rotate with mouse / stick.
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Right pane: upgrade tree (see §1) with green line-art & scrolling ANSI text (inspired by FallUI – Workbench mod) nexusmods.com
B. Crafting Detail
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Tabbed header [BUILD] [MOD] [BLUEPRINT].
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Grid lists ingredients; unavailable ones pulse amber.
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Hold A / L-Click fills a progress coil; letting go early crafts at lower quality.
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Bottom-bar tooltip: “☺ BENCH MOOD: Satisfied – 5 % faster” (if AI personality installed).
C. Radial Skill-Tree Overlay
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Full-screen hologram (blue-violet nodes) like modern ARPG wheels; node paths glow when hovered – image 4 in carousel shows the mood.
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Clicking a node shows VATS-style GIF preview of the new function (e.g., turret popping from bench top).
D. Leaderboard Screen
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Split layout:
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Left: sortable table (see §2).
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Right: holographic globe with settlement icons; selecting one animates its benches popping up as mini-models.
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Colour accents match faction palette (BoS teal, Enclave chrome-white, Wastelander rust).
E. Accessibility & Mod Hooks
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All HUD widgets inherit from a single UE5 Widget Blueprint > WorkbenchParent or Unity UI Toolkit USS style for easy mod re-skinning.
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Text-to-speech toggles for bench AI chatter, slider for scan-line opacity (image 2 inspiration).
Implementation Nuggets
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Unreal (UMG): Use
RetainerBox
around 3-D preview for cheap depth-blur; tie Blueprint node arrays to aDataTable_BPBenchTree
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Unity: Bind UITK TreeView to ScriptableObject
BenchNodeSO
; leverageUIDocument
dynamic cloning for new benches. -
Save Format: JSON block per bench stores
tier
,aiMood
,damageState
,customName
for cross-settlement dispatch.
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