Fallout Top Modders Should Help Create the Next Fallout

 


If the top Fallout modders were brought together to help create an official Fallout game, the result would likely be a game-of-the-generation-level experience—deep, expansive, immersive, and packed with fan-requested features. Here's a detailed structured breakdown of what such a game might look like:


1. World Design & Exploration

Massive, Dense, and Layered Open World

  • Verticality: Cities with skyscrapers you can fully explore (inspired by Fallout: New Vegas’s “Vertical Strip” cut concept).

  • Underground Networks: Complex metro systems and vaults inspired by D.C. interiors and Tale of Two Wastelands.

  • Lore-Friendly Locations: Geography and history meticulously accurate, like in Fallout: Miami and Fallout: Cascadia.

  • Dynamic Encounters: Random events based on location, time, faction presence, and player behavior.


2. Narrative & Roleplaying

Deep Roleplaying and Dialogue Systems

  • Complex Dialogue Trees: Inspired by mods like Fallout: New Vegas Redesigned and Someguy Series.

  • Trait and Reputation Depth: Karma, faction rep, background traits that truly alter gameplay (Project Nevada-inspired systems).

  • Multiple Beginnings: Based on the player’s origin, similar to New Vegas but expanded (childhood, military, merchant, etc.).


3. Combat & Mechanics Overhaul

Realistic + Tactical Combat

  • Enhanced Gunplay: Ironsights, ballistics, suppression, and weapon sway (GUNetwork and Hitman47 mods).

  • Advanced VATS: A rebalanced VATS system integrated with real-time tactics (Bullet Time from Project Nevada).

  • Armor Penetration, Limb Targeting, Gore Realism: Inspired by FWE and JSawyer Ultimate Edition.


4. Factions, Politics & Morality

Dynamic Factions with Evolving Narratives

  • Faction Wars System: Mods like Frontier and Fallout: New California expand on how factions evolve and fight for control.

  • Faction Reactions to Player Behavior: Depending on reputation, actions, disguises, and even dialogue history.

  • Moral Gray Zones: No black-and-white choices; real consequences like in NV or New California.


5. Survival and Immersion

Integrated Survival Mechanics

  • Hunger, Thirst, Sleep: Not intrusive but meaningful (JSawyer mode).

  • Diseases, Injuries, and Chem Addiction: Real consequences that tie into quests and social standing (FROST mod style).

  • Real-Time Needs and Weather Impact: Use of True Storms and Immersive Gameplay Overhauls.


6. Companions & AI

Companions with Depth

  • Dynamic Personalities & Side Quests: Inspired by Willow, Delilah, and Russell companions from NV.

  • Romance, Betrayal, Loyalty Paths: Based on reputation and alignment.

  • AI Behavior Overhaul: Smarter companions and enemies, squad tactics (Combat AI Tweaks, Enhanced Enemy AI).


7. Crafting, Customization & Settlements

Player Agency at Every Level

  • Advanced Crafting & Weapon Modding: A mix of Weapons of the New Millennia and See-Through Scopes mod ecosystems.

  • Settlement System 2.0: Deeply integrated world-building like Sim Settlements 2.

  • Outfit and Gear Customization: Modular armor/clothing systems akin to Armorsmith Extended.


8. Graphics, Audio & Presentation

Immersive Atmosphere

  • ENB-Quality Visuals: Realistic lighting, shadows, and textures (Rudy ENB, Vivid Fallout).

  • Voice Acting & Audio Design: AAA-level voiceovers + ambient tracks from modders like Cascadia Audio Team.

  • Cinematic Dialogue and Cutscenes: Fully directed scenes, facial animations enhanced (FCO, Improved Camera).


9. Modding Tools & Future-Proofing

Built-In Modding Support

  • Official Mod Kit Included at Launch: With user-friendly tools and Steam/Nexus integration.

  • Creation Engine 2.0 or Unreal Engine: Built for mod stability and flexibility.

  • Modding Tutorials by Devs + Community: Open documentation, toolchain support, and collaboration.


10. Fan Service & Legacy Integration

Fan-Favorite References & Tie-Ins

  • Classic Fallout Lore Return: Boneyard, Shi, Enclave remnants, Midwestern BoS.

  • Legacy Characters or Descendants: Subtle tie-ins to the Courier, Lone Wanderer, and Chosen One.

  • Endings that truly reflect choices: Detailed slideshows and post-game epilogues like in Fallout: New Vegas.


✅ Bonus: Top Modders Likely Involved

  • ElminsterAU (FO4Edit, modding tools)

  • Kinggath (Sim Settlements)

  • Someguy2000 (narrative mods)

  • Halgari (Wabbajack/modding infrastructure)

  • The Frontier Team (ambitious scope)

  • Team Miami, Cascadia, New California (worldbuilding, quest design)

  • FCO and Visual Overhaul modders (character realism)


📌 Final Summary:

“Fallout: Legacy” (fan nickname) would be a masterclass in open-world RPG design, merging Bethesda’s scale, Obsidian’s storytelling, and the passion of the modding elite. This wouldn’t just be a game—it would be a platform for evolving Fallout with modding at its core, immersion in every pixel, and player agency driving the narrative.


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