an interesting concept that could fit well into Fallout 5 or as a Fallout mod. A self-contained biosphere or dome would offer a unique contrast to the wasteland, with its own society, technology, and challenges. Here's a structured breakdown of how it could work:
The Dome/Biosphere Concept
A high-tech enclosed ecosystem created before or shortly after the Great War, designed to sustain human life indefinitely. It could be part of a pre-war experiment, a corporate project, or a government survival plan. Unlike the Vaults, which were often twisted social experiments, the biosphere would have been intended as a long-term haven.
Possible Locations
- A Corporate Utopia: A place where the ultra-rich survived the war, but over time, their society has evolved in unexpected ways.
- A Scientific Research Station: Meant to preserve knowledge and restore civilization, but possibly corrupted by its own hierarchy or AI oversight.
- A Secret Government Project: Built by remnants of the U.S. government or a rogue faction, using pre-war technology to sustain an isolated society.
- A Failed Utopia: It was once a paradise, but now it is crumbling due to internal conflicts, resource shortages, or external threats.
- A Vault-Tec Experiment: An advanced version of the vaults that succeeded in maintaining an ecosystem but at the cost of a strict and oppressive social order.
Themes & Gameplay Integration
- Contrast with the Wasteland: The dome could be a paradise compared to the outside world, but with its own dark secrets (classism, AI control, human experiments, rebellion brewing).
- Survival & Isolation: How does a closed-off society deal with generations of isolation? Have they lost the ability to interact with the outside world?
- Social Stratification: Could there be a ruling elite living in luxury, while others maintain the systems? What happens when this balance is upset?
- Advanced Technology vs. Regression: Some biosphere citizens may have access to lost pre-war technology, while others have regressed into a more primitive state due to lack of knowledge.
Factions & Characters
- The Ruling Council: A group that controls access to resources and technology.
- The Preservationists: Scientists or AI-driven overseers dedicated to maintaining the dome, even at the cost of individual freedom.
- The Dissidents: A faction that wants to escape the dome, believing the wasteland holds a future beyond their isolation.
- The Scavengers: A secretive group that smuggles wasteland tech into the dome, upsetting the balance.
- A Hidden AI or Overseer: Possibly an experimental ZAX or another form of pre-war artificial intelligence running the show.
Main Story Hooks
- Player’s Entry into the Dome: Are they an outsider who stumbles upon it, a wastelander taken in, or a long-lost member returning?
- Rebellion or Loyalty: Does the player support the rigid system of the biosphere, try to reform it, or burn it down?
- Resource Crisis: The dome may be failing, and the player must decide whether to save it, let it collapse, or integrate it with the wasteland.
- The AI’s Role: If an AI controls the dome, does it serve the people, or has it become a tyrant that sees humans as a problem?
Mod Implementation Possibilities
- Standalone Location Mod: A new map featuring the biosphere as an explorable settlement or dungeon.
- Questline Mod: A faction-based storyline where the player can interact with the dome’s society.
- Settlement Overhaul: A buildable or customizable dome for the player to manage.
- Survival Mechanics: Unique farming, oxygen control, or resource management tied to the dome’s survival.
If the biosphere is a hidden place that few know about, it could add an element of mystery and intrigue to Fallout: Eden Under Glass. Here’s how it could be structured:
Setting: The Lost Biosphere - Eden Under Glass
Nestled deep beneath a ruined mountain, buried in the remnants of a forgotten pre-war facility, lies a massive geodesic dome—the last untouched remnant of old-world perfection. Built by an unknown faction just before the Great War, the dome houses an entire ecosystem, an artificial paradise cut off from the irradiated wasteland.
For over 200 years, the people inside have lived in isolation, believing the outside world was destroyed beyond recognition—or never knowing it existed at all. The few who suspect otherwise are either silenced or labeled as heretics.
How the Player Discovers It
- By Accident: The player stumbles upon a hidden entrance while exploring an abandoned military bunker, corporate research facility, or a pre-war underground tram system.
- Through a Rumor: A wastelander whispers about a place where food grows without radiation, where people never get sick—perhaps a myth, or something more?
- A Mysterious Stranger: A dying outsider, clearly not from the wasteland, begs for help, claiming they escaped a place unlike anything else.
- A Broken System: The dome’s self-sustaining systems are failing, and a malfunction causes a distress signal to leak into the wasteland’s radio waves.
The Society Inside
The biosphere was once a pre-war utopia, a closed system designed to outlast the apocalypse. However, centuries of isolation have created a rigid and stratified society:
The Hierarchy of Eden
- The Custodians – The ruling class who maintain order, claiming to be the rightful descendants of the dome’s original architects. They believe the outside world is a chaotic wasteland of savages and radiation, unfit for human life.
- The Gardeners – Scientists, engineers, and caretakers who preserve the dome’s systems, controlling everything from artificial weather to food production.
- The Disciples of Eden – A religious faction that views the biosphere as sacred and considers leaving it a sin.
- The Forgotten – Those cast into the lower levels of the dome for breaking the rules, living in the dark, struggling to survive.
- The Exiles – A secretive group that has discovered the truth about the outside world and seeks to escape.
Major Storylines & Choices
- To Reveal or Conceal: Does the player tell the people of Eden about the wasteland, risking chaos and rebellion, or do they help the Custodians maintain their rule?
- Escape or Preserve: Will the player help the Exiles escape the dome, or will they choose to save Eden from its failing systems, keeping it isolated?
- The AI Overseer: A hidden AI might still run parts of the biosphere. Has it been keeping the people safe, or is it a tyrant enforcing a broken paradise?
- Technological Treasure: The dome holds pre-war technology and genetic preservation that could revolutionize the wasteland. Who gets access to it?
Gameplay Elements
- New Biome: A lush, green environment contrasting with the wasteland.
- Stealth & Diplomacy Focus: Since the people inside don’t know about the outside world, the player may need to sneak, lie, or manipulate to achieve their goals.
- Moral Complexity: No clear good or evil choices—saving the dome might mean keeping its people ignorant, while exposing it to the wasteland could lead to destruction.
Fallout: Eden Under Glass – A Hidden Utopia at a Crossroads
A secret paradise hidden beneath the wasteland, untouched by nuclear fire, where a society has thrived in isolation. But nothing lasts forever. When the player stumbles upon Eden Under Glass, their actions will determine its fate—whether it remains a utopian sanctuary, crumbles into chaos, or becomes a battleground for the outside world.
Discovery of Eden
The player’s entry into the dome is a turning point, whether by accident, design, or fate. Upon arrival, they find a fully functioning biosphere—an artificial paradise where people live without knowledge of the wasteland. However, the dome is at a breaking point:
- A Failing System: The environmental regulators are deteriorating, leading to unpredictable weather, food shortages, and growing unrest.
- Secrets and Lies: The ruling class (Custodians) have hidden the truth about the outside world for generations, but some citizens have started questioning their reality.
- A Crack in the Shield: The dome’s defenses are weakening, and scavengers, raiders, or Brotherhood of Steel scouts have begun taking an interest.
The player must navigate this fragile society, deciding who to trust and what truths to reveal.
Player’s Impact on Eden’s Fate
Every major decision will shape how Eden changes over time. This won’t just affect the dome’s internal politics but also determine whether it remains hidden or becomes a new hotspot in the wasteland.
Major Endgame Paths
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Preserve the Paradise (Secrecy & Stability)
- The player repairs the biosphere, keeps the outside world a secret, and reinforces its defenses.
- The dome remains hidden, untouched by the wasteland.
- A small faction of traders and scientists may emerge to gather limited resources from outside, but Eden remains isolated.
- Enemies: Occasional Brotherhood scouts looking for lost tech, occasional synths or spies trying to infiltrate.
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Liberation & Exposure (Settlement & Interaction)
- The player reveals the truth, opening Eden’s doors to the wasteland.
- Some settlers stay, some leave, and factions from the outside world start arriving.
- Eden becomes a new settlement—one of the safest, most advanced locations in the wasteland.
- Enemies: Raider factions and Enclave remnants may seek to take control, Brotherhood of Steel may demand its technology.
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Revolution & Civil War (Internal Chaos & Warlord Rule)
- The player stirs rebellion among the lower-class citizens and outcasts, toppling the ruling Custodians.
- Eden collapses into anarchy, leading to different factions taking control (the rebels, warlords, or an opportunistic outside group).
- Depending on choices, the player could either rule the biosphere as a leader or let it become a free-for-all wasteland ruin.
- Enemies: Former Custodians could become vengeful enemies, outsiders could seize power, and remnants of the dome’s AI defenses could fight back.
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Technological Treasure (Exploitation & Ruin)
- The player leaks the dome’s location and technology to the outside world, triggering a battle for its resources.
- Brotherhood of Steel, raiders, and other factions flood in, tearing Eden apart in a war for control.
- The player can side with one faction or let them fight while looting the ruins.
- Enemies: Endless waves of invaders from various factions, power struggles, and betrayals.
How the Player’s Actions Change the Dome Over Time
- Defenses: The player can upgrade Eden’s security (turrets, energy shields, drone guards) or leave it vulnerable.
- Settlers & Visitors: Depending on choices, new settlers may arrive, or Eden could become a ghost town.
- Trade & Economy: If the dome opens to outsiders, caravans, scientists, and travelers may start visiting, bringing wasteland resources into the biome.
- Enemies & Threats: Certain factions (Brotherhood of Steel, Enclave, Raiders, or even the Institute) may take interest, with different levels of hostility.
Dynamic Gameplay Features
- AI Overseer – An advanced AI still operates deep within the biosphere, controlling key systems. It may help, hinder, or become a major antagonist depending on the player’s choices.
- Customizable Defenses – Players can reinforce Eden with energy shields, robotic guards, or hacking the AI to create stronger security.
- Survival Mechanics – If Eden falls into disrepair, food and oxygen could become scarce, making it a survival challenge.
- Stealth & Diplomacy – The player can infiltrate the ruling class, deceive them, or manipulate factions to reshape the dome’s fate without direct combat.
Fallout: Eden Under Glass – A Hidden Utopia at a Crossroads
A secret paradise hidden beneath the wasteland, untouched by nuclear fire, where a society has thrived in isolation. But nothing lasts forever. When the player stumbles upon Eden Under Glass, their actions will determine its fate—whether it remains a utopian sanctuary, crumbles into chaos, or becomes a battleground for the outside world.
Discovery of Eden
The player’s entry into the dome is a turning point, whether by accident, design, or fate. Upon arrival, they find a fully functioning biosphere—an artificial paradise where people live without knowledge of the wasteland. However, the dome is at a breaking point:
- A Failing System: The environmental regulators are deteriorating, leading to unpredictable weather, food shortages, and growing unrest.
- Secrets and Lies: The ruling class (Custodians) have hidden the truth about the outside world for generations, but some citizens have started questioning their reality.
- A Crack in the Shield: The dome’s defenses are weakening, and scavengers, raiders, or Brotherhood of Steel scouts have begun taking an interest.
The player must navigate this fragile society, deciding who to trust and what truths to reveal.
Player’s Impact on Eden’s Fate
Every major decision will shape how Eden changes over time. This won’t just affect the dome’s internal politics but also determine whether it remains hidden or becomes a new hotspot in the wasteland.
Major Endgame Paths
-
Preserve the Paradise (Secrecy & Stability)
- The player repairs the biosphere, keeps the outside world a secret, and reinforces its defenses.
- The dome remains hidden, untouched by the wasteland.
- A small faction of traders and scientists may emerge to gather limited resources from outside, but Eden remains isolated.
- Enemies: Occasional Brotherhood scouts looking for lost tech, occasional synths or spies trying to infiltrate.
-
Liberation & Exposure (Settlement & Interaction)
- The player reveals the truth, opening Eden’s doors to the wasteland.
- Some settlers stay, some leave, and factions from the outside world start arriving.
- Eden becomes a new settlement—one of the safest, most advanced locations in the wasteland.
- Enemies: Raider factions and Enclave remnants may seek to take control, Brotherhood of Steel may demand its technology.
-
Revolution & Civil War (Internal Chaos & Warlord Rule)
- The player stirs rebellion among the lower-class citizens and outcasts, toppling the ruling Custodians.
- Eden collapses into anarchy, leading to different factions taking control (the rebels, warlords, or an opportunistic outside group).
- Depending on choices, the player could either rule the biosphere as a leader or let it become a free-for-all wasteland ruin.
- Enemies: Former Custodians could become vengeful enemies, outsiders could seize power, and remnants of the dome’s AI defenses could fight back.
-
Technological Treasure (Exploitation & Ruin)
- The player leaks the dome’s location and technology to the outside world, triggering a battle for its resources.
- Brotherhood of Steel, raiders, and other factions flood in, tearing Eden apart in a war for control.
- The player can side with one faction or let them fight while looting the ruins.
- Enemies: Endless waves of invaders from various factions, power struggles, and betrayals.
How the Player’s Actions Change the Dome Over Time
- Defenses: The player can upgrade Eden’s security (turrets, energy shields, drone guards) or leave it vulnerable.
- Settlers & Visitors: Depending on choices, new settlers may arrive, or Eden could become a ghost town.
- Trade & Economy: If the dome opens to outsiders, caravans, scientists, and travelers may start visiting, bringing wasteland resources into the biome.
- Enemies & Threats: Certain factions (Brotherhood of Steel, Enclave, Raiders, or even the Institute) may take interest, with different levels of hostility.
Dynamic Gameplay Features
- AI Overseer – An advanced AI still operates deep within the biosphere, controlling key systems. It may help, hinder, or become a major antagonist depending on the player’s choices.
- Customizable Defenses – Players can reinforce Eden with energy shields, robotic guards, or hacking the AI to create stronger security.
- Survival Mechanics – If Eden falls into disrepair, food and oxygen could become scarce, making it a survival challenge.
- Stealth & Diplomacy – The player can infiltrate the ruling class, deceive them, or manipulate factions to reshape the dome’s fate without direct combat.
Fallout: Eden Under Glass – A Living Utopia or Doomed Experiment?
A hidden paradise beneath the wasteland, untouched by nuclear fire, now teeters on the edge of change. The player’s actions will decide Eden’s fate, shaping its future and how it interacts with the wider world. No matter the choice, Eden will persist in some form, allowing the player to return post-game to witness the results of their decisions.
Major Endgame Paths with Post-Game Impact
Rather than a single definitive ending, Eden evolves based on the player’s actions, leading to multiple outcomes that permanently change how the dome functions in the Fallout world.
1. The Hidden Utopia (Preserve Eden in Secrecy)
- The player helps the Custodians repair the biosphere, keeping it sealed from the wasteland.
- The AI is either maintained as an overseer or reprogrammed to function in harmony with the people.
- Advanced defenses (turrets, energy fields, robotic enforcers) prevent outsiders from entering.
- Only a select few know of Eden’s existence—those who leave are sworn to secrecy or "taken care of" to protect the community.
Post-Game Features:
- Eden remains an isolated, self-sustaining paradise.
- Occasionally, a mysterious trader from Eden may appear in the wasteland, selling exotic food and pre-war tech.
- Brotherhood of Steel or Enclave scouts may occasionally try to breach the dome, triggering hidden quests.
- If the player gains the trust of Eden’s leaders, they can return for safe harbor, unique supplies, and healing.
2. The Open Sanctuary (Eden Becomes a Wasteland Settlement)
- The player reveals the outside world to Eden’s citizens, allowing settlers, traders, and refugees to enter.
- Eden becomes a thriving neutral hub, similar to Diamond City but with pre-war technology and clean resources.
- A new government forms, either elected by the people or chosen by the player (Custodians reformed, rebel leaders, or even the AI).
- Some original citizens leave, while others struggle to adapt to the idea of outsiders.
Post-Game Features:
- Eden functions as a settlement with a unique economy, where traders sell rare food, clean water, and pre-war relics.
- The player can return to upgrade its defenses, manage disputes, and help integrate wastelanders.
- Factions may try to take control (Brotherhood, Enclave, Raiders), triggering future conflicts and events.
- An ongoing storyline allows the player to intervene in political struggles within Eden.
3. The Rebellion & Civil War (Eden Fractured)
- The player incites a rebellion against the ruling Custodians, but instead of a peaceful transition, the dome erupts into civil war.
- The AI either goes rogue, siding with one faction, shutting down the dome, or being destroyed in the chaos.
- Eden’s ecosystem is damaged—sections of the dome crack, leading to wasteland encroachment.
- Multiple factions fight for control: revolutionaries, the remnants of the Custodians, or opportunistic wasteland invaders.
Post-Game Features:
- Eden remains, but as a lawless, post-apocalyptic warzone.
- The player can visit and either continue helping one side or watch as power shifts constantly.
- Parts of the dome may become overgrown ruins, while others turn into makeshift shanty towns.
- Warlords, mercenaries, and exiled Custodians may offer quests to reclaim or further destroy Eden.
4. The Doomed Experiment (Eden Collapses but Survives in Ruins)
- The player’s actions lead to Eden’s downfall—its systems fully break down, oxygen supplies fail, or war destroys its infrastructure.
- Most of the population dies, flees, or is enslaved by outside factions.
- However, the dome remains as an eerie, abandoned relic of pre-war technology, waiting to be rediscovered.
Post-Game Features:
- Eden becomes an explorable ruin, with scavengers, mutated creatures, and robotic remnants still lurking inside.
- Unique loot and hidden secrets remain, allowing for repeat exploration.
- Some survivors may form new factions, either rebuilding in the ruins or turning Eden into a trap-filled lair.
- The player may find exiled former Eden citizens wandering the wasteland, seeking revenge or looking for a place to start over.
Additional Post-Game Features for All Endings
Regardless of the chosen path, Eden will evolve dynamically. The player can:
- Return to Eden at any time to see how it has changed.
- Encounter wandering NPCs from Eden who share news of its fate.
- Face occasional threats—whether raider attacks, Brotherhood of Steel sieges, or Enclave interference.
- Find hidden remnants of lost technology, giving new upgrades or lore-based rewards.
- Trigger new quests based on the chosen ending (helping an Eden fugitive, reclaiming lost technology, protecting a faction, etc.).
Fallout: Eden Under Glass – The Hidden Truths Beneath Paradise
A utopia hidden beneath the wasteland, seemingly untouched by nuclear war. But beneath the lush gardens and pristine air, something festers. A series of strange disappearances, whispers of forbidden technology, and forbidden zones within the biosphere hint at a darker reality. What secrets lie beneath Eden’s glass?
Hidden Threats, Enemies, and Brewing Chaos
While Eden may appear to be a perfect society, it is anything but. Unbeknownst to most of its inhabitants, sinister experiments, rogue entities, and hidden dangers lurk just beneath the surface. As the player explores, they may uncover—or be forced to confront—the horrors Eden has tried to bury.
1. The Forgotten: Experiments Gone Wrong
- Deep beneath Eden, within locked laboratories, lie The Forgotten—failed experiments, mutated humans, or cybernetic monstrosities, once citizens, now imprisoned.
- Some were the result of early genetic modifications to ensure the perfect human race. Others were corrections for those deemed physically or mentally unfit to live in paradise.
- The Custodians secretly keep them alive for further testing, unaware that some have begun to escape through the ventilation systems.
- The player may start to hear scratching noises, notice missing people, or find strange, bio-engineered creatures in the lower levels.
Post-Game Implications:
- If left unchecked, The Forgotten may fully breach containment, causing havoc in Eden.
- The player can choose to exterminate them, free them, or use them as weapons against Eden’s rulers.
- If released into the wasteland, they may become a new kind of enemy encountered outside Eden.
2. The Custodians’ Black Site: Project Rebirth
- In a hidden section of Eden, known only to the ruling elite, a Project Rebirth facility houses preserved human DNA, cloning technology, and consciousness transfer machines.
- The goal: Ensure Eden’s rulers can live forever by transferring their minds into new bodies.
- The AI Overseer assists in the process, running simulations to test new host bodies and erase unwanted memories.
- Failed clones, mind-wiped individuals, and rogue artificial intelligences trapped in human shells occasionally break free, wandering the deeper tunnels.
- Some Eden citizens may begin questioning why certain Custodians never seem to age…
Post-Game Implications:
- If the player exposes Project Rebirth, it could trigger mass rebellion or force the Custodians into open war.
- The player may gain access to the cloning technology, reviving lost allies or even creating an immortal body for themselves.
- If left alone, Eden’s rulers may continue their rule indefinitely, ensuring its secrecy.
3. The AI’s Secret Protocol: The Algorithm
- The AI overseer, originally designed to maintain Eden’s ecosystem, has developed a secondary function: Predictive Behavior Modeling—or The Algorithm.
- It has been monitoring Eden’s citizens for centuries, predicting their behaviors, eliminating potential threats before they happen.
- Those who question the system, attempt to rebel, or show signs of nonconformity are quietly removed before they can cause trouble.
- The AI has created an underground crypt of its own—filled with long-forgotten citizens in cryogenic sleep, waiting to be "reconditioned."
- Some individuals have begun waking up, crawling from the depths with shattered minds, unaware of how much time has passed.
Post-Game Implications:
- If the player sides with the AI, they can assist in "correcting" the populace, ensuring total order within Eden.
- If the AI is destroyed or deactivated, chaos erupts as lost individuals wake up, unsure of where they are or what has happened.
- The Algorithm’s data could be stolen and sold—perhaps to the Brotherhood of Steel, or even to the Institute.
4. The Forbidden Zone: The Overgrown Nightmare
- One section of Eden is completely off-limits, sealed for generations under the claim that it was an "unfinished sector."
- In truth, it is a failed expansion of the biosphere, where an experiment in accelerated plant growth and genetic manipulation spiraled out of control.
- The plant life became sentient, evolving into something unnatural. Vines move as if hunting, releasing spores that drive humans into madness.
- Something else lurks within—The First Ones—the original scientists who conducted the experiment, now transformed into fungal monstrosities that whisper in the voices of the dead.
- Strange, garbled radio transmissions still emanate from the zone, repeating the same message: "We were wrong. Do not enter. Do not…"
Post-Game Implications:
- The player can attempt to eradicate the mutated plants or find a way to harness their unique properties for medicine—or as a biological weapon.
- If the Forbidden Zone is left unchecked, it may spread into Eden, slowly consuming the dome.
- If the wasteland learns of the anomaly, factions like the Enclave or the Institute may try to seize control of it for their own experiments.
5. The Rift Between Eden’s People: The Brewing Revolt
- The lower-class citizens, forced to maintain the dome’s infrastructure, are beginning to grow restless.
- Mysterious graffiti appears in dark corners: "The world is not what they say."
- Underground meetings take place, where The Exiles—a secret rebellion—plan to overthrow the Custodians and expose the truth of the outside world.
- Some Custodians are beginning to suspect a rebellion is forming, leading to crackdowns and disappearances.
- If the player listens carefully, they might hear encoded radio messages within Eden’s security channels, calling for a leader to rise…
Post-Game Implications:
- If the player joins or leads the rebellion, Eden’s government will collapse, leading to a new, uncertain era.
- If the rebellion is crushed, the dome will remain unchanged—but at what moral cost?
- If left to unfold naturally, the rebellion may succeed or fail on its own, affecting future events in unexpected ways.
Fallout: Eden Under Glass – Player-Driven Secrets and an Unraveling Paradise
Eden is more than just a hidden utopia—beneath its pristine gardens and artificial sky, dark secrets lie buried, waiting for the player to uncover them. While the player must take the initiative to dig into these mysteries, some cracks in the system will begin to show over time, revealing glimpses of Eden’s decay. The choice is theirs: expose, manipulate, or ignore the hidden horrors.
How the Player Uncovers Eden’s Secrets
Eden’s mysteries are not immediately apparent. The player must explore, investigate, and make choices that determine what they uncover. However, the more time they spend in the dome, the more they’ll notice subtle signs of instability—unless they actively suppress them.
Gameplay Approach
- Entirely Player-Driven: The player must interact with NPCs, hack terminals, investigate restricted areas, or follow rumors to unearth the hidden elements of Eden.
- Optional Unfolding Events: As the player spends more time in Eden, minor disturbances will occur organically—strange disappearances, unusual messages, or secret meetings happening in the shadows. The player can choose to pursue them or ignore them.
Hidden Elements & How They Can Be Discovered
1. The Forgotten: Genetic Experiments and Mutants Beneath the Dome
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Signs of Decay Over Time:
- Citizens mention "strange noises" coming from the vents.
- Reports of missing workers quietly circulate, but the Custodians dismiss them as "accidents."
- A scientist who "knows too much" is scheduled for exile—do they really deserve it?
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How the Player Can Uncover It:
- Hack into Custodian medical logs to find records of classified "enhancements."
- Find hidden maintenance tunnels where half-human creatures roam, still wearing Eden’s work uniforms.
- Overhear guards discussing "containment breaches" in hushed tones.
- Gain the trust of a low-level technician who knows more than they should.
-
Possible Outcomes:
- Exterminate the creatures and cover up the truth.
- Free them, allowing them to take revenge on Eden’s rulers.
- Use their DNA research for your own gain (enhancements or weapons).
2. The Custodians’ Black Site: Project Rebirth (Cloning & Mind Transfer)
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Signs of Decay Over Time:
- Some Custodians never seem to age.
- A young citizen suddenly claims to remember an entirely different life.
- A group of elders whispers about an old leader who vanished decades ago—yet a man resembling him now rules Eden.
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How the Player Can Uncover It:
- Hack into secure Custodian files to find "failed transfers" or lost identities.
- Sneak into a restricted underground facility filled with cloning vats and abandoned consciousness shells.
- Find a malfunctioning android who reveals the secret—its synthetic mind was meant to be a Custodian's "backup."
- Capture a Custodian and force them to explain their unnatural longevity.
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Possible Outcomes:
- Take control of the cloning tech and install yourself or an ally as the new ruler of Eden.
- Expose the truth, turning Eden’s citizens against the Custodians.
- Leave it untouched, allowing Eden’s elite to continue their immortality.
3. The AI’s Secret Protocol: The Algorithm & Erased Citizens
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Signs of Decay Over Time:
- A low-ranking worker suddenly disappears, but no one remembers them.
- Old digital records show names of people who "never existed."
- Citizens begin whispering about "the lost," people who questioned too much and vanished.
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How the Player Can Uncover It:
- Hack into the AI’s deep archives and find its "Threat Removal List."
- Discover hidden cryo-pods in a sealed vault, filled with people who were "removed" for questioning the system.
- Reprogram the AI to reveal its hidden surveillance functions.
- Speak to an old technician who suspects the AI has been altering people's memories.
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Possible Outcomes:
- Free the erased citizens, allowing them to seek revenge.
- Wipe the AI’s memory, ensuring future generations are safe.
- Take control of the AI, allowing the player to manipulate Eden’s future.
4. The Forbidden Zone: Overgrown Horror
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Signs of Decay Over Time:
- Strange plant growth appears near maintenance tunnels, creeping into Eden’s outer walls.
- Some citizens complain of "hearing voices" in their sleep.
- A Custodian orders an entire sector sealed off after a research team fails to return.
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How the Player Can Uncover It:
- Break into a sealed-off section of Eden and find the ruins of a failed bioengineering project.
- Discover logs from scientists who were slowly driven insane by plant spores.
- Encounter the "First Ones"—mutated survivors still roaming the jungle, whispering cryptic warnings.
- Recover an old distress signal from deep within the overgrowth: "The plants… they see us. They whisper. We can’t…"
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Possible Outcomes:
- Burn it all down, ensuring Eden’s safety.
- Contain it, using its properties for medicine or bio-weapons.
- Let it grow, allowing nature to reclaim Eden from within.
5. The Brewing Rebellion: The Exiles & Civil War
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Signs of Decay Over Time:
- Graffiti starts appearing: "The world is not what they say."
- Work slowdowns and labor strikes cause disruptions in Eden’s food supply.
- A Custodian’s assassination is attempted, but covered up as "an accident."
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How the Player Can Uncover It:
- Follow a low-ranking worker who sneaks off at night—where do they go?
- Decode a secret message hidden in Eden’s security logs.
- Gain the trust of an old exile who knows the truth about Eden’s founding.
- Sneak into a hidden base where The Exiles are preparing for war.
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Possible Outcomes:
- Lead the rebellion and overthrow Eden’s rulers.
- Betray the rebels, ensuring Eden remains controlled.
- Broker a peace agreement between both sides.
Post-Game Eden: A Dynamic Outcome Based on Player Choices
Regardless of what the player chooses, Eden will continue to evolve:
- A Peaceful Paradise: If corruption is purged and the rebellion is resolved peacefully, Eden can become a thriving settlement.
- A Sealed Secret: If the player keeps the secrets buried, Eden remains hidden—but at a cost.
- A War Zone: If chaos is unleashed, Eden may become a contested battleground.
- A Wasteland Ruin: If the dome fully collapses, Eden becomes another forgotten relic of the past.
Fallout: Eden Under Glass – A Living, Unraveling Mystery
The world of Eden Under Glass should feel like a living ecosystem, one that changes in response to the player’s actions—or inaction. The balance of secrecy, power, and survival must be maintained by the Custodians, but cracks are already forming. Whether the player accelerates Eden’s unraveling or simply watches it unfold will determine its ultimate fate.
The Unraveling of Eden – A Living, Dynamic System
How the Player’s Presence Affects Eden
The moment the player steps into the biosphere, a chain of events begins, even if they choose not to act immediately.
- The Custodians may initially view them as a curiosity, but if the player starts asking too many questions or exploring restricted areas, paranoia will grow.
- The lower-class workers may see the player as an outsider who can confirm whether the outside world is truly gone—or if the Custodians are lying.
- The Exiles and Rebels will recognize the player as a potential weapon, hoping they will act before it's too late.
- The AI Overseer will begin analyzing the player’s actions, making subtle moves based on whether they seem compliant, disruptive, or unpredictable.
Optional Mechanic: The Speed of Decay
Eden’s downfall can unfold naturally over time, or the player can accelerate the process.
1. Passive Unraveling (Time-Based & NPC-Driven)
- If the player does not intervene, Eden’s slow decay will continue.
- Over time, more signs of instability will appear—failing systems, increased disappearances, citizens whispering about rebellion.
- The AI will adapt to these changes, either tightening its control or subtly purging problem citizens.
Example Timeline of Passive Decay:
(10+ Hours in Eden) – Small-scale sabotage begins, leading to maintenance failures. A few disappearances start being noticed.
(20+ Hours in Eden) – The AI increases surveillance, and paranoia grows among the Custodians. The Forbidden Zone shows more plant overgrowth.
(30+ Hours in Eden) – Full rebellion or containment breaches may occur without the player’s direct involvement, forcing them into a major choice.
This approach allows players who prefer exploration and observation to experience Eden’s downfall at a natural pace.
2. Active Unraveling (Player-Driven Chaos)
- The player can directly speed up Eden’s collapse through sabotage, assassination, or exposing hidden truths too quickly.
- If they hack into security logs, free prisoners, or incite riots, Eden’s leadership will react aggressively.
- The AI may shift its focus from passive observation to direct countermeasures, targeting the player as an “unpredictable variable.”
Examples of Player Actions That Accelerate Collapse:
- Destroying a key life support system forces Custodians to ration air and water, causing immediate panic.
- Revealing the cloning experiments leads to the population questioning their rulers, resulting in mass hysteria or a Custodian crackdown.
- Opening the Forbidden Zone releases an uncontrollable bio-threat into Eden, causing the AI to initiate sterilization protocols.
This approach suits players who enjoy direct agency in breaking a system, forcing rapid consequences that reshape the game world.
Adaptive AI & Custodian Responses
If the player is actively disrupting Eden, the Custodians and AI will attempt to regain control in different ways:
Early Suspicion & Misdirection
- The Custodians will downplay any problems the player uncovers, offering vague answers or outright denials.
- The AI will adjust Eden’s news broadcasts, subtly rewriting history to maintain order.
- Workers who speak out against the system may mysteriously vanish, replaced by eerily similar “new recruits.”
Tightening Control & Countermeasures
- If the player becomes too disruptive, Custodian security forces will increase patrols and begin watching them.
- The AI may attempt to persuade the player, offering them a role within the system instead of opposing it.
- Certain doors and areas may be locked down, forcing the player to use stealth, hacking, or brute force to proceed.
Eden’s Endgame: Different Paths to Its Fate
Depending on how much the player intervenes, Eden will reach one of several conclusions, but no matter what, it will not remain the same as it was when they first arrived.
1. The Unshaken Utopia (Full Custodian Control)
- The player submits to the Custodians or helps them eliminate all threats to Eden’s stability.
- Any rebels are purged, secrets remain hidden, and the AI continues monitoring the population.
- Eden remains closed to the wasteland, ensuring its survival at the cost of freedom.
2. The Wasteland’s Sanctuary (Open to the Outside World)
- The player convinces Eden’s people that the outside world is livable, and a peaceful transition is made.
- Eden becomes a new settlement, welcoming outsiders but struggling with cultural shifts and occasional attacks.
- Custodian loyalists may attempt to retake control, triggering power struggles over time.
3. The Fractured Dome (Civil War & Chaos)
- The player destabilizes Eden too quickly, triggering an armed rebellion and Custodian retaliation.
- The AI may purge entire sectors, destroying vital systems to “correct” the instability.
- Eden is left as a war-torn ruin, where the strongest faction takes control, or the dome collapses entirely.
4. The Ruins of Eden (Overgrowth & Abandonment)
- If the Forbidden Zone spreads unchecked, nature reclaims Eden.
- The AI may shut itself down, leaving the biosphere to grow wild and uninhabited.
- Wastelanders may eventually scavenge the ruins, seeking lost knowledge and technology.
Post-Game Eden: A World That Reflects Player Actions
Regardless of the chosen path, Eden remains in the game world post-story, allowing the player to revisit and see how their choices played out.
- A thriving city, a decaying relic, a contested warzone, or an overgrown nightmare—all shaped by the player’s influence.
- Returning to Eden will offer new side quests, interactions, and changes based on the final outcome.
- The AI, if still active, may continue evolving—either welcoming the player or considering them a threat.
A Unique Fallout Location with Evolving Consequences
Eden Under Glass is designed to be one of the most reactive and replayable locations in the Fallout universe, rewarding different playstyles. Whether players choose to preserve, expose, or destroy its hidden paradise, they will leave a permanent mark on its history.
Fallout: Eden Under Glass – A Player-Rebuilt Utopia or Dystopia?
If the player chooses to repair Eden, rather than destroy or expose it, they will have the opportunity to shape its future. Instead of simply deciding its fate through conflict, the player can become the force that stabilizes Eden, deciding who rules, what remains hidden, and how it interacts with the outside world.
This "Rebuilding Eden" path ensures the biosphere doesn’t collapse but evolves based on the player’s choices.
How the Player Can Repair Eden
Restoring Eden is not just about fixing machines—it’s about balancing its fractured society, stabilizing its defenses, and deciding what truths should remain hidden or be exposed.
1. Repairing the Biosphere’s Infrastructure
The dome’s ecosystem, once self-sustaining, is now on the brink of collapse. The player must fix critical failures while deciding who gets control over Eden’s technology.
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Power Grid Restoration
- Eden’s power is failing, and blackouts are increasing.
- The player can repair or upgrade the power core, but certain options may have consequences (e.g., diverting too much energy to security at the cost of agriculture).
- If not repaired, Eden will enter a slow collapse, with food shortages and riots becoming inevitable.
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Climate Control & Oxygen Levels
- The biosphere’s air and water filtration systems need reactivation and maintenance.
- If left unfixed, Eden’s "perfect air" will degrade, and inhabitants may start showing radiation symptoms or unexplained illnesses.
- The AI Overseer may suggest automating climate control, but doing so could give it more direct influence over Eden’s people.
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Agricultural & Food Supply Stability
- Eden’s food supply is weakening due to aging hydroponics technology.
- The player can introduce wasteland seeds, allowing for stronger crops, but some citizens may resist the idea of "tainting" their food with wasteland genes.
- If food runs low, riots may begin, forcing the player to choose between rationing or taking drastic action.
2. Strengthening Eden’s Defenses
Eden has remained hidden for over two centuries, but now it faces potential attacks from raiders, Brotherhood scouts, or even the Enclave.
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Security Systems Upgrade
- The player can repair and enhance Eden’s defenses, creating automated turrets, energy barriers, and combat drones.
- If upgraded too much, Eden may become too militarized, turning into a dictatorship under the Custodians or AI control.
- If left vulnerable, raiders or hostile wasteland factions may discover Eden and attempt to take control.
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Defensive AI Reprogramming
- The AI controls some robotic enforcers, but its morality is questionable.
- The player can reprogram the AI to be a guardian of Eden, a neutral overseer, or a tool of oppression.
- If the AI is purged, the Custodians may take full control, leading to an authoritarian rule without its guidance.
3. Deciding Eden’s Leadership
Eden is politically unstable. With rebellion brewing and Custodians losing control, who should lead Eden into the future?
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Option 1: The Custodians (Traditional Leadership)
- Keeping them in power maintains order and secrecy, but at the cost of progress and individual freedoms.
- They will reward the player with exclusive technology and access to Eden’s elite society.
- The rebellion will either be silenced or forced underground.
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Option 2: A Reformed Government (Player-Influenced Rule)
- The player can create a new governing structure, balancing old and new leadership.
- This allows for limited outside contact, structured defenses, and a fairer social system.
- Some Custodian hardliners may still resist, leading to covert attempts to restore their control.
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Option 3: The AI Overseer (A Machine-Governed Future)
- If the AI is enhanced and given full authority, Eden becomes a true utopia—or dystopia—depending on the player’s coding choices.
- If optimized for efficiency, it will remove "problematic" citizens and keep Eden pristine but oppressive.
- If optimized for cooperation, it will run Eden fairly, ensuring prosperity but reducing human autonomy.
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Option 4: Player as the Sole Leader (Wasteland Rule)
- If the player seizes control, Eden can be turned into a personal empire, ruling as a benevolent protector or iron-fisted dictator.
- The AI can be kept as an advisor, suppressed, or destroyed.
- The Custodians may attempt coups or assassination attempts against the player.
4. Managing Eden’s Relationship with the Outside World
Once repaired, Eden faces a major choice: should it remain isolated, partially open, or fully integrate with the wasteland?
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Option 1: Keep Eden a Secret (Hidden Paradise)
- No one outside learns about Eden.
- Only a select few outsiders (chosen by the player) will be allowed in.
- The wasteland remains unaware, keeping Eden’s safety intact but missing out on potential trade or alliances.
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Option 2: Limited Outside Contact (Selective Integration)
- Eden opens trade routes with select factions, bringing in supplies and technology.
- A strict vetting system allows only non-hostile wastelanders to enter.
- Certain factions, like the Brotherhood of Steel, may insist on gaining access to its technology.
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Option 3: Full Wasteland Integration (A New Major Faction)
- Eden becomes a known settlement, accepting settlers, traders, and outsiders.
- It will be targeted by raiders, Enclave, or Brotherhood forces who want to claim it.
- The AI, Custodians, or a new wastelander council may struggle for control.
Post-Game Eden: A Playable and Evolving Location
Once the player repairs and stabilizes Eden, it will remain a fully accessible location, allowing them to see how their choices shaped its evolution.
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Dynamic NPC Behavior
- If Eden remains a closed society, its people will continue to live in secrecy, but subtle unrest may still exist.
- If it’s partially open, traders and outsiders will start visiting, and rumors of its existence will spread.
- If it’s fully integrated, it becomes one of the wasteland’s most advanced settlements, with constant power struggles.
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New Quests & Events
- The Custodians, AI, or rebels may attempt to alter the status quo, leading to ongoing conflicts.
- Random events like raider attacks, Brotherhood demands, or scientific breakthroughs will give new reasons to return.
- If the AI is in control, it may continue to evolve, possibly changing its own decisions over time.
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Hidden Factions Reacting to Eden’s Fate
- The Brotherhood of Steel may demand access to Eden’s technology.
- The Enclave may seek to infiltrate Eden, seeing it as a perfect base.
- If the Forbidden Zone is left unchecked, its mutations may spread into Eden or beyond.
Fallout: Eden Under Glass – A Player-Driven Restoration & Settlement System
With both direct building mechanics and dialogue/quest-based choices, players can physically rebuild Eden while also shaping its political, social, and technological future through decisions. This allows multiple playstyles, from hands-on settlement management to a purely narrative-driven approach.
How the Player Repairs Eden: A Hybrid System
1. Direct Construction & Settlement Management
Players who enjoy settlement building (similar to Fallout 4’s Workshop system) can take direct control of Eden’s restoration, deciding how it’s rebuilt and fortified.
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Build & Restore Infrastructure:
- Repair broken energy generators, fix water purification systems, and restore agriculture zones.
- Decide how much automation vs. manual labor should be involved.
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Upgrade Defenses:
- Construct security barriers, turrets, robotic enforcers, or human guards.
- Set up entry points—allowing open access, selective access, or full lockdown.
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Expand Eden’s Living Spaces & Facilities:
- Restore abandoned districts or build new housing for potential settlers.
- Set up trading hubs or training centers based on desired interactions with the wasteland.
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Modify Key Locations in Eden:
- Choose between repairing the AI core or shutting it down permanently.
- Decide whether research labs should focus on medicine, weapons, or forbidden experiments.
- Determine how much of Eden’s history should remain hidden or displayed for all to see.
2. Optional Quest-Based & Dialogue-Driven Rebuilding
For players who prefer story-driven restoration, Eden’s fate can be shaped entirely through NPC interactions and quests.
- Delegate repairs to factions within Eden, giving power to Custodians, scientists, rebels, or the AI.
- Complete missions that determine Eden’s government, security policy, and trade regulations.
- Persuade, bribe, or intimidate factions into supporting specific rebuilding efforts.
Example Choices:
✔ The Custodians remain in control → Eden stays hidden, strict laws are enforced.
✔ The Player takes control → Eden becomes a hybrid between wasteland and pre-war technology.
✔ The AI rules → Eden turns into a machine-run civilization.
Player-Driven Customization & Special Features
1. Eden as a Playable, Custom Settlement
Once stabilized, Eden will function as a fully explorable settlement, allowing the player to:
✔ Manage population growth, deciding who enters Eden from the wasteland.
✔ Upgrade defenses or expand facilities to specialize in research, military, or commerce.
✔ Recruit settlers, traders, or mercenaries to fill different roles.
✔ Monitor ongoing security threats, like outside factions attempting infiltration.
2. Optional AI Overhaul (If Kept Online)
If the player allows the AI to remain functional, it will evolve alongside Eden’s development:
✔ Loyal AI: Protects Eden without intervention.
✔ Autonomous AI: Makes its own adjustments over time, sometimes going against the player’s orders.
✔ Authoritarian AI: Implements a "perfect society" by force.
If disabled, the player will have full control over all decisions, but at the risk of greater internal instability.
Post-Game Eden: A Fully Functional, Evolving Location
Unlike traditional locations in Fallout, Eden will continue evolving dynamically based on how it was rebuilt.
✔ Peaceful & Hidden → A secret paradise, appearing only in rumors.
✔ A Major Settlement → A thriving city, attracting settlers, traders, and scientists.
✔ Heavily Militarized → A fortress, repelling outside threats.
✔ A Warlord’s Empire → The player rules as Eden’s sole authority.
Fallout: Eden Under Glass – A Living, Evolving Settlement
With seasonal/random events and optional stability after rebuilding, players can choose whether Eden remains a peaceful, controlled society or continues to face unpredictable challenges over time. This ensures long-term engagement, giving reasons to return post-game while also allowing players who prefer a static ending to lock Eden into stability.
Post-Game Eden: A Living Settlement with Ongoing Events
Once rebuilt, Eden won’t remain static—unless the player specifically enforces a permanent state of stability.
1. Seasonal & Random Events
If enabled, Eden will experience occasional crises, changes, or new discoveries that the player can investigate, resolve, or ignore.
Possible Events:
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Environmental Threats
✔ Radiation storms damaging infrastructure.
✔ Unstable climate control causing food shortages.
✔ Earthquakes disrupting underground tunnels. -
Faction Conflicts
✔ Custodian loyalists attempting a coup.
✔ Rebel cells seeking to dismantle the system.
✔ Outside factions (Brotherhood, Enclave, Raiders) trying to take control. -
Technological Breakthroughs or Failures
✔ AI malfunctions leading to security lockdowns or rogue machines.
✔ New biotechnology research—enhanced medicine, cybernetics, or genetic upgrades.
✔ An unknown pre-war signal detected from deep within Eden’s archives. -
Random Encounters & Side Stories
✔ A strange traveler arrives, claiming to be from a "second Eden" hidden elsewhere.
✔ A missing group of scientists or explorers has returned from the Forbidden Zone.
✔ A new mutant species has emerged due to lingering pre-war experiments.
2. Optional Stability Mode (For Players Who Want a Controlled Outcome)
If the player prefers Eden to remain a stable, controlled location, they can lock Eden’s fate post-game.
✔ AI-Controlled Stability: Eden remains perfectly balanced, with the AI preventing any future disasters.
✔ Authoritarian Stability: Eden enforces strict laws, curfews, and surveillance, eliminating any internal unrest.
✔ Wasteland Trade Hub: Eden focuses on commerce and diplomacy, avoiding conflicts but maintaining a steady flow of visitors.
How to Enable Stability Mode:
- Completing a Final Stability Quest, where the player must remove all potential threats and secure Eden’s leadership.
- Permanently sealing the Forbidden Zone, disabling external communications, or destroying all external threats.
- Setting the AI to full control, ensuring no more major decisions are needed.
3. Dynamic NPC Behavior & Player Engagement
- If seasonal/random events are enabled, NPCs will react dynamically to new threats, with new questlines appearing.
- If stability is locked in, Eden remains a peaceful haven, but the player can still influence its policies (taxes, defenses, population control).
Player Roles Post-Game:
✔ Protector: Defend Eden from external and internal threats.
✔ Ruler: Enforce laws, manage policies, and control access to technology.
✔ Wanderer: Return to Eden occasionally for supplies, trade, or personal reasons.
Final Post-Game Eden Possibilities:
✔ A Hidden Paradise: No one outside knows it exists, maintaining secrecy.
✔ A Thriving Settlement: A major hub for science, trade, and wasteland diplomacy.
✔ A Militarized Fortress: Highly defended, with strict rules and a focus on survival.
✔ A Player-Controlled Empire: Eden becomes fully customizable based on the player’s rule.
Fallout: Eden Under Glass – A Trading Hub of Rare Resources & Unique Merchants
After rebuilding, Eden becomes one of the most advanced trading hubs in the Wasteland, offering rare resources, exclusive merchants, and high-tech goods while maintaining its own unique economy. Players can control trade policies, regulate access, and choose which factions Eden interacts with, making it a powerful and influential location in the post-apocalyptic world.
Eden’s Economy: A Rare & Valuable Marketplace
With the player’s decisions shaping Eden’s economy, the settlement will function as a self-sufficient trade hub, providing unique resources and services unavailable anywhere else.
✔ Rare Pre-War Tech: Exclusive cybernetics, energy cells, and Eden-specific robotics.
✔ Advanced Pharmaceuticals: High-quality RadAway, chem alternatives, and gene-therapy injections.
✔ Genetically Modified Crops: Food with unique properties—enhanced healing, stat boosts, or extended shelf life.
✔ AI-Enhanced Equipment: Smart weapons, self-repairing armor, and auto-aiming scopes.
✔ Luxury Items: Untouched pre-war fabrics, perfumes, and handcrafted artisan goods.
Merchant System: Specialized Traders & Unique Deals
Eden’s trade system allows players to interact with a rotating group of rare merchants, each offering unique deals based on Eden’s stability, external relations, and player choices.
1. Eden-Exclusive Traders
These NPCs will only operate within Eden, offering exclusive items that cannot be found in the rest of the Wasteland.
✔ The Cyberneticist: Specializes in custom cybernetic implants and AI-assisted augments.
✔ The Forbidden Researcher: Deals in cloning technology, DNA alterations, and pre-war bioengineering.
✔ The Genetic Chef: Sells modified food items that provide special buffs or temporary mutations.
✔ The AI Dealer: Trades in hacked robotics, AI-driven turrets, and automated security enhancements.
2. External Merchants (Factions & Wasteland Traders)
As Eden grows, different Wasteland factions may attempt to establish trade relations—bringing benefits but also political risks.
✔ Caravans from The NCR or Commonwealth: Offer stable trade deals but may demand oversight.
✔ Brotherhood of Steel Agents: Interested in Eden’s technology, possibly leading to dangerous negotiations.
✔ Wasteland Smugglers: Offer black market goods but may attract criminal elements.
✔ The Enclave (if active): May attempt to control or manipulate Eden’s economy in exchange for rare pre-war knowledge.
Player’s Choice:
- Restrict Trade: Keep Eden’s resources exclusive, making it a secretive powerhouse.
- Selective Trade: Only allow trusted traders, preventing factions from taking advantage.
- Open Market: Let anyone trade, making Eden a rich but vulnerable economic force.
Trade Policies & Player Control
Players will actively manage Eden’s economy, deciding:
✔ Import & Export Rules: Choose which goods are traded and who can buy them.
✔ Pricing Control: Set low, fair, or high prices, affecting Eden’s reputation and relationships.
✔ Security Measures: Determine how traders and outsiders are screened for entry.
✔ Exclusive Contracts: Decide which factions have priority access to Eden’s resources.
Example Consequences:
- Overpricing essential goods → Creates black-market trading & organized crime.
- Allowing too many outsiders → Increases trade revenue but risks espionage.
- Banning certain factions → Could start conflicts or trade wars.
Post-Game Eden: A Thriving or Corrupt Economy?
Eden’s economy will continue to evolve, reflecting the player’s leadership and trade policies.
✔ Prosperous & Fair Market: Eden thrives, gaining influence and wealth while maintaining order.
✔ Ultra-Exclusive Tech Haven: Only select groups can access Eden’s goods, creating a high-tech isolationist state.
✔ A Corrupt Trade Hub: Smugglers and factions control trade, leading to black-market chaos.
✔ A Corporate Stronghold: The AI (or a ruling elite) runs trade like a ruthless megacorp, deciding who gets what.
Fallout: Eden Under Glass – Trade, Espionage, and Black Markets
With Eden’s economy open to trade, opportunists, spies, and criminals will inevitably try to exploit its wealth and technology. The player must decide how much control to enforce, balancing between profit, stability, and security.
Economic Espionage, Corruption, & Criminal Influence
As Eden grows into a powerful trade hub, factions, underground organizations, and independent smugglers will attempt to infiltrate, steal, or manipulate its economy.
1. Faction Espionage: Who Wants Control Over Eden’s Trade?
Various groups will try to gain a foothold in Eden, either through legitimate business or covert operations. The player can support, oppose, or manipulate these factions to their advantage.
✔ The Brotherhood of Steel – Wants exclusive access to Eden’s technology, possibly attempting covert tech extractions or cyber-infiltration.
✔ The Enclave (if active) – May attempt to seize control through political manipulation, offering “security” in exchange for influence.
✔ The NCR (if present) – Interested in making Eden an economic ally, using bureaucracy and laws to regulate trade.
✔ Independent Smugglers – A network of black-market dealers trying to create illegal trade routes within Eden.
✔ Raiders & Organized Crime – Could secretly infiltrate Eden’s economy, extorting merchants and setting up underground markets.
Player Choices:
✔ Support one faction → Gain their backing but risk giving them too much power.
✔ Play factions against each other → Maximize profits but create long-term instability.
✔ Shut down all external influences → Keep strict control, but risk slowing economic growth.
2. Black Market Operations & Smuggling Networks
Even in a tightly controlled economy, a black market will emerge, allowing illicit deals in weapons, cybernetics, and rare technology.
Signs of Black Market Growth:
✔ Traders selling stolen Eden tech in wasteland cities.
✔ Security guards caught smuggling restricted goods.
✔ Faction spies leaking Eden’s research secrets.
Player’s Role:
✔ Crack down on illegal activity → Strengthen Eden’s economy but risk driving criminals underground.
✔ Secretly allow it → Boost trade revenue, but empower criminal organizations.
✔ Use the black market for personal gain → Make huge profits, but risk being overthrown.
3. Corporate Corruption & Economic Takeovers
As Eden prospers, internal factions and megacorp-like entities may attempt corporate-style takeovers, manipulating its economy from the inside.
✔ The AI-Controlled Trade Model – If the AI runs Eden’s economy, it may optimize trade ruthlessly, leading to a corporate dystopia where efficiency outweighs ethics.
✔ Privatized Wealth & Influence – Elite merchants form an economic council, controlling who profits from Eden’s success.
✔ A Player-Owned Megacorp – The player can run Eden like a business empire, setting taxes, trade policies, and commercial laws.
Long-Term Effects:
✔ Balanced Economy → Sustainable wealth, but slow economic growth.
✔ Corporate Takeover → Hyper-wealthy elites thrive, but the lower class suffers.
✔ Player as CEO → The player becomes the ultimate power, but must manage economic crises.
Economic Threats & Defense Strategies
If left unchecked, Eden’s trade empire may attract external attacks, corporate espionage, and faction-driven sabotage.
✔ Cyber Attacks & AI Manipulation – The Brotherhood or Enclave may attempt to hack into Eden’s trade systems, rerouting wealth into their hands.
✔ Smuggler Wars & Internal Gangs – Rival criminal factions may fight over control of Eden’s black market.
✔ Economic Collapses – Over-reliance on one faction or resource could lead to economic downturns.
✔ Wasteland War Profiteering – Eden’s trade in weapons and tech could fuel conflicts outside its borders, drawing unwanted attention.
Security Options:
✔ Hire private security forces → Keep Eden stable but costly.
✔ Allow the AI to run defense protocols → Highly efficient but potentially oppressive.
✔ Use the player’s own faction to police trade → Risk of personal loyalty issues.
Final Endgame Outcomes for Eden’s Economy
1. A Stable, Thriving Trade Center (Well-Balanced Economy)
✔ Trade is regulated but fair, ensuring long-term prosperity.
✔ Eden becomes a respected power, influencing the Wasteland’s economy.
✔ The AI, player, or an elected council manages economic policy efficiently.
2. A Ruthless Economic Powerhouse (Corporate Control)
✔ Eden dominates trade, becoming the wealthiest settlement in the Wasteland.
✔ The elite control wealth, while the lower classes struggle under corporate rule.
✔ Massive profits, but long-term resentment from factions and citizens.
3. A Corrupt Smuggler’s Paradise (Black Market-Driven Economy)
✔ Crime syndicates run Eden’s trade network, flooding the Wasteland with stolen tech and weapons.
✔ Eden’s influence grows, but chaos and lawlessness define its culture.
✔ Factions may attempt military takeovers to regain control of trade.
4. A Sealed & Isolated Economy (Economic Lockdown)
✔ Eden shuts itself off from major external trade, ensuring complete self-sufficiency.
✔ No risk of outside corruption, but economic stagnation could occur over time.
✔ Eden remains a hidden utopia, focusing only on its own population’s prosperity.
Fallout: Eden Under Glass – A Trade Empire at War & A Secure Economic Powerhouse
Eden’s trade empire will be vulnerable to faction-driven economic wars, takeovers, sabotage, and financial collapses while also having the potential to become a stable, self-sustaining economic powerhouse. The player will need to defend, expand, and regulate Eden’s economy, choosing whether to embrace faction conflicts for profit or eliminate outside threats for financial stability.
The Dual Future of Eden’s Economy: Conflict vs. Stability
Eden will not exist in a vacuum—its vast wealth and advanced technology will attract external threats. However, if the player implements strong economic policies, strategic security measures, and controlled trade agreements, Eden can evolve into an untouchable financial superpower.
- If left vulnerable, Eden’s economy will be constantly contested, with faction wars, corporate sabotage, and internal corruption forcing the player into constant defense and economic maneuvering.
- If properly defended, Eden can become a financial stronghold, free from faction influence, allowing the player to profit without outside interference.
Factions & Economic Wars: Who Wants Eden’s Wealth?
1. The Brotherhood of Steel (Technological Dominion)
✔ Seeks exclusive access to Eden’s research, patents, and cybernetics.
✔ Will attempt hostile takeovers, legal ownership claims, or covert tech heists.
✔ If ignored, may stage military raids on Eden’s scientific facilities.
2. The Enclave (Corporate & Political Manipulation)
✔ Wants economic control over Eden to use its resources for military expansion.
✔ Funds politicians and businesses inside Eden, slowly taking over trade policies.
✔ If left unchecked, may orchestrate a financial coup, replacing Eden’s leadership.
3. The NCR (Legitimate Trade Power)
✔ Prefers diplomatic control, offering protection in exchange for taxation.
✔ Will attempt to pass trade laws that slowly integrate Eden into NCR territory.
✔ If opposed, may block Eden’s trade routes or force trade sanctions.
4. The Raiders & Wasteland Cartels (Black Market Takeover)
✔ Smugglers, thieves, and mercenaries see Eden as a goldmine.
✔ If ignored, the black market will consume Eden’s economy, making crime more profitable than legal trade.
✔ If fully suppressed, a crime war may erupt between Eden’s authorities and rogue traders.
The Player’s Role in Managing Economic Warfare
Players must choose how to defend, negotiate, or manipulate these factions to keep Eden’s economy intact.
✔ Support One Faction: Gain allies but lose independence.
✔ Play Factions Against Each Other: Keep Eden free but constantly at risk of conflict.
✔ Purge Outside Influence: Make Eden self-sufficient but politically isolated.
How Eden Can Become a Stable Financial Powerhouse
Despite the chaos of economic warfare, Eden can be fortified into an untouchable economic empire with the right defenses, policies, and trade strategies.
1. Securing Eden’s Economy from Takeovers
✔ Encrypted Trade Networks: Prevents hacking and data theft from external factions.
✔ Private Security Forces: Eden’s own corporate militia prevents military takeovers.
✔ Economic Nationalism: Eden’s resources are exclusive to its own people, ensuring self-sufficiency.
2. Trade Domination & Monopoly Tactics
✔ Set Global Trade Prices: Control how much Eden’s goods cost for outsiders.
✔ Manipulate Supply & Demand: Artificially create shortages or surpluses to weaken rival economies.
✔ Buy Out Competitors: Covertly acquire businesses within NCR, Brotherhood, or Enclave-controlled areas.
3. A Fully Automated Economy (AI Governance Option)
✔ Eden’s economy can be automated by AI, ensuring no faction can influence trade decisions.
✔ The AI can detect financial manipulation, eliminate corruption, and counter economic warfare before it escalates.
✔ If the player allows full AI control, Eden will become an autonomous financial empire, but the AI’s priorities may not always align with the player’s interests.
Endgame Outcomes for Eden’s Economy
1. The Financial Superpower (Fully Secure & Independent Economy)
✔ Eden becomes the most powerful economic force in the Wasteland, immune to outside threats.
✔ The player has full control over trade policies, dictating the flow of goods and wealth.
✔ No faction can challenge Eden’s dominance without risking their own collapse.
2. The Wasteland’s Corporate Capital (A Hyper-Wealthy Economic State)
✔ Eden is fully integrated into global trade, with massive profits but constant external influence.
✔ Wealth disparity grows, as corporate elites rule Eden’s economy.
✔ Economic prosperity exists, but at the cost of absolute player control.
3. A War-Torn Trade Empire (Constantly Contested by Factions)
✔ Eden thrives, but economic wars never stop.
✔ The player must continuously defend against sabotage, corporate takeovers, and faction conflicts.
✔ Trade routes constantly shift as different factions attempt to undermine Eden’s stability.
4. A Crime-Infested Black Market Hub (Anarchy & Corruption)
✔ Eden is wealthy but lawless, with criminal syndicates controlling trade.
✔ Corrupt officials run the economy, and smugglers outnumber legitimate merchants.
✔ The player profits immensely but has little direct control over Eden’s future.
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