In a Fallout game, a long list of various kinds of field medics, doctors, healers, and medical robots helping out in the wasteland during fights could add depth and variety to the gameplay. Here’s what such a list might look like:
1. Wasteland Medics
- Patch: A former NCR medic who now roams the wasteland with a rugged first aid kit. He uses rudimentary tools and bandages to patch up wounds on the go.
- Doc Sawyer: An older, grizzled doctor who was once a surgeon in a pre-war hospital. He has improvised surgical tools and can perform more complex operations, though with a high risk of complications.
2. Healers
- Herbalist Haruka: A healer who uses knowledge of wasteland flora to create potent healing poultices and salves. She can brew remedies that accelerate healing or temporarily boost physical stats.
- Shaman Kaito: A spiritual healer from a tribal faction who uses rituals, chants, and natural remedies to mend wounds and cure radiation sickness. His healing is slower but provides long-lasting buffs.
3. Field Medics
- Corporal Mercy: A former military medic who carries advanced combat stims, adrenaline shots, and trauma packs. She can quickly revive fallen comrades and stabilize critical injuries during battle.
- Triage Troy: A fast-moving field medic who specializes in getting wounded soldiers out of combat zones. He’s equipped with a stretcher, quick-clot sprays, and painkillers to keep soldiers fighting.
4. Medical Robots
- Medibot Mk. IV: A pre-war medical robot equipped with advanced surgical tools, stimpack injectors, and automated defibrillators. It can stabilize injuries rapidly but is vulnerable to EMP attacks.
- Doc-Bot: A modified Protectron designed for medical purposes. It’s slower but can perform basic surgery, administer first aid, and even remove bullets with its precision tools.
- Auto-Medic: A floating drone that follows you around, automatically injecting stimpacks or applying bandages when your health drops below a certain level.
5. Combat Healers
- Combat Doc Reyes: A seasoned combat medic who provides medical support while wielding a sidearm. He can heal allies and engage enemies simultaneously.
- Ranger Healz: A quick-thinking ranger who uses makeshift medical tools and camouflage to sneak up on injured allies and provide battlefield first aid without drawing enemy attention.
6. Tribal Healers
- Mender: A tribal healer who uses bones and hides in his craft. His methods are unconventional, but his knowledge of the human body allows him to heal wounds that standard doctors might find impossible.
- Witch Doctor Oko: A mysterious figure who uses a combination of pre-war medicine and dark rituals to heal or even resurrect fallen comrades, though at a price.
7. Specialized Doctors
- CyberDoc Lazarus: A scientist specializing in cybernetic enhancements. He can replace damaged limbs with robotic parts and install implants that provide various combat advantages.
- Radiation Doc: A ghoul who specializes in treating radiation sickness and using radiation to heal. His methods are unorthodox, involving radiation baths and rad-removing tonics.
8. Healer Companions
- Nurse Red: A companion who used to be a nurse in a pre-war hospital. She carries an array of medical supplies and can heal the player and other companions over time.
- The Good Samaritan: A mysterious traveler with a vow to heal anyone in need. He wears a cloak and carries a bag full of medical supplies. His identity and motives are unknown.
9. Faction-Aligned Medics
- Brotherhood Scribe Medica: A Brotherhood of Steel scribe specializing in field medicine, equipped with the best medical gear available and knowledgeable in healing injuries caused by energy weapons.
- Enclave Medic: An Enclave-trained medic equipped with the latest pre-war medical technology, capable of rapid healing and providing combat stimulants to allies.
10. Medical Support Robots
- Auto-Doc: A high-tech robot equipped with a wide range of medical tools, from stimpack injectors to surgical lasers. It is capable of advanced medical procedures, including cybernetic augmentation.
- Rescue-Bot: A robot designed to enter dangerous zones and extract wounded individuals. It has a strong exoskeleton, allowing it to carry injured people to safety while providing basic first aid.
These characters and robots would be scattered throughout the wasteland, each offering different types of medical aid during combat, adding layers of strategy to your encounters.
Version #2
In the Fallout universe, the wasteland is a harsh and dangerous place, requiring a variety of medical professionals and robots to help survivors during fights and other dire situations. Here's a long list of various kinds of field medics, doctors, healers, and medical robots that could exist in such a setting:
Human and Ghoul Medics:
- Wasteland Surgeon
- Description: Skilled in makeshift surgeries and emergency care, often working with limited supplies.
- Special Ability: Can perform complex procedures like bullet extraction and limb reattachment using scavenged tools.
- Chem Doc
- Description: Specializes in using chems for pain relief and performance enhancement.
- Special Ability: Can concoct unique blends of chems for temporary boosts in combat.
- Tribal Shaman
- Description: Uses traditional herbal remedies and spiritual rituals to heal and protect.
- Special Ability: Provides buffs and resistance to radiation and poison through herbal mixtures and chants.
- Combat Medic
- Description: Trained in both combat and emergency medical care.
- Special Ability: Can administer stim packs and heal wounds quickly in the heat of battle.
- Ghoul Healer
- Description: A ghoul with extensive medical knowledge, often immune to radiation.
- Special Ability: Uses radiation-based healing techniques to mend injuries and cure radiation sickness.
- Vault Doctor
- Description: A doctor from a Vault with access to advanced medical knowledge and technology.
- Special Ability: Can diagnose and treat a wide range of diseases and injuries with precision.
- Field Nurse
- Description: Assists medics and doctors by providing basic first aid and support.
- Special Ability: Can stabilize wounded allies and manage medical supplies efficiently.
- Brotherhood Scribe Medic
- Description: A member of the Brotherhood of Steel specializing in both medical care and technology.
- Special Ability: Can repair and upgrade medical equipment for enhanced performance.
Medical Robots:
- Mr. Handy Medic
- Description: A modified Mr. Handy robot equipped with medical tools.
- Special Ability: Provides quick first aid and automated stim pack administration.
- Protectron Paramedic
- Description: A Protectron model programmed for emergency medical response.
- Special Ability: Deploys healing salves and can carry wounded individuals to safety.
- Auto-Doc Unit
- Description: A stationary robotic medical system found in advanced facilities.
- Special Ability: Performs automated surgeries and complex medical procedures.
- Securitron Surgeon
- Description: A Securitron variant equipped with surgical instruments for battlefield medicine.
- Special Ability: Can perform quick surgeries and provide cover fire with built-in weapons.
- Eyebot First Responder
- Description: An Eyebot programmed to deliver medical supplies and provide remote diagnostics.
- Special Ability: Deploys mini-drones that deliver stim packs and RadAway to allies.
- Field Synth-Medic
- Description: A synth designed to integrate with human teams, providing advanced medical support.
- Special Ability: Uses a combination of organic and synthetic materials for rapid healing.
- Nurse Handy
- Description: A Mr. Handy variant with additional appendages for medical tasks.
- Special Ability: Can administer a variety of medical treatments and manage supplies.
- Assaultron Medic
- Description: A repurposed Assaultron with medical programming and equipment.
- Special Ability: Provides combat support and advanced medical care, including field surgery.
Unique Characters and Creatures:
- The Herbalist
- Description: A mysterious figure who roams the wasteland offering natural healing remedies.
- Special Ability: Creates powerful healing potions from rare wasteland plants.
- The Cybermedic
- Description: A former Enclave scientist with cybernetic enhancements for medical purposes.
- Special Ability: Uses advanced technology to regenerate tissue and cure diseases.
- Mutant Healer
- Description: A super mutant with a unique understanding of human biology and medicine.
- Special Ability: Administers powerful healing salves and boosts resilience to damage.
- The Wandering Doctor
- Description: A traveling doctor offering medical aid to settlements in need.
- Special Ability: Provides widespread disease prevention and treatment in exchange for supplies.
- The Healing Hound
- Description: A specially trained dog that can sense injured allies and retrieve medical supplies.
- Special Ability: Detects hidden wounds and alerts medics to administer care.
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