The Giant in the Cottage(New Game or Mod)

 

Mission Title: "The Giant in the Cottage"

Objective: Rescue a massive man named Big Joe who is trapped in a small house due to an architectural oversight. The house is located in a remote, heavily irradiated area.

Mission Start:

  • Location: The mission begins when the player finds a distress signal coming from a small, dilapidated cottage in the remote area of the wasteland.
  • NPC Contact: Upon approaching, a nearby scavenger or trader warns the player about a “big problem” in the cottage and points them towards it, mentioning strange noises and shaking ground.

Setting:

  • Cottage Description: The cottage is a quaint, pre-war structure, heavily weathered and clearly too small for someone of Big Joe's size. The door frame and windows are visibly strained from Joe’s attempts to move.
  • Environment: The area around the cottage is littered with debris, broken furniture, and scorch marks, suggesting Big Joe's struggle and the hostile environment.

Mission Progression:

  1. Initial Interaction:

    • Dialogue: As the player approaches, they can hear Big Joe calling for help. Upon entering the cottage, they see a man filling most of the space, unable to move without causing further damage.
    • Introduction: Big Joe explains his predicament: he wandered into the cottage seeking shelter from a radiation storm, but once inside, he found himself unable to leave due to his size.
  2. Assessment:

    • Inspection: The player can inspect the cottage to identify potential weak points where they can carefully dismantle parts of the structure to free Big Joe without causing it to collapse.
    • Tools Needed: The player may need specific tools or explosives to safely create an exit (e.g., a sledgehammer, cutting torch, or controlled explosives).
  3. Gathering Supplies:

    • Fetch Quest: The player must gather these tools, which might involve traveling to nearby settlements, scavenging in abandoned buildings, or bartering with traders.
    • Challenges: Along the way, the player encounters hostile creatures, raiders, or environmental hazards.
  4. Execution:

    • Dismantling the Cottage: Once the player has the necessary tools, they return to the cottage and begin the careful process of dismantling parts of it.
    • Mini-Game: This process could involve a mini-game where the player must avoid critical structural points to prevent a collapse.
    • Big Joe's Help: Joe can provide limited assistance by bracing beams or holding tools, adding a cooperative element to the task.
  5. Freedom:

    • Big Joe Emerges: After successfully creating an exit, Big Joe finally squeezes out of the cottage, expressing his immense gratitude.
    • Dialogue Options: The player can choose to ask Joe about his past, his plans now that he's free, or offer him directions to a safe settlement.
  6. Reward:

    • Compensation: Big Joe rewards the player with a unique item, such as a piece of custom armor designed for large individuals, a powerful melee weapon, or a unique piece of equipment he had hidden in the cottage.
    • Friendship: Big Joe becomes a potential ally, offering occasional help or support in future missions.
  7. Aftermath:

    • Cottage Collapse: The cottage finally collapses completely after Joe is freed, emphasizing the urgency and importance of the rescue.
    • New Questline: Big Joe’s rescue could open up new questlines or introduce new characters who were previously connected to Joe, enriching the game’s narrative.

Conclusion:

  • Big Joe's Journey: The player can encounter Big Joe in different locations across the wasteland in future missions, seeing how he adapts and survives in the post-apocalyptic world.
  • Player Impact: The mission highlights themes of resilience and community, showing the player’s impact on the lives of wasteland inhabitants.

This mission would provide a blend of problem-solving, resource gathering, and character interaction, all while maintaining the unique charm and challenges of the Fallout universe.

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