Non-Lethal Guns in a Fallout Game(New Game or Mod)

 In a Fallout game, a list of non-lethal guns would encompass a variety of weapons designed to incapacitate, subdue, or deter opponents without causing permanent harm. These weapons could be used for crowd control, capturing targets, or defending against aggressive creatures while minimizing fatalities. Here's a detailed list of potential non-lethal guns:

1. Tranquilizer Dart Gun

  • Description: Fires darts filled with tranquilizers that induce sleep or temporary paralysis.
  • Ammunition: Tranquilizer darts.
  • Effects: Causes the target to fall unconscious for a period of time, depending on their resistance.

2. Stun Gun

  • Description: Delivers an electric shock to incapacitate targets.
  • Ammunition: Electrical charges.
  • Effects: Temporarily paralyzes or knocks out the target, with a chance to disable electronics.

3. Rubber Bullet Shotgun

  • Description: Fires rubber bullets designed to incapacitate rather than kill.
  • Ammunition: Rubber bullets.
  • Effects: Causes severe pain and temporary incapacitation, with a lower chance of lethal injury.

4. Bean Bag Launcher

  • Description: Fires bean bag rounds that deliver blunt force trauma.
  • Ammunition: Bean bag rounds.
  • Effects: Can knock down or incapacitate targets without penetrating the skin.

5. Net Gun

  • Description: Fires a net that entangles and immobilizes the target.
  • Ammunition: Net cartridges.
  • Effects: Restricts movement, making it difficult for the target to escape or attack.

6. Foam Gun

  • Description: Sprays a rapidly hardening foam that traps and immobilizes the target.
  • Ammunition: Foam canisters.
  • Effects: Encases the target in a solidifying foam, preventing movement.

7. Sonic Blaster

  • Description: Emits high-frequency sound waves to disorient and incapacitate targets.
  • Ammunition: Sonic energy cells.
  • Effects: Causes dizziness, nausea, and temporary hearing loss, leading to incapacitation.

8. Pepper Spray Gun

  • Description: Fires concentrated bursts of pepper spray to irritate and incapacitate.
  • Ammunition: Pepper spray canisters.
  • Effects: Causes severe eye, skin, and respiratory irritation, leading to temporary blindness and incapacitation.

9. Flashbang Launcher

  • Description: Launches flashbang grenades that emit bright light and loud noise.
  • Ammunition: Flashbang rounds.
  • Effects: Disorients and blinds targets temporarily, providing an opportunity to subdue them.

10. Glue Gun

  • Description: Fires adhesive projectiles that stick and immobilize targets.
  • Ammunition: Glue cartridges.
  • Effects: Bonds the target to surfaces or restricts their movement by gluing their limbs together.

11. Pulse Rifle

  • Description: Fires electromagnetic pulses to disable electronic systems and stun targets.
  • Ammunition: Pulse cells.
  • Effects: Can temporarily disable robots and power armor, as well as stun organic targets with an electric shock.

12. Chemical Spray Gun

  • Description: Sprays non-lethal chemical agents that incapacitate through various means.
  • Ammunition: Chemical canisters (e.g., tear gas, sleeping gas).
  • Effects: Depending on the chemical, can cause incapacitation through irritation, sedation, or other non-lethal means.

13. EM Pulse Gun

  • Description: Emits an electromagnetic pulse to disrupt electronics and temporarily paralyze targets.
  • Ammunition: EM pulse charges.
  • Effects: Disables electronic devices and stuns biological targets.

14. Flashlight Gun

  • Description: Projects a blinding light beam to disorient and temporarily blind targets.
  • Ammunition: High-intensity light cells.
  • Effects: Disorients and blinds targets, making it difficult for them to function effectively.

15. Sound Cannon

  • Description: Uses concentrated sound waves to create a pressure wave that can knock down targets.
  • Ammunition: Sound wave emitters.
  • Effects: Knocks down and disorients targets, causing temporary incapacitation.

16. Taser Gun

  • Description: Fires electrically charged projectiles that deliver a non-lethal shock.
  • Ammunition: Taser cartridges.
  • Effects: Causes temporary paralysis and incapacitation through electric shock.

Each of these non-lethal guns offers unique tactical advantages in various scenarios, allowing players to approach combat and conflict resolution in a more humane and strategic manner within the Fallout universe.

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