Mannequins and Decoys

 




A long list of assets for mannequins and decoys in a Fallout game would include a variety of designs, materials, poses, and functionalities. These assets could be used for different purposes such as decorations, traps, training, or tactical deception. Here's an extensive list:

Mannequin Assets

  1. Standard Mannequins:

    • Male and Female Variants: Different body types and postures.
    • Child Mannequins: Smaller sizes to represent children.
    • Old Mannequins: Featuring aged features and postures.
  2. Materials:

    • Wooden Mannequins: Rustic, handcrafted look.
    • Metal Mannequins: Shiny or rusted for industrial aesthetics.
    • Plastic Mannequins: Typical of pre-war retail stores.
    • Ceramic Mannequins: Delicate and brittle, for upscale displays.
  3. Poses:

    • Standing Mannequins: Various upright poses (arms by sides, arms akimbo, etc.).
    • Seated Mannequins: Poses for sitting on chairs or benches.
    • Action Poses: Dynamic positions (running, pointing, reaching).
    • Combat Poses: Holding weapons or defensive stances.
  4. Clothing and Accessories:

    • Pre-War Clothing: Suits, dresses, casual wear, uniforms.
    • Post-War Attire: Raider gear, settler outfits, scavenger clothing.
    • Armor Displays: Power armor, leather armor, metal armor.
    • Accessories: Hats, glasses, jewelry, backpacks.
  5. Damage States:

    • Intact Mannequins: Pristine and undamaged.
    • Damaged Mannequins: Broken limbs, cracked surfaces, missing parts.
    • Burnt Mannequins: Charred and blackened from fire damage.
    • Bullet-Ridden Mannequins: Showing signs of being used for target practice.

Decoy Assets

  1. Simple Decoys:

    • Scarecrow Decoys: Made of straw and old clothing, placed in fields or gardens.
    • Basic Human Decoys: Rough, quick setups using spare clothing and sticks.
  2. Advanced Decoys:

    • Holographic Decoys: Projected images that flicker and distort occasionally.
    • Mechanical Decoys: Mannequins with simple motorized movements.
    • Explosive Decoys: Rigged to detonate when approached or attacked.
    • Noise-Making Decoys: Equipped with sound devices to attract enemies.
  3. Specialized Decoys:

    • Combat Decoys: Armored mannequins designed to draw fire in battles.
    • Merchant Decoys: Dressed like traders to mislead hostile forces.
    • Survivor Decoys: Made to look like scavengers or settlers, used for tactical deception.
  4. Environmental Decoys:

    • Camouflaged Decoys: Blended with the environment (e.g., foliage, urban rubble).
    • Trick Decoys: Placed in traps or ambush spots, triggering mechanisms when tampered with.
  5. Customizable Decoys:

    • Modular Decoys: Parts that can be assembled in various configurations.
    • Custom Painted Decoys: Featuring different paint jobs and finishes.
    • Interchangeable Accessories: Swappable hats, glasses, and other small items.

Interactive Elements

  1. Training Mannequins:

    • Target Practice: Mannequins with bullseye marks for shooting practice.
    • Melee Training: Mannequins that can withstand physical strikes.
    • Skill Development: Mannequins designed for specific skills like lockpicking or hacking.
  2. Trap Mannequins:

    • Tripwire Mannequins: Trigger traps when moved.
    • Pressure Plate Mannequins: Activate traps when stepped on.
    • Lure Mannequins: Equipped with items to attract scavengers or enemies.

Aesthetic and Lore Elements

  1. Thematic Mannequins:

    • Holiday Themes: Dressed for Halloween, Christmas, or other holidays.
    • Cultural Themes: Traditional clothing from various cultures.
    • Historical Figures: Mannequins dressed as notable pre-war personalities.
  2. Environmental Storytelling:

    • Museum Displays: Mannequins in glass cases with historical context.
    • Storefront Displays: Mannequins in shop windows showcasing pre-war fashion.
    • Creepy Settings: Mannequins in eerie poses for haunted house environments.

Additional Features

  1. Interactive Displays:

    • Touch-Activated Mannequins: React to player interaction with voice lines or movements.
    • Puzzle Mannequins: Used in quest puzzles where players must arrange them in specific ways.
  2. Dynamic Placement:

    • Randomly Generated: Mannequins placed dynamically in the world for added immersion.
    • Customizable Placements: Players can place and configure mannequins in their settlements.
  3. Companion Decoys:

    • Follow Mode: Decoys that can be programmed to follow the player or other NPCs.
    • Patrol Routes: Decoys that move along predefined paths for strategic purposes.

Incorporating these assets would greatly enhance the immersive experience of a Fallout game, providing players with a variety of interactive, decorative, and tactical options to explore and utilize within the wasteland

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