A long list of assets for mannequins and decoys in a Fallout game would include a variety of designs, materials, poses, and functionalities. These assets could be used for different purposes such as decorations, traps, training, or tactical deception. Here's an extensive list:
Mannequin Assets
Standard Mannequins:
- Male and Female Variants: Different body types and postures.
- Child Mannequins: Smaller sizes to represent children.
- Old Mannequins: Featuring aged features and postures.
Materials:
- Wooden Mannequins: Rustic, handcrafted look.
- Metal Mannequins: Shiny or rusted for industrial aesthetics.
- Plastic Mannequins: Typical of pre-war retail stores.
- Ceramic Mannequins: Delicate and brittle, for upscale displays.
Poses:
- Standing Mannequins: Various upright poses (arms by sides, arms akimbo, etc.).
- Seated Mannequins: Poses for sitting on chairs or benches.
- Action Poses: Dynamic positions (running, pointing, reaching).
- Combat Poses: Holding weapons or defensive stances.
Clothing and Accessories:
- Pre-War Clothing: Suits, dresses, casual wear, uniforms.
- Post-War Attire: Raider gear, settler outfits, scavenger clothing.
- Armor Displays: Power armor, leather armor, metal armor.
- Accessories: Hats, glasses, jewelry, backpacks.
Damage States:
- Intact Mannequins: Pristine and undamaged.
- Damaged Mannequins: Broken limbs, cracked surfaces, missing parts.
- Burnt Mannequins: Charred and blackened from fire damage.
- Bullet-Ridden Mannequins: Showing signs of being used for target practice.
Decoy Assets
Simple Decoys:
- Scarecrow Decoys: Made of straw and old clothing, placed in fields or gardens.
- Basic Human Decoys: Rough, quick setups using spare clothing and sticks.
Advanced Decoys:
- Holographic Decoys: Projected images that flicker and distort occasionally.
- Mechanical Decoys: Mannequins with simple motorized movements.
- Explosive Decoys: Rigged to detonate when approached or attacked.
- Noise-Making Decoys: Equipped with sound devices to attract enemies.
Specialized Decoys:
- Combat Decoys: Armored mannequins designed to draw fire in battles.
- Merchant Decoys: Dressed like traders to mislead hostile forces.
- Survivor Decoys: Made to look like scavengers or settlers, used for tactical deception.
Environmental Decoys:
- Camouflaged Decoys: Blended with the environment (e.g., foliage, urban rubble).
- Trick Decoys: Placed in traps or ambush spots, triggering mechanisms when tampered with.
Customizable Decoys:
- Modular Decoys: Parts that can be assembled in various configurations.
- Custom Painted Decoys: Featuring different paint jobs and finishes.
- Interchangeable Accessories: Swappable hats, glasses, and other small items.
Interactive Elements
Training Mannequins:
- Target Practice: Mannequins with bullseye marks for shooting practice.
- Melee Training: Mannequins that can withstand physical strikes.
- Skill Development: Mannequins designed for specific skills like lockpicking or hacking.
Trap Mannequins:
- Tripwire Mannequins: Trigger traps when moved.
- Pressure Plate Mannequins: Activate traps when stepped on.
- Lure Mannequins: Equipped with items to attract scavengers or enemies.
Aesthetic and Lore Elements
Thematic Mannequins:
- Holiday Themes: Dressed for Halloween, Christmas, or other holidays.
- Cultural Themes: Traditional clothing from various cultures.
- Historical Figures: Mannequins dressed as notable pre-war personalities.
Environmental Storytelling:
- Museum Displays: Mannequins in glass cases with historical context.
- Storefront Displays: Mannequins in shop windows showcasing pre-war fashion.
- Creepy Settings: Mannequins in eerie poses for haunted house environments.
Additional Features
Interactive Displays:
- Touch-Activated Mannequins: React to player interaction with voice lines or movements.
- Puzzle Mannequins: Used in quest puzzles where players must arrange them in specific ways.
Dynamic Placement:
- Randomly Generated: Mannequins placed dynamically in the world for added immersion.
- Customizable Placements: Players can place and configure mannequins in their settlements.
Companion Decoys:
- Follow Mode: Decoys that can be programmed to follow the player or other NPCs.
- Patrol Routes: Decoys that move along predefined paths for strategic purposes.
Incorporating these assets would greatly enhance the immersive experience of a Fallout game, providing players with a variety of interactive, decorative, and tactical options to explore and utilize within the wasteland
No comments:
Post a Comment