Explosive Obsession(New Game Mission or Mod)

 




Side Mission Title: Explosive Obsession

Mission Overview:

In this side mission, the player encounters Dr. Ezekiel "Zeke" Marshall, a brilliant but eccentric physicist and demolition specialist obsessed with creating innovative explosive devices. The mission involves assisting Zeke in perfecting his latest invention, dealing with his rival, and ensuring his safety from factions that want to exploit or eliminate him.

Mission Briefing:

Location: A secluded laboratory hidden within the ruins of a pre-war military base.

Objective: Help Dr. Zeke Marshall perfect his latest explosive device and protect him from rival factions.

Allies:

  • Dr. Ezekiel "Zeke" Marshall: The physicist and demolition specialist who provides explosive expertise and blueprints.
  • Sprocket: Zeke's modified Mr. Handy robot assistant with demolition and combat capabilities.

Enemies:

  • Rival Demolition Expert: A competing scientist obsessed with stealing Zeke's research.
  • Raider factions: Interested in acquiring Zeke's explosives for their own use.
  • Rogue Brotherhood of Steel soldiers: Seeking to control Zeke's inventions for their technological advantage.

Mission Phases:

Phase 1: Introduction and Discovery

1.1 Encounter:

  • The player stumbles upon Zeke's laboratory while exploring the wasteland.
  • Zeke, paranoid and armed, initially mistakes the player for a threat but calms down after a brief conversation.

1.2 Request for Help:

  • Zeke explains his latest project: a highly advanced sticky bomb that can be remotely triggered, motion-sensor activated, or used as a grenade.
  • He needs specific rare materials and a missing component to complete the prototype.

1.3 Materials Hunt:

  • The player is tasked with finding these materials, which are scattered across dangerous locations:
    • Depleted Uranium: Located in a heavily irradiated zone.
    • High-Grade Adhesives: Found in an old factory overrun by raiders.
    • Micro-circuitry Chips: Hidden in a pre-war robotics facility guarded by security bots.

Phase 2: Prototype Testing

2.1 Assembly:

  • Once the player gathers all materials, they return to Zeke's lab.
  • Zeke assembles the prototype but needs to test it in the field to ensure its effectiveness.

2.2 Testing Grounds:

  • The player and Zeke (along with Sprocket) travel to a designated testing area.
  • The player uses the prototype in various scenarios:
    • Sticky Bomb Test: Attach to a moving target.
    • Motion Sensor Test: Set up a perimeter defense.
    • Grenade Test: Clear out a hostile group.

2.3 Unexpected Encounter:

  • During testing, Zeke's rival, Dr. Horace Vex, appears with a small army of mercenaries, demanding Zeke’s research.

Phase 3: Defending Zeke

3.1 Base Defense:

  • The player must defend Zeke's lab from Vex's mercenaries.
  • Set up traps using Zeke’s other inventions (tripwire explosives, proximity mines, etc.).

3.2 Combat:

  • Engage in a firefight with Vex’s forces, utilizing the environment and Zeke’s gadgets.
  • Sprocket aids in combat by deploying small explosives and providing covering fire.

3.3 Showdown with Vex:

  • The player confronts Dr. Vex in a final battle.
  • Vex uses his own experimental explosives, creating a high-stakes duel of demolition experts.

Phase 4: Conclusion

4.1 Victory:

  • After defeating Vex, the player secures Zeke’s research and ensures his safety.
  • Zeke expresses gratitude and offers the player a special reward: the perfected sticky bomb and blueprints for creating additional advanced explosives.

4.2 Future Collaboration:

  • Zeke hints at future projects and offers to work with the player on further explosive innovations.
  • The player gains access to Zeke’s lab, where they can craft unique explosive devices.

Mission Details:

Environment:

  • Zeke’s Lab: A cluttered, high-tech workspace filled with blueprints, explosive materials, and various experimental devices.
  • Testing Grounds: A desolate area with old military bunkers, perfect for testing explosives.
  • Raiders’ Factory: A derelict industrial building, dangerous but rich in resources.
  • Robotics Facility: An abandoned complex with functioning security systems and robots.

Gameplay Mechanics:

  • Crafting Explosives: Utilize a workbench to combine materials into various types of explosives.
  • Setting Traps: Strategically place and activate different types of bombs and mines.
  • Combat: Use a combination of traditional and experimental explosives to defeat enemies.

Rewards:

  • Sticky Bomb Prototype: A versatile explosive device with multiple trigger options.
  • Blueprints: Detailed plans for crafting advanced explosives.
  • Unique Perk: Enhanced demolition skills, allowing for more efficient and powerful explosive crafting.

Optional Objectives:

  • Minimize Collateral Damage: Complete the mission without causing excessive destruction to the environment.
  • Stealth Retrieval: Retrieve the materials without alerting or killing enemies.
  • Secure Additional Research: Find and secure other valuable blueprints hidden in Zeke’s lab.

By combining intricate crafting mechanics, strategic combat, and a compelling storyline with colorful characters, this side mission would offer a rich and engaging experience for players in the Fallout universe.

No comments:

Post a Comment

The Neon Ghost Character)

  Character Profile: The Neon Ghost Name & Alias Real Name: Unknown Common Name: The Neon Ghost Rumored Alias: Solar Jack , The ...